name: "Zero Room" panel_display_name: "Zero Room" panels { name: "HERO" path: "Panels/General/zero_1" clue: "hero" answer: "zero" symbols: ZERO required_door { name: "Zero Entrance" } } panels { name: "MANY" path: "Panels/General/zero_2" clue: "many" answer: "zero" symbols: SUN required_door { name: "Zero Entrance" } } panels { name: "SHIFT" path: "Panels/General/zero_3" clue: "shift" answer: "control" symbols: EXAMPLE } panels { name: "REMAINING" path: "Panels/General/zero_5" clue: "remaining" answer: "zero" symbols: QUESTION required_door { name: "Zero Entrance" } } panels { name: "MIDDLE" path: "Panels/General/zero_4" clue: "middle" answer: "center" symbols: SUN } ipelago
Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_unyielding/rooms/Gray Alcove.txtpb
blob: 5244e6513a527da150237aa14f11537549420c46 (plain) (blame)
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name: "Gray Alcove"
panels {
  name: "GRAVELY"
  path: "Panels/Door Openers/gray_2"
  clue: "gravely"
  answer: "gray"
  symbols: SPARKLES
}