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path: root/data/maps/the_unyielding/rooms/Gray Alcove.txtpb
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name: "Gray Alcove"
panels {
  name: "GRAVELY"
  path: "Panels/Door Openers/gray_2"
  clue: "gravely"
  answer: "gray"
  symbols: SPARKLES
}
lor: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Double Letter Panel Blockers"
  type: EVENT
  receivers: "Panels/Room 1/panel_3/visibilityListener"
  receivers: "Panels/Room 2/panel_3/visibilityListener"
  double_letters: true
}
doors {
  name: "Second Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "First Room" name: "KOI" }
  location_room: "First Room"
}
doors {
  name: "Third Room Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Second Room" name: "KOI" }
  location_room: "Second Room"
}
doors {
  name: "S1 Door"
  type: EVENT
  panels { room: "Third Room" name: "CULTS" }
  panels { room: "Third Room" name: "TURNS" }
  panels { room: "Third Room" name: "COINS" }
  panels { room: "Third Room" name: "INKS" }
  panels { room: "Third Room" name: "KNOTS" }
  panels { room: "Third Room" name: "LINKS" }
  panels { room: "Third Room" name: "LOCKS" }
  panels { room: "Third Room" name: "TOUCHES" }
  panels { room: "Third Room" name: "KOI" }
}
doors {
  name: "Colorful Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_6"
  panels { room: "First Room" name: "BISON" }
  panels { room: "First Room" name: "FISH" }
  panels { room: "First Room" name: "SHEEP" }
  panels { room: "First Room" name: "KOI" }
  panels { room: "First Room" name: "TUNA" }
  location_room: "First Room"
  location_name: "All Puzzles"
}
doors {
  name: "Congruent Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_5"
  panels { room: "Second Room" name: "BISON" }
  panels { room: "Second Room" name: "FISH" }
  panels { room: "Second Room" name: "SHEEP" }
  panels { room: "Second Room" name: "KOI" }
  panels { room: "Second Room" name: "TUNA" }
  location_room: "Second Room"
  location_name: "All Puzzles"
}
doors {
  name: "Double Sided Entrance"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_4"
  panels { room: "First Room" name: "BISON" }
  panels { room: "First Room" name: "FISH" }
  panels { room: "First Room" name: "SHEEP" }
  panels { room: "First Room" name: "KOI" }
  panels { room: "First Room" name: "TUNA" }
  panels { room: "Second Room" name: "BISON" }
  panels { room: "Second Room" name: "FISH" }
  panels { room: "Second Room" name: "SHEEP" }
  panels { room: "Second Room" name: "KOI" }
  panels { room: "Second Room" name: "TUNA" }
}