name: "Snake Room" panel_display_name: "West Area" panels { name: "HISS" path: "Panels/Snake Room/snake_1" clue: "hiss" answer: "aekns" symbols: SOUND proxies { answer: "snake" path: "Panels/Snake Room/snake_2" } proxies { answer: "cat" path: "Panels/Snake Room/snake_3" } } panels { name: "SQUEAK" path: "Panels/Snake Room/snake_4" clue: "squeak" answer: "emosu" symbols: SOUND proxies { answer: "mouse" path: "Panels/Snake Room/snake_5" } proxies { answer: "bat" path: "Panels/Snake Room/snake_6" } required_door { name: "Snake Room First Door" } } panels { name: "BUZZ" path: "Panels/Snake Room/snake_7" clue: "buzz" answer: "bee" symbols: SOUND proxies { answer: "fly" path: "Panels/Snake Room/snake_8" } required_door { name: "Snake Room Second Door" } } panels { name: "BARK" path: "Panels/Snake Room/snake_9" clue: "bark" answer: "dog" symbols: SOUND proxies { answer: "seal" path: "Panels/Snake Room/snake_10" } required_door { name: "Snake Room Third Door" } } paintings { name: "SNAKE2" path: "Components/Paintings/Group3/snake2" } # The other paintings in here are not usable because they are behind panels. ub'>Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_unyielding/rooms/Cyan Alcove.txtpb
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name: "Cyan Alcove"
panels {
  name: "CAN"
  path: "Panels/Door Openers/cyan_nw"
  clue: "can"
  answer: "cyan"
  symbols: SPARKLES
}