# The Gallery is interesting because there's so many cross-map requirements. doors { name: "Darkroom Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "DARKROOM" } panels { map: "the_darkroom" room: "First Room" name: "BISON" } panels { map: "the_darkroom" room: "First Room" name: "FISH" } panels { map: "the_darkroom" room: "First Room" name: "SHEEP" } panels { map: "the_darkroom" room: "First Room" name: "KOI" } panels { map: "the_darkroom" room: "First Room" name: "TUNA" } panels { map: "the_darkroom" room: "Second Room" name: "BISON" } panels { map: "the_darkroom" room: "Second Room" name: "FISH" } panels { map: "the_darkroom" room: "Second Room" name: "SHEEP" } panels { map: "the_darkroom" room: "Second Room" name: "KOI" } panels { map: "the_darkroom" room: "Second Room" name: "TUNA" } panels { map: "the_darkroom" room: "Third Room" name: "CULTS" } panels { map: "the_darkroom" room: "Third Room" name: "TURNS" } panels { map: "the_darkroom" room: "Third Room" name: "COINS" } panels { map: "the_darkroom" room: "Third Room" name: "INKS" } panels { map: "the_darkroom" room: "Third Room" name: "KNOTS" } panels { map: "the_darkroom" room: "Third Room" name: "LINKS" } panels { map: "the_darkroom" room: "Third Room" name: "LOCKS" } panels { map: "the_darkroom" room: "Third Room" name: "TOUCHES" } panels { map: "the_darkroom" room: "Third Room" name: "KOI" } complete_at: 1 } doors { name: "Butterfly Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "BUTTERFLY" } rooms { map: "the_butterfly" name: "Main Area" } } doors { name: "Between Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "BETWEEN" } panels { map: "the_between" room: "Main Area" name: "SUN" } panels { map: "the_between" room: "Main Area" name: "KOI" } panels { map: "the_between" room: "Main Area" name: "SUN KOI" } panels { map: "the_between" room: "Main Area" name: "CHOP" } panels { map: "the_between" room: "Main Area" name: "YOU" } panels { map: "the_between" room: "Main Area" name: "PLOT" } panels { map: "the_between" room: "Main Area" name: "CHOP YOU PLOT" } panels { map: "the_between" room: "Main Area" name: "OUT" } panels { map: "the_between" room: "Main Area" name: "SEW" } panels { map: "the_between" room: "Main Area" name: "NEAR" } panels { map: "the_between" room: "Main Area" name: "OUT SEW NEAR" } panels { map: "the_between" room: "Main Area" name: "SHINE" } panels { map: "the_between" room: "Main Area" name: "CURTSY" } panels { map: "the_between" room: "Main Area" name: "SHINE CURTSY" } panels { map: "the_between" room: "Main Area" name: "NEW" } panels { map: "the_between" room: "Main Area" name: "DOLLARS" } panels { map: "the_between" room: "Main Area" name: "NEW DOLLARS" } panels { map: "the_between" room: "Main Area" name: "FOUR" } panels { map: "the_between" room: "Main Area" name: "CAUGHT" } panels { map: "the_between" room: "Main Area" name: "NET" } panels { map: "the_between" room: "Main Area" name: "FOUR CAUGHT NET" } panels { map: "the_between" room: "Main Area" name: "GREEN" } panels { map: "the_between" room: "Main Area" name: "THINK" } panels { map: "the_between" room: "Main Area" name: "LION" } panels { map: "the_between" room: "Main Area" name: "GREEN THINK LION" } panels { map: "the_between" room: "Main Area" name: "MOON" } panels { map: "the_between" room: "Main Area" name: "POWER" } panels { map: "the_between" room: "Main Area" name: "MOON POWER" } panels { map: "the_between" room: "Control Center Side" name: "RIGHT" } complete_at: 1 } doors { name: "Entry Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "ENTRY" } panels { map: "the_entry" room: "Eye Room" name: "I" } } doors { name: "Wise Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "WISE" } # TODO: any panel in The Wise } doors { name: "Tree Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "TREE" } # TODO: any panel in The Tree } doors { name: "Unyielding Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "UNYIELDING" } # TODO: Enter the room where the warp from The Digital is } doors { name: "Graveyard Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "GRAVEYARD" } rooms { map: "the_graveyard" name: "Outside" } } doors { name: "Control Center Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "CC" } rooms { map: "the_impressive" name: "M2 Room" } } doors { name: "Tower Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "TOWER" } # TODO: Enter The Tower } doors { name: "Wondrous Painting" type: ITEM_ONLY move_paintings { room: "Main Area" name: "WONDROUS" } # TODO: any panel in The Wondrous } doors { name: "Rainbow Painting
name: "Star Rooms"
panels {
name: "TURN"
path: "Panels/Behind Areas/turned_1"
clue: "turn"
answer: "turned"
symbols: SPARKLES
}
panels {
name: "BACK"
path: "Panels/Door Openers/black_nw"
clue: "back"
answer: "black"
symbols: SPARKLES
}
panels {
name: "CYANIDE"
path: "Panels/Door Openers/cyan_nw2"
clue: "cyanide"
answer: "cyan"
symbols: SPARKLES
}