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name: "Behind Southwest"
panels {
  name: "TEAR"
  path: "Panels/Behind Areas/behind_4"
  clue: "tear"
  answer: "tore"
  symbols: AGE
}
; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Flipped Yellow Room"
display_name: "Flipped Yellow Room"
panels {
  name: "DANCER"
  path: "Panels/Back 1/panel_1"
  clue: "dancer"
  answer: "danger"
  symbols: "sparkles"
}
panels {
  name: "CROWN"
  path: "Panels/Back 1/panel_2"
  clue: "crown"
  answer: "grown"
  symbols: "sparkles"
}
panels {
  name: "CRUEL"
  path: "Panels/Back 1/panel_3"
  clue: "cruel"
  answer: "gruel"
  symbols: "sparkles"
}
panels {
  name: "BRICK"
  path: "Panels/Back 1/panel_4"
  clue: "brick"
  answer: "brisk"
  symbols: "sparkles"
}
panels {
  name: "FLACK"
  path: "Panels/Back 1/panel_5"
  clue: "flack"
  answer: "flask"
  symbols: "sparkles"
}
panels {
  name: "TACK"
  path: "Panels/Back 1/panel_6"
  clue: "tack"
  answer: "task"
  symbols: "sparkles"
}
panels {
  name: "CAVE (1)"
  path: "Panels/Back 1/panel_7"
  clue: "cave"
  answer: "gave"
  symbols: "sparkles"
}
panels {
  name: "CAVE (2)"
  path: "Panels/Back 1/panel_8"
  clue: "cave"
  answer: "save"
  symbols: "sparkles"
}