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path: root/data/maps/the_unyielding/rooms/Red Eyes.txtpb
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name: "Red Eyes"
panels {
  name: "RED EYES"
  path: "Panels/Miscellaneous/red_1"
  clue: "red eyes"
  answer: "lost"
  symbols: QUESTION
}
ring.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "U Entrance"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
}
doors {
  name: "C Entrance"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
}
doors {
  name: "U Exit"
  type: EVENT
  panels { room: "Main Area" name: "TIN" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "C Exit"
  type: EVENT
  panels { room: "Main Area" name: "HIT" }
  panels { room: "Chamber" name: "I" }
  panels { room: "Chamber" name: "HI" }
  panels { room: "Chamber" name: "IN" }
  panels { room: "Chamber" name: "INN" }
  panels { room: "Chamber" name: "YOU" }
  panels { room: "Chamber" name: "BYE" }
  panels { room: "Chamber" name: "OUT" }
}
doors {
  name: "Gallery Entrance"
  type: STANDARD
  receivers: "Components/Doors/maze"
  panels { room: "Main Area" name: "PAINTING" }
  location_room: "Main Area"
}
doors {
  name: "Control Center Blue Door"
  type: CONTROL_CENTER_COLOR
  receivers: "Components/Doors/maze2"
  control_center_color: "blue"
}
doors {
  name: "Tree Entrance"
  type: STANDARD
  receivers: "Components/Doors/tree"
  panels { room: "Tree Area" name: "TREE" }
  location_room: "Tree Area"
}