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path: root/data/maps/the_unyielding/doors.txtpb
blob: a3c3999550c15a16b8317d6ec0f0c88adc08ffe2 (plain) (blame)
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name: "Main Area"
display_name: "Main Area"
keyholders {
  name: "P"
  path: "Components/KeyHolders/keyHolderP"
}
paintings {
  name: "OWL"
  path: "Components/Paintings/Starting/owl"
  orientation: "east"
}
paintings {
  name: "EXTRAVAGANT"
  path: "Components/Paintings/Starting/unless"
  orientation: "west"
}
paintings {
  name: "MAZE"
  path: "Components/Paintings/Starting/spiral"
  orientation: "north"
}
paintings {
  name: "DARKROOM"
  path: "Components/Paintings/darkroom"
  orientation: "west"
  move: true
  enter_only: true
  required_door { name: "Darkroom Painting" }
}
paintings {
  name: "BUTTERFLY"
  path: "Components/Paintings/butterfly"
  orientation: "west"
  move: true
  enter_only: true
  required_door { name: "Butterfly Painting" }
}
paintings {
  name: "BETWEEN"
  path: "Components/Paintings/between"
  orientation: "east"
  move: true
  enter_only: true
  required_door { name: "Between Painting" }
}
paintings {
  name: "ENTRY"
  path: "Components/Paintings/eyes"
  orientation: "east"
  move: true
  enter_only: true
  required_door { name: "Entry Painting" }
}
paintings {
  name: "WISE"
  path: "Components/Paintings/triangle"
  orientation: "west"
  move: true
  enter_only: true
  required_door { name: "Wise Painting" }
}
paintings {
  name: "TREE"
  path: "Components/Paintings/Clue Maps/tree"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Tree Painting" }
}
paintings {
  name: "UNYIELDING"
  path: "Components/Paintings/Clue Maps/unyielding"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Unyielding Painting" }
}
paintings {
  name: "PARTHENON"
  path: "Components/Paintings/Endings/parthenon"
  orientation: "east"
}
paintings {
  name: "GRAVEYARD"
  path: "Components/Paintings/Endings/grave"
  orientation: "south"
  move: true
  enter_only: true
  required_door { name: "Graveyard Painting" }
}
paintings {
  name: "CC"
  path: "Components/Paintings/Endings/desert"
  orientation: "south"
  move: true
  enter_only: true
  required_door { name: "Control Center Painting" }
}
paintings {
  name: "TOWER"
  path: "Components/Paintings/Endings/red"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Tower Painting" }
}
paintings {
  name: "WONDROUS"
  path: "Components/Paintings/Endings/window"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Wondrous Painting" }
}
paintings {
  name: "RAINBOW"
  path: "Components/Paintings/Endings/rainbow"
  orientation: "east"
  move: true
  enter_only: true
  required_door { name: "Rainbow Painting" }
}
paintings {
  name: "WORDS"
  path: "Components/Paintings/Endings/words"
  orientation: "west"
  move: true
  enter_only: true
  required_door { name: "Words Painting" }
}
paintings {
  name: "COLORFUL"
  path: "Components/Paintings/Endings/colorful"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Colorful Painting" }
}
paintings {
  name: "CASTLE"
  path: "Components/Paintings/Endings/castle"
  orientation: "south"
  move: true
  enter_only: true
  required_door { name: "Castle Painting" }
}
paintings {
  name: "SUNTEMPLE"
  path: "Components/Paintings/Endings/temple"
  orientation: "east"
  move: true
  enter_only: true
  required_door { name: "Sun Temple Painting" }
}
paintings {
  name: "ANCIENT"
  path: "Components/Paintings/Endings/cubes"
  orientation: "west"
  move: true
  enter_only: true
  required_door { name: "Ancient Painting" }
}
ports {
  name: "ENTRY"
  path: "Components/Warps/worldport"
  orientation: "west"
}
474'>474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506
# The following doors open after solving the puzzles on both sides of the door,
# and thus they don't impact logic:
# - Secret Doors/northwest_1
# - Secret Doors/northwest_5
# - Secret Doors/northeast_4
# - Secret Doors/northeast_3
# - Secret Doors/northeast_5 (assuming the adjacent door is vanilla)
# - Secret Doors/northeast_8
# - Secret Doors/northeast_9
# - Secret Doors/northeast_15
# - Secret Doors/northeast_10
# - Secret Doors/northeast_11
# - Secret Doors/northwest_9
# - Secret Doors/northeast_2
# - Secret Doors/southwest_2
# - Secret Doors/southwest_3
# - Secret Doors/southwest_7
# - Secret Doors/southwest_8
# - Secret Doors/southwest_11
# - Secret Doors/southwest_19
# - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla)
# - Secret Doors/southwest_15
# - Secret Doors/southwest_14
# - Secret Doors/southeast_2
doors {
  name: "Yellow Room Left Door"
  type: EVENT
  panels { room: "Central Connected Area" name: "HEROINE" }
  panels { room: "Central Connected Area" name: "KNIGHT" }
  panels { room: "Central Connected Area" name: "HATCHLING" }
  panels { room: "Central Connected Area" name: "WALTZ" }
}
doors {
  name: "Yellow Room Right Door"
  type: EVENT
  panels { room: "Central Connected Area" name: "NIGHTMARE" }
  panels { room: "Central Connected Area" name: "ESCAPE" }
  panels { room: "Central Connected Area" name: "HID" }
  panels { room: "Central Connected Area" name: "SEEK" }
}
doors {
  name: "Yellow Room Puzzles"
  type: LOCATION_ONLY
  panels { room: "Central Connected Area" name: "HEROINE" }
  panels { room: "Central Connected Area" name: "KNIGHT" }
  panels { room: "Central Connected Area" name: "HATCHLING" }
  panels { room: "Central Connected Area" name: "WALTZ" }
  panels { room: "Central Connected Area" name: "NIGHTMARE" }
  panels { room: "Central Connected Area" name: "ESCAPE" }
  panels { room: "Central Connected Area" name: "HID" }
  panels { room: "Central Connected Area" name: "SEEK" }
  panels { room: "Central Connected Area" name: "EWE" }
  panels { room: "Central Connected Area" name: "WILL" }
  panels { room: "Central Connected Area" name: "SHORE" }
  panels { room: "Central Connected Area" name: "GOT" }
  panels { room: "Central Connected Area" name: "LESS" }
  location_room: "Central Connected Area"
}
doors {
  name: "Northwest Corner Exit"
  type: EVENT
  panels { room: "White Corners" name: "ARCH" }
}
doors {
  name: "Northwest Corner Behind"
  type: EVENT
  panels { room: "White Corners" name: "ARCH" }
}
doors {
  name: "Missing 2 Blocker"
  type: EVENT
  panels { room: "Missing 1" name: "SING" }
}
doors {
  name: "Triplet Blocker"
  type: EVENT
  panels { room: "Missing 2" name: "MISS" }
}
doors {
  name: "Daisy Alcove"
  type: EVENT
  panels { room: "Central Connected Area" name: "DAY" }
}
doors {
  name: "Missing 3 Blocker"
  type: EVENT
  panels { room: "Triplet Room" name: "ICE" }
  panels { room: "Triplet Room" name: "FILM" }
  panels { room: "Triplet Room" name: "ICE FILM" }
}
doors {
  name: "Northwest 6"
  type: EVENT
  # This technically does impact logic. It connects four rooms (Yellow Left,
  # Northwest Room, Jay Painting, and Star Rooms), but only panels from Star
  # Rooms and Northwest Room are needed to open it.
  panels { room: "Star Rooms" name: "BACK" }
  panels { room: "Northwest Room" name: "SEE" }
  panels { room: "Northwest Room" name: "ONES" }
  panels { room: "Northwest Room" name: "TIC" }
  panels { room: "Northwest Room" name: "RAT" }
  panels { room: "Northwest Room" name: "DATE" }
  panels { room: "Northwest Room" name: "DUG" }
  panels { room: "Northwest Room" name: "NONE" }
  panels { room: "Northwest Room" name: "HER" }
  panels { room: "Northwest Room" name: "DAM" }
}
doors {
  name: "Plaza Entrance Blocker"
  type: EVENT
  panels { room: "Plaza Entrance" name: "GEE" }
}
doors {
  name: "Southeast Room Circlet"
  type: EVENT
  panels { room: "Directions Room" name: "ABS" }
  panels { room: "Directions Room" name: "AM" }
  panels { room: "Directions Room" name: "LINGO" }
  panels { room: "Directions Room" name: "ATE" }
  panels { room: "Directions Room" name: "LUTE" }
  panels { room: "Directions Room" name: "FAN" }
  panels { room: "Directions Room" name: "BOLT" }
  panels { room: "Directions Room" name: "DUPE" }
  panels { room: "Directions Room" name: "LICE" }
  panels { room: "Directions Room" name: "FIND" }
  panels { room: "Directions Room" name: "REDS" }
  panels { room: "Directions Room" name: "END" }
  panels { room: "Directions Room" name: "RING" }
  panels { room: "Directions Room" name: "AFT" }
  panels { room: "Directions Room" name: "PANT" }
  panels { room: "Directions Room" name: "TIN" }
  panels { room: "Directions Room" name: "HAM" }
  panels { room: "Directions Room" name: "ATOM" }
}
doors {
  name: "Southeast Room 1"
  type: LOCATION_ONLY
  panels { room: "Directions Room" name: "ABS" }
  panels { room: "Directions Room" name: "AM" }
  panels { room: "Directions Room" name: "LINGO" }
  panels { room: "Directions Room" name: "ATE" }
  panels { room: "Directions Room" name: "LUTE" }
  panels { room: "Directions Room" name: "FAN" }
  panels { room: "Directions Room" name: "BOLT" }
  panels { room: "Directions Room" name: "DUPE" }
  panels { room: "Directions Room" name: "LICE" }
  location_room: "Directions Room"
}
doors {
  name: "Southeast Room 2"
  type: LOCATION_ONLY
  panels { room: "Directions Room" name: "FIND" }
  panels { room: "Directions Room" name: "REDS" }
  panels { room: "Directions Room" name: "END" }
  panels { room: "Directions Room" name: "RING" }
  panels { room: "Directions Room" name: "AFT" }
  panels { room: "Directions Room" name: "PANT" }
  panels { room: "Directions Room" name: "TIN" }
  panels { room: "Directions Room" name: "HAM" }
  panels { room: "Directions Room" name: "ATOM" }
  location_room: "Directions Room"
}
doors {
  name: "Red Eyes Blocker"
  type: EVENT
  panels { room: "Missing 3" name: "SIN" }
}
doors {
  name: "Blue Eyes Blocker"
  type: EVENT
  panels { room: "Missing 3" name: "SIN" }
}
doors {
  name: "East Room 1 Entrance"
  type: LOCATION_ONLY
  panels { room: "Central Connected Area" name: "PUNK" }
  panels { room: "Central Connected Area" name: "WILY" }
  panels { room: "Central Connected Area" name: "FUN (1)" }
  panels { room: "Central Connected Area" name: "DEUS" }
  panels { room: "Central Connected Area" name: "WIZ" }
  panels { room: "Central Connected Area" name: "HIM" }
  panels { room: "Central Connected Area" name: "WARD" }
  panels { room: "Central Connected Area" name: "CHIN" }
  panels { room: "Central Connected Area" name: "DING" }
  location_room: "Central Connected Area"
  location_name: "East Room 2"
}
doors {
  name: "East Room 1"
  type: LOCATION_ONLY
  panels { room: "East Room 1" name: "CHIN" }
  panels { room: "East Room 1" name: "HEAT" }
  panels { room: "East Room 1" name: "END" }
  panels { room: "East Room 1" name: "FLY" }
  panels { room: "East Room 1" name: "OUCH" }
  panels { room: "East Room 1" name: "HAG" }
  panels { room: "East Room 1" name: "TIN" }
  panels { room: "East Room 1" name: "RID" }
  panels { room: "East Room 1" name: "TUG" }
  location_room: "East Room 1"
}
doors {
  name: "Orange Alcove"
  type: EVENT
  panels { room: "Central Connected Area" name: "RANGE" }
}
doors {
  name: "Gray Alcove"
  type: EVENT
  panels { room: "Central Connected Area" name: "HAD" }
  panels { room: "Central Connected Area" name: "SOW" }
  panels { room: "Central Connected Area" name: "ARK" }
  panels { room: "Central Connected Area" name: "MET" }
}
doors {
  name: "Black Alcove"
  type: EVENT
  panels { room: "Star Rooms" name: "TURN" }
  panels { room: "Central Connected Area" name: "HAD" }
  panels { room: "Central Connected Area" name: "SOW" }
  panels { room: "Central Connected Area" name: "ARK" }
  panels { room: "Central Connected Area" name: "MET" }
}
doors {
  name: "Hero Room Entrance"
  type: LOCATION_ONLY
  panels { room: "Northeast Room 1" name: "HAT" }
  panels { room: "Northeast Room 1" name: "CON" }
  panels { room: "Northeast Room 1" name: "LEND" }
  panels { room: "Northeast Room 1" name: "ALE" }
  panels { room: "Northeast Room 1" name: "SIDE" }
  panels { room: "Northeast Room 1" name: "SIT" }
  panels { room: "Northeast Room 1" name: "ATE" }
  panels { room: "Northeast Room 1" name: "CAR" }
  panels { room: "Northeast Room 1" name: "SIR" }
  location_room: "Northeast Room 1"
  location_name: "Northeast Room 1"
}
doors {
  name: "Northeast Corner Behind"
  type: EVENT
  panels { room: "Northeast Room 1" name: "HAT" }
  panels { room: "Northeast Room 1" name: "CON" }
  panels { room: "Northeast Room 1" name: "LEND" }
  panels { room: "Northeast Room 1" name: "ALE" }
  panels { room: "Northeast Room 1" name: "SIDE" }
  panels { room: "Northeast Room 1" name: "SIT" }
  panels { room: "Northeast Room 1" name: "ATE" }
  panels { room: "Northeast Room 1" name: "CAR" }
  panels { room: "Northeast Room 1" name: "SIR" }
}
doors {
  name: "Jay Painting"
  type: LOCATION_ONLY
  panels { room: "Northwest Room" name: "SEE" }
  panels { room: "Northwest Room" name: "ONES" }
  panels { room: "Northwest Room" name: "TIC" }
  panels { room: "Northwest Room" name: "RAT" }
  panels { room: "Northwest Room" name: "DATE" }
  panels { room: "Northwest Room" name: "DUG" }
  panels { room: "Northwest Room" name: "NONE" }
  panels { room: "Northwest Room" name: "HER" }
  panels { room: "Northwest Room" name: "DAM" }
  location_room: "Northwest Room"
  location_name: "Northwest Room"
}
doors {
  name: "Cyan Alcove"
  type: EVENT
  panels { room: "Star Rooms" name: "CYANIDE" }
}
doors {
  name: "Northeast Room 1 Entrance"
  type: EVENT
  panels { room: "White Corners" name: "ZERO" }
}
doors {
  name: "Southwest Room 3 Entrance"
  type: EVENT
  panels { room: "White Corners" name: "WHEN" }
}
doors {
  name: "Southwest Corner Behind"
  type: LOCATION_ONLY
  panels { room: "Southwest Room 3" name: "RING" }
  panels { room: "Southwest Room 3" name: "MINE" }
  panels { room: "Southwest Room 3" name: "PAL" }
  panels { room: "Southwest Room 3" name: "PIT" }
  panels { room: "Southwest Room 3" name: "AGE" }
  panels { room: "Southwest Room 3" name: "MAZE" }
  panels { room: "Southwest Room 3" name: "URN" }
  panels { room: "Southwest Room 3" name: "HOST" }
  panels { room: "Southwest Room 3" name: "MUG" }
  location_room: "Southwest Room 3"
  location_name: "Southwest Room 3"
}
doors {
  name: "Southwest Room 2 Entrance"
  type: EVENT
  panels { room: "Missing 1" name: "SING" }
}
doors {
  name: "Brown Alcove"
  type: LOCATION_ONLY
  panels { room: "Southwest Room 2" name: "RAT" }
  panels { room: "Southwest Room 2" name: "EGO" }
  panels { room: "Southwest Room 2" name: "FIT" }
  panels { room: "Southwest Room 2" name: "GORY" }
  panels { room: "Southwest Room 2" name: "NINE" }
  panels { room: "Southwest Room 2" name: "RAIL" }
  panels { room: "Southwest Room 2" name: "CAT" }
  panels { room: "Southwest Room 2" name: "ION" }
  panels { room: "Southwest Room 2" name: "INN" }
  location_room: "Southwest Room 2"
  location_name: "Southwest Room 2"
}
doors {
  name: "Southwest 4"
  type: EVENT
  # This technically does impact logic. It connects four rooms (Southwest Room,
  # Southwest Room 3, Star Rooms, and Central Connected Area), but panels from
  # Central Connected Area are not required to open it.
  panels { room: "Star Rooms" name: "CYANIDE" }
  panels { room: "Southwest Room" name: "MAN" }
  panels { room: "Southwest Room" name: "ATE" }
  panels { room: "Southwest Room" name: "RAT (1)" }
  panels { room: "Southwest Room" name: "SON" }
  panels { room: "Southwest Room" name: "THEN" }
  panels { room: "Southwest Room" name: "RAT (2)" }
  panels { room: "Southwest Room" name: "TON" }
  panels { room: "Southwest Room" name: "SEA" }
  panels { room: "Southwest Room" name: "SEAL" }
  panels { room: "Southwest Room 3" name: "RING" }
  panels { room: "Southwest Room 3" name: "MINE" }
  panels { room: "Southwest Room 3" name: "PAL" }
  panels { room: "Southwest Room 3" name: "PIT" }
  panels { room: "Southwest Room 3" name: "AGE" }
  panels { room: "Southwest Room 3" name: "MAZE" }
  panels { room: "Southwest Room 3" name: "URN" }
  panels { room: "Southwest Room 3" name: "HOST" }
  panels { room: "Southwest Room 3" name: "MUG" }
}
doors {
  name: "Southwest Room"
  type: LOCATION_ONLY
  panels { room: "Southwest Room" name: "MAN" }
  panels { room: "Southwest Room" name: "ATE" }
  panels { room: "Southwest Room" name: "RAT (1)" }
  panels { room: "Southwest Room" name: "SON" }
  panels { room: "Southwest Room" name: "THEN" }
  panels { room: "Southwest Room" name: "RAT (2)" }
  panels { room: "Southwest Room" name: "TON" }
  panels { room: "Southwest Room" name: "SEA" }
  panels { room: "Southwest Room" name: "SEAL" }
  location_room: "Southwest Room"
}
doors {
  name: "Missing 1 Blocker"
  type: EVENT
  panels { room: "Southwest Room" name: "MAN" }
  panels { room: "Southwest Room" name: "ATE" }
  panels { room: "Southwest Room" name: "RAT (1)" }
  panels { room: "Southwest Room" name: "SON" }
  panels { room: "Southwest Room" name: "THEN" }
  panels { room: "Southwest Room" name: "RAT (2)" }
  panels { room: "Southwest Room" name: "TON" }
  panels { room: "Southwest Room" name: "SEA" }
  panels { room: "Southwest Room" name: "SEAL" }
  panels { room: "Discovery Room" name: "INDUCE" }
  panels { room: "Discovery Room" name: "OVER" }
  panels { room: "Discovery Room" name: "DICEY" }
  panels { room: "Discovery Room" name: "TROD" }
}
doors {
  name: "Discovery Room Entrance"
  type: EVENT
  panels { room: "Directions Room" name: "EAT" }
  panels { room: "Directions Room" name: "NOT" }
  panels { room: "Directions Room" name: "OUT" }
  panels { room: "Directions Room" name: "WET" }
}
doors {
  name: "Star Rooms West Entrance"
  type: EVENT
  panels { room: "Central Connected Area" name: "ALE" }
  panels { room: "Central Connected Area" name: "ACE" }
  panels { room: "Central Connected Area" name: "JET" }
  panels { room: "Central Connected Area" name: "MORE" }
  panels { room: "Central Connected Area" name: "FUN (2)" }
  panels { room: "Central Connected Area" name: "LOW" }
  panels { room: "Central Connected Area" name: "FOR" }
  panels { room: "Central Connected Area" name: "RED" }
}
doors {
  name: "Star Rooms South Entrance"
  type: EVENT
  panels { room: "Brown Alcove" name: "BROW" }
  panels { room: "Gray Alcove" name: "GRAVELY" }
  panels { room: "Central Connected Area" name: "BURROWING" }
  panels { room: "Central Connected Area" name: "RAY" }
}
doors {
  name: "Star Rooms North Entrance"
  type: EVENT
  panels { room: "Central Connected Area" name: "ALMOND" }
  panels { room: "Cyan Alcove" name: "CAN" }
}
doors {
  name: "Star Rooms East Entrance"
  type: EVENT
  panels { room: "Black Alcove" name: "LACK" }
  panels { room: "Orange Alcove" name: "ON" }
  panels { room: "Star Rooms" name: "BACK" }
  panels { room: "Central Connected Area" name: "RANGE" }
}
doors {
  name: "Northwest Room Entrance"
  type: EVENT
  panels { room: "Missing 1" name: "SING" }
}
doors {
  name: "South Left Painting"
  type: LOCATION_ONLY
  panels { room: "Central Connected Area" name: "SOY" }
  panels { room: "Central Connected Area" name: "RIM" }
  panels { room: "Central Connected Area" name: "GRACE" }
  panels { room: "Central Connected Area" name: "ICE" }
  panels { room: "Central Connected Area" name: "EON" }
  panels { room: "Central Connected Area" name: "SIT" }
  panels { room: "Central Connected Area" name: "CITY" }
  panels { room: "Central Connected Area" name: "SON (1)" }
  panels { room: "Central Connected Area" name: "URGE" }
  location_room: "Central Connected Area"
  location_name: "Northeast Room 2"
}
doors {
  name: "South Right Painting"
  type: EVENT
  panels { room: "Central Connected Area" name: "SOY" }
  panels { room: "Central Connected Area" name: "RIM" }
  panels { room: "Central Connected Area" name: "GRACE" }
  panels { room: "Central Connected Area" name: "ICE" }
  panels { room: "Central Connected Area" name: "EON" }
  panels { room: "Central Connected Area" name: "SIT" }
  panels { room: "Central Connected Area" name: "CITY" }
  panels { room: "Central Connected Area" name: "SON (1)" }
  panels { room: "Central Connected Area" name: "URGE" }
}
doors {
  name: "Southwest 6"
  type: EVENT
  # This is an alternate entrance to Discovery Room.
  panels { room: "Southwest Room" name: "MAN" }
  panels { room: "Southwest Room" name: "ATE" }
  panels { room: "Southwest Room" name: "RAT (1)" }
  panels { room: "Southwest Room" name: "SON" }
  panels { room: "Southwest Room" name: "THEN" }
  panels { room: "Southwest Room" name: "RAT (2)" }
  panels { room: "Southwest Room" name: "TON" }
  panels { room: "Southwest Room" name: "SEA" }
  panels { room: "Southwest Room" name: "SEAL" }
  panels { room: "Central Connected Area" name: "ALE" }
  panels { room: "Central Connected Area" name: "ACE" }
  panels { room: "Central Connected Area" name: "JET" }
  panels { room: "Central Connected Area" name: "MORE" }
}
doors {
  name: "Southeast Corner Exit"
  type: EVENT
  panels { room: "White Corners" name: "DAM" }
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Red Eyes" name: "RED EYES" }
  panels { room: "Blue Eyes" name: "BLUE EYES" }
}
doors {
  name: "Digital Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_1"
  panels { room: "Digital Entrance" name: "ORANGE" }
  location_room: "Digital Entrance"
}
doors {
  name: "Nuanced Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_2"
  panels { room: "Yellow Left" name: "SICKNESS" }
  location_room: "Yellow Left"
}
doors {
  name: "Bearer Entrance"
  type: STANDARD
  receivers: "Components/Doors/entry_5"
  panels { room: "Yellow Right" name: "HEALTH" }
  location_room: "Yellow Right"
}
doors {
  name: "Cyan Doors"
  type: EVENT
  receivers: "Components/Doors/entry_4"
  receivers: "Panels/Miscellaneous/entry_2/teleportListener"
  receivers: "Panels/Miscellaneous/entry_3/teleportListener"
  double_letters: true
}