about summary refs log tree commit diff stats
path: root/data/maps/the_unyielding/rooms/Missing 2.txtpb
blob: c33367df98c7e70e10fd370d3fb4385ecf5d94ae (plain) (blame)
1
2
3
4
5
6
7
8
name: "Missing 2"
panels {
  name: "MISS"
  path: "Panels/Behind Areas/missing_2"
  clue: "miss"
  answer: "missing"
  symbols: SPARKLES
}
color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Firs Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Initial Door"
  type: EVENT
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
}
doors {
  name: "Second Left Door"
  type: EVENT
  panels { room: "First Second Room" name: "FIRS" }
  panels { room: "First Second Room" name: "INITIAL" }
  panels { room: "First Second Room" name: "MINUTE (1)" }
  panels { room: "First Second Room" name: "MINUTE (2)" }
}
doors {
  name: "Second Right Door"
  type: EVENT
  panels { room: "Loose Strings Room" name: "LOOSE" }
  panels { room: "Loose Strings Room" name: "STRINGS" }
  panels { room: "One Luck Room" name: "LONE" }
  panels { room: "One Luck Room" name: "CHANCE" }
}
doors {
  name: "The Three Doors Gravestone"
  type: GRAVESTONE
  panels { room: "First Second Room" name: "FIRS" }
  panels { room: "First Second Room" name: "INITIAL" }
  panels { room: "First Second Room" name: "MINUTE (1)" }
  panels { room: "First Second Room" name: "MINUTE (2)" }
  panels { room: "Silver Portal Room" name: "GOLD" }
  panels { room: "Silver Portal Room" name: "PORT" }
  panels { room: "Silver Portal Room" name: "Left" }
  panels { room: "Silver Portal Room" name: "Right" }
  panels { room: "Loose Strings Room" name: "LOOSE" }
  panels { room: "Loose Strings Room" name: "STRINGS" }
  panels { room: "One Luck Room" name: "LONE" }
  panels { room: "One Luck Room" name: "CHANCE" }
  panels { room: "Dead End Room" name: "DOOR" }
  panels { room: "Dead End Room" name: "WAYS" }
  panels { room: "Dead End Room" name: "DEAD" }
  panels { room: "Dead End Room" name: "END" }
  location_room: "Loose Strings Room"
}