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path: root/data/maps/the_unyielding/rooms/Central Connected Area.txtpb
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connections {
  from_room: "Entry"
  to_room: "Main Area"
  door { name: "Front Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Stormy Entrance"
  door { name: "Stormy Entrance" }
}
connections {
  from_room: "Entry"
  to_room: "Hide Room"
  door { name: "Hidden Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Mint Ending"
  door { name: "Mint Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Entry Entrance"
  door { name: "X1 Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unkempt Entrance"
  door { name: "Unkempt Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Partial Entrance"
  door { name: "Partial Door" }
}
connections {
  from_room: "Main Area"
  to_room: "White Ending"
  door { name: "White Ending Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Repetitive Entrance"
  door { name: "Repetitive Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Outside" }
}
connections {
  from_room: "Main Area"
  to_room: "Perceptive Entrance"
  door { name: "Perceptive From Inside" }
}
connections {
  from_room: "Main Area"
  to_room: "Ancient Entrance"
  door { name: "Ancient Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Between Entrance"
  door { name: "Between Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Desert Room"
  door { name: "Desert Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Shop Entrance"
  door { name: "Shop Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Tenacious Entrance"
  door { name: "Tenacious Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Unyielding Entrance"
  door { name: "Unyielding Door" }
}
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name: "Central Connected Area"
# Yellow Room
panels {
  name: "HEROINE"
  path: "Panels/Yellow/yellow_1"
  clue: "heroine"
  answer: "hero"
  symbols: GENDER
}
panels {
  name: "KNIGHT"
  path: "Panels/Yellow/yellow_2"
  clue: "knight"
  answer: "night"
  symbols: ZERO
}
panels {
  name: "EWE"
  path: "Panels/Yellow/yellow_3"
  clue: "ewe"
  answer: "you"
  symbols: ZERO
}
panels {
  name: "WILL"
  path: "Panels/Yellow/yellow_4"
  clue: "will"
  answer: "drive"
  symbols: SUN
}
panels {
  name: "SHORE"
  path: "Panels/Yellow/yellow_5"
  clue: "shore"
  answer: "for"
  symbols: ZERO
}
panels {
  name: "GOT"
  path: "Panels/Yellow/yellow_6"
  clue: "got"
  answer: "get"
  symbols: AGE
}
panels {
  name: "LESS"
  path: "Panels/Yellow/yellow_7"
  clue: "less"
  answer: "more"
  symbols: SUN
}
panels {
  name: "HATCHLING"
  path: "Panels/Yellow/yellow_8"
  clue: "hatchling"
  answer: "dragon"
  symbols: AGE
}
panels {
  name: "WALTZ"
  path: "Panels/Yellow/yellow_9"
  clue: "waltz"
  answer: "dance"
  symbols: EXAMPLE
}
panels {
  name: "NIGHTMARE"
  path: "Panels/Yellow/yellow_10"
  clue: "nightmare"
  answer: "dream"
  symbols: SUN
}
panels {
  name: "ESCAPE"
  path: "Panels/Yellow/yellow_11"
  clue: "escape"
  answer: "run"
  symbols: SUN
}
panels {
  name: "HID"
  path: "Panels/Yellow/yellow_12"
  clue: "hid"
  answer: "hide"
  symbols: AGE
}
panels {
  name: "SEEK"
  path: "Panels/Yellow/yellow_13"
  clue: "seek"
  answer: "search"
  symbols: SUN
}
# Northeast Room 2
panels {
  name: "SOY"
  path: "Panels/Northeast Room 2/sw_1"
  clue: "soy"
  answer: "society"
  symbols: SPARKLES
}
panels {
  name: "RIM"
  path: "Panels/Northeast Room 2/sw_2"
  clue: "rim"
  answer: "grimace"
  symbols: SPARKLES
}
panels {
  name: "GRACE"
  path: "Panels/Northeast Room 2/sw_3"
  clue: "grace"
  answer: "grimace"
  symbols: SPARKLES
}
panels {
  name: "ICE"
  path: "Panels/Northeast Room 2/sw_4"
  clue: "ice"
  answer: "grimace"
  symbols: SPARKLES
}
panels {
  name: "EON"
  path: "Panels/Northeast Room 2/sw_5"
  clue: "eon"
  answer: "surgeon"
  symbols: SPARKLES
}
panels {
  name: "SIT"
  path: "Panels/Northeast Room 2/sw_6"
  clue: "sit"
  answer: "society"
  symbols: SPARKLES
}
panels {
  name: "CITY"
  path: "Panels/Northeast Room 2/sw_7"
  clue: "city"
  answer: "society"
  symbols: SPARKLES
}
panels {
  name: "SON (1)"
  path: "Panels/Northeast Room 2/sw_8"
  clue: "son"
  answer: "surgeon"
  symbols: SPARKLES
}
panels {
  name: "URGE"
  path: "Panels/Northeast Room 2/sw_9"
  clue: "urge"
  answer: "surgeon"
  symbols: SPARKLES
}
# Control Center Warp
panels {
  name: "BACK"
  path: "Components/Warps/warp_1"
  clue: "back"
  answer: "forth"
  symbols: SUN
}
# Pants Room
panels {
  name: "ALE"
  path: "Panels/Pants Room/pants_1"
  clue: "ale"
  answer: "morale"
  symbols: SPARKLES
}
panels {
  name: "ACE"
  path: "Panels/Pants Room/pants_2"
  clue: "ace"
  answer: "jacket"
  symbols: SPARKLES
}
panels {
  name: "JET"
  path: "Panels/Pants Room/pants_3"
  clue: "jet"
  answer: "jacket"
  symbols: SPARKLES
}
panels {
  name: "MORE"
  path: "Panels/Pants Room/pants_4"
  clue: "more"
  answer: "morale"
  symbols: SPARKLES
}
panels {
  name: "BURROWING"
  path: "Panels/Door Openers/brown_sw2"
  clue: "burrowing"
  answer: "brown"
  symbols: SPARKLES
}
# Gray Room
panels {
  name: "FOX"
  path: "Panels/Gray Room/panel_1"
  clue: "fox"
  answer: "box"
  symbols: ZERO
}
panels {
  name: "LOCKS"
  path: "Panels/Gray Room/panel_2"
  clue: "locks"
  answer: "hawks"
  symbols: ZERO
}
panels {
  name: "BOX"
  path: "Panels/Gray Room/panel_3"
  clue: "box"
  answer: "locks"
  symbols: ZERO
}
panels {
  name: "SQUAWKS"
  path: "Panels/Gray Room/panel_4"
  clue: "squawks"
  answer: "talks"
  symbols: ZERO
}
panels {
  name: "HAWKS"
  path: "Panels/Gray Room/panel_5"
  clue: "hawks"
  answer: "squawks"
  symbols: ZERO
}
panels {
  name: "TALKS"
  path: "Panels/Gray Room/panel_6"
  clue: "talks"
  answer: "fox"
  symbols: ZERO
}
# Southeast Door Openers
panels {
  name: "RAY"
  path: "Panels/Door Openers/gray_1"
  clue: "ray"
  answer: "gray"
  symbols: SPARKLES
}
panels {
  name: "REAM"
  path: "Panels/Door Openers/white_se2"
  clue: "ream"
  answer: "dream"
  symbols: SPARKLES
}
panels {
  name: "SON (2)"
  path: "Panels/Door Openers/salmon_se2"
  clue: "son"
  answer: "salmon"
  symbols: SPARKLES
}
# East Room 2
panels {
  name: "PUNK"
  path: "Panels/East Room 2/sw_1"
  clue: "punk"
  answer: "chipmunk"
  symbols: SPARKLES
}
panels {
  name: "WILY"
  path: "Panels/East Room 2/sw_2"
  clue: "wily"
  answer: "wizardly"
  symbols: SPARKLES
}
panels {
  name: "FUN (1)"
  path: "Panels/East Room 2/sw_3"
  clue: "fun"
  answer: "defusing"
  symbols: SPARKLES
}
panels {
  name: "DEUS"
  path: "Panels/East Room 2/sw_4"
  clue: "deus"
  answer: "defusing"
  symbols: SPARKLES
}
panels {
  name: "WIZ"
  path: "Panels/East Room 2/sw_5"
  clue: "wiz"
  answer: "wizardly"
  symbols: SPARKLES
}
panels {
  name: "HIM"
  path: "Panels/East Room 2/sw_6"
  clue: "him"
  answer: "chipmunk"
  symbols: SPARKLES
}
panels {
  name: "WARD"
  path: "Panels/East Room 2/sw_7"
  clue: "ward"
  answer: "wizardly"
  symbols: SPARKLES
}
panels {
  name: "CHIN"
  path: "Panels/East Room 2/sw_8"
  clue: "chin"
  answer: "chipmunk"
  symbols: SPARKLES
}
panels {
  name: "DING"
  path: "Panels/East Room 2/sw_9"
  clue: "ding"
  answer: "defusing"
  symbols: SPARKLES
}
# Northeast Small
panels {
  name: "HAD"
  path: "Panels/Northeast Small/ne_1"
  clue: "had"
  answer: "shadow"
  symbols: SPARKLES
}
panels {
  name: "SOW"
  path: "Panels/Northeast Small/ne_2"
  clue: "sow"
  answer: "shadow"
  symbols: SPARKLES
}
panels {
  name: "ARK"
  path: "Panels/Northeast Small/ne_3"
  clue: "ark"
  answer: "market"
  symbols: SPARKLES
}
panels {
  name: "MET"
  path: "Panels/Northeast Small/ne_4"
  clue: "met"
  answer: "market"
  symbols: SPARKLES
}
# Orange Hall
panels {
  name: "RANGE"
  path: "Panels/Door Openers/orange_sw"
  clue: "range"
  answer: "orange"
  symbols: SPARKLES
}
panels {
  name: "WHIT"
  path: "Panels/Door Openers/white_sw2"
  clue: "whit"
  answer: "whiten"
  symbols: SPARKLES
}
# Salmon Hall
panels {
  name: "ALMOND"
  path: "Panels/Door Openers/pink_ne"
  clue: "almond"
  answer: "salmon"
  symbols: SPARKLES
}
# Refund Room
panels {
  name: "FUN (2)"
  path: "Panels/Refund Room/panel_1"
  clue: "fun"
  answer: "refund"
  symbols: SPARKLES
}
panels {
  name: "LOW"
  path: "Panels/Refund Room/panel_2"
  clue: "low"
  answer: "flower"
  symbols: SPARKLES
}
panels {
  name: "FOR"
  path: "Panels/Refund Room/panel_3"
  clue: "for"
  answer: "flower"
  symbols: SPARKLES
}
panels {
  name: "RED"
  path: "Panels/Refund Room/panel_4"
  clue: "red"
  answer: "refund"
  symbols: SPARKLES
}
panels {
  name: "DAY"
  path: "Panels/Door Openers/yellow_nw"
  clue: "day"
  answer: "daisy"
  symbols: SPARKLES
}