doors { name: "Brush Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "R2C2 Top" name: "CRUSH" } location_room: "R2C2 Top" } doors { name: "Sky Top Doors" type: STANDARD receivers: "Components/Doors/entry_2" receivers: "Components/Doors/entry_4" panels { room: "R2C1 Left" name: "VERB" } location_room: "R2C1 Left" } doors { name: "Sky Bottom Doors" type: STANDARD receivers: "Components/Doors/entry_3" receivers: "Components/Doors/entry_5" panels { room: "R2C1 Left" name: "FOIL" } location_room: "R2C1 Left" } doors { name: "First Room Shortcut" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Connected Area" name: "FIZZLE" } location_room: "Connected Area" } doors { name: "First Door" type: STANDARD receivers: "Components/Doors/entry_7" panels { room: "R2C2 Bottom" name: "FOUL" } location_room: "R2C2 Bottom" } doors { name: "Blue Door" type: STANDARD receivers: "Components/Doors/entry_8" panels { room: "Connected Area" name: "PAST" } panels { room: "Connected Area" name: "LAY" } location_room: "Connected Area" } doors { name: "Gray Top Door" type: ITEM_ONLY receivers: "Components/Doors/entry_10" panels { room: "R2C2 Top" name: "RAY" } location_room: "R2C2 Top" } doors { name: "Gray Bottom Door" type: ITEM_ONLY receivers: "Components/Doors/entry_9" panels { room: "R2C2 Top" name: "RAY" } } doors { name: "Control Center Magenta Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_18" control_center_color: "magenta" } doors { name: "Sky Owl" type: STANDARD receivers: "Components/Owl/Room 1/LB" receivers: "Components/Owl/Room 1/LBG" receivers: "Components/Owl/Room 2/LB" receivers: "Components/Owl/Room 2/LBG" receivers: "Components/Owl/Room 3/LB" receivers: "Components/Owl/Room 3/LBG" receivers: "Components/Owl/Room 4/LB" receivers: "Components/Owl/Room 4/LBG" receivers: "Components/Owl/Room 5/LB" receivers: "Components/Owl/Room 5/LBG" receivers: "Components/Owl/Room 6/LB" receivers: "Components/Owl/Room 6/LBG" receivers: "Components/Owl/Room 7/LB" receivers: "Components/Owl/Room 7/LBG" receivers: "Components/Owl/Room 8/LB" receivers: "Components/Owl/Room 8/LBG" receivers: "Components/Owl/Room 9/LB" receivers: "Components/Owl/Room 9/LBG" receivers: "Components/Owl/Room 10/LB" receivers: "Components/Owl/Room 10/LBG" receivers: "Components/Owl/Room 11/LB" receivers: "Components/Owl/Room 11/LBG" panels { room: "R2C1 Left" name: "DUSKY" } location_room: "R2C1 Left" } doors { name: "Gray Owl" type: STANDARD receivers: "Components/Owl/Room 1/G" receivers: "Components/Owl/Room 1/GG" receivers: "Components/Owl/Room 2/G" receivers: "Components/Owl/Room 2/GG" receivers: "Components/Owl/Room 3/G" receivers: "Components/Owl/Room 3/GG" receivers: "Components/Owl/Room 4/G" receivers: "Components/Owl/Room 4/GG" receivers: "Components/Owl/Room 5/G" receivers: "Components/Owl/Room 5/GG" receivers: "Components/Owl/Room 6/G" receivers: "Components/Owl/Room 6/GG" receivers: "Components/Owl/Room 7/G" receivers: "Components/Owl/Room 7/GG" receivers: "Components/Owl/Room 8/G" receivers: "Components/Owl/Room 8/GG" receivers: "Components/Owl/Room 9/G" receivers: "Components/Owl/Room 9/GG" receivers: "Components/Owl/Room 10/G" receivers: "Components/Owl/Room 10/GG" receivers: "Components/Owl/Room 11/G" receivers: "Components/Owl/Room 11/GG" panels { room: "R2C2 Top" name: "RAY" } location_room: "R2C2 Top" } doors { name: "Orange Owl" type: STANDARD receivers: "Components/Owl/Room 1/O" receivers: "Components/Owl/Room 1/OG" receivers: "Components/Owl/Room 2/O" receivers: "Components/Owl/Room 2/OG" receivers: "Components/Owl/Room 3/O" receivers: "Components/Owl/Room 3/OG" receivers: "Components/Owl/Room 4/O" receivers: "Components/Owl/Room 4/OG" receivers: "Components/Owl/Room 5/O" receivers: "Components/Owl/Room 5/OG" receivers: "Components/Owl/Room 6/O" receivers: "Components/Owl/Room 6/OG" receivers: "Components/Owl/Room 7/O" receivers: "Components/Owl/Room 7/OG" receivers: "Components/Owl/Room 8/O" receivers: "Components/Owl/Room 8/OG" receivers: "Components/Owl/Room 9/O" receivers: "Components/Owl/Room 9/OG" receivers: "Components/Owl/Room 10/O" receivers: "Components/Owl/Room 10/OG" receivers: "Components/Owl/Room 11/O" receivers: "Components/Owl/Room 11/OG" panels { room: "Connected Area" name: "RANGE" } location_room: "Connected Area" } doors { name: "White Owl" type: STANDARD receivers: "Components/Owl/Room 1/W" receivers: "Components/Owl/Room 1/WG" receivers: "Components/Owl/Room 2/W" receivers: "Components/Owl/Room 2/WG" receivers: "Components/Owl/Room 3/W" receivers: "Components/Owl/Room 3/WG" receivers: "Components/Owl/Room 4/W" receivers: "Components/Owl/Room 4/WG" receivers: "Components/Owl/Room 5/W" receivers: "Components/Owl/Room 5/WG" receivers: "Components/Owl/Room 6/W" receivers: "Components/Owl/Room 6/WG" receivers: "Components/Owl/Room 7/W" receivers: "Components/Owl/Room 7/WG" receivers: "Components/Owl/Room 8/W" receivers: "Components/Owl/Room 8/WG" receivers: "Components/Owl/Room 9/W" receivers: "Components/Owl/Room 9/WG" receivers: "Components/Owl/Room 10/W" receivers: "Components/Owl/Room 10/WG" receivers: "Components/Owl/Room 11/W" receivers: "Components/Owl/Room 11/WG" panels { room: "R2C3 Bottom" name: "BLACK" } location_room: "R2C3 Bottom" } doors { name: "Black Owl" type: STANDARD receivers: "Components/Owl/Room 1/BK" receivers: "Components/Owl/Room 1/BKG" receivers: "Components/Owl/Room 2/BK" receivers: "Components/Owl/Room 2/BKG" receivers: "Components/Owl/Room 3/BK" receivers: "Components/Owl/Room 3/BKG" receivers: "Components/Owl/Room 4/BK" receivers: "Components/Owl/Room 4/BKG" receivers: "Components/Owl/Room 5/BK" receivers: "Components/Owl/Room 5/BKG" receivers: "Components/Owl/Room 6/BK" receivers: "Components/Owl/Room 6/BKG" receivers: "Components/Owl/Room 7/BK" receivers: "Components/Owl/Room 7/BKG" receivers: "Components/Owl/Room 8/BK" receivers: "Components/Owl/Room 8/BKG" receivers: "Components/Owl/Room 9/BK" receivers: "Components/Owl/Room 9/BKG" receivers: "Components/Owl/Room 10/BK" receivers: "Components/Owl/Room 10/BKG" receivers: "Components/Owl/Room 11/BK" receivers: "Components/Owl/Room 11/BKG" panels { room: "Connected Area" name: "WHITE" } location_room: "Connected Area" } doors { name: "Blue Owl" type: STANDARD receivers: "Components/Owl/Room 1/BL" receivers: "Components/Owl/Room 1/BLG" receivers: "Components/Owl/Room 2/BL" receivers: "Components/Owl/Room 2/BLG" receivers: "Components/Owl/Room 3/BL" receivers: "Components/Owl/Room 3/BLG" receivers: "Components/Owl/Room 4/BL" receivers: "Components/Owl/Room 4/BLG" receivers: "Components/Owl/Room 5/BL" receivers: "Components/Owl/Room 5/BLG" receivers: "Components/Owl/Room 6/BL" receivers: "Components/Owl/Room 6/BLG" receivers: "Components/Owl/Room 7/BL" receivers: "Components/Owl/Room 7/BLG" receivers: "Components/Owl/Room 8/BL" receivers: "Components/Owl/Room 8/BLG" receivers: "Components/Owl/Room 9/BL" receivers: "Components/Owl/Room 9/BLG" receivers: "Components/Owl/Room 10/BL" receivers: "Components/Owl/Room 10/BLG" receivers: "Components/Owl/Room 11/BL" receivers: "Components/Owl/Room 11/BLG" panels { room: "Blue Room" name: "SKY" } location_room: "Blue Room" } doors { name: "Gray Panel" type: EVENT #receivers: "Panels/Colors/owl_2/animationListener2" panels { room: "Connected Area" name: "RANGE" } panels { room: "R2C3 Bottom" name: "BLACK" } panels { room: "Blue Room" name: "SKY" } } doors { name: "Owl Painting" type: EVENT #move_paintings { room: "Connected Area" name: "OWL" } #receivers: "Components/Paintings/owl/teleportListener" panels { room: "R2C1 Left" name: "DUSKY" } panels { room: "R2C2 Top" name: "RAY" } panels { room: "Connected Area" name: "RANGE" } panels { room: "R2C3 Bottom" name: "BLACK" } panels { room: "Connected Area" name: "WHITE" } panels { room: "Blue Room" name: "SKY" } } id='n142' href='#n142'>142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503
# The following doors open after solving the puzzles on both sides of the door,
# and thus they don't impact logic:
# - Secret Doors/northwest_1
# - Secret Doors/northwest_5
# - Secret Doors/northeast_4
# - Secret Doors/northeast_3
# - Secret Doors/northeast_5 (assuming the adjacent door is vanilla)
# - Secret Doors/northeast_8
# - Secret Doors/northeast_9
# - Secret Doors/northeast_15
# - Secret Doors/northeast_10
# - Secret Doors/northeast_11
# - Secret Doors/northwest_9
# - Secret Doors/northeast_2
# - Secret Doors/southwest_2
# - Secret Doors/southwest_3
# - Secret Doors/southwest_7
# - Secret Doors/southwest_8
# - Secret Doors/southwest_11
# - Secret Doors/southwest_19
# - Secret Doors/southwest_12 (assuming Discovery Room entrances are vanilla)
# - Secret Doors/southwest_15
# - Secret Doors/southwest_14
# - Secret Doors/southeast_2
doors {
name: "Yellow Room Left Door"
type: EVENT
panels { room: "Central Connected Area" name: "HEROINE" }
panels { room: "Central Connected Area" name: "KNIGHT" }
panels { room: "Central Connected Area" name: "HATCHLING" }
panels { room: "Central Connected Area" name: "WALTZ" }
}
doors {
name: "Yellow Room Right Door"
type: EVENT
panels { room: "Central Connected Area" name: "NIGHTMARE" }
panels { room: "Central Connected Area" name: "ESCAPE" }
panels { room: "Central Connected Area" name: "HID" }
panels { room: "Central Connected Area" name: "SEEK" }
}
doors {
name: "Yellow Room Puzzles"
type: LOCATION_ONLY
panels { room: "Central Connected Area" name: "HEROINE" }
panels { room: "Central Connected Area" name: "KNIGHT" }
panels { room: "Central Connected Area" name: "HATCHLING" }
panels { room: "Central Connected Area" name: "WALTZ" }
panels { room: "Central Connected Area" name: "NIGHTMARE" }
panels { room: "Central Connected Area" name: "ESCAPE" }
panels { room: "Central Connected Area" name: "HID" }
panels { room: "Central Connected Area" name: "SEEK" }
panels { room: "Central Connected Area" name: "EWE" }
panels { room: "Central Connected Area" name: "WILL" }
panels { room: "Central Connected Area" name: "SHORE" }
panels { room: "Central Connected Area" name: "GOT" }
panels { room: "Central Connected Area" name: "LESS" }
location_room: "Central Connected Area"
}
doors {
name: "Northwest Corner Exit"
type: EVENT
panels { room: "White Corners" name: "ARCH" }
}
doors {
name: "Northwest Corner Behind"
type: EVENT
panels { room: "White Corners" name: "ARCH" }
}
doors {
name: "Missing 2 Blocker"
type: EVENT
panels { room: "Missing 1" name: "SING" }
}
doors {
name: "Triplet Blocker"
type: EVENT
panels { room: "Missing 2" name: "MISS" }
}
doors {
name: "Daisy Alcove"
type: EVENT
panels { room: "Central Connected Area" name: "DAY" }
}
doors {
name: "Missing 3 Blocker"
type: EVENT
panels { room: "Triplet Room" name: "ICE" }
panels { room: "Triplet Room" name: "FILM" }
panels { room: "Triplet Room" name: "ICE FILM" }
}
doors {
name: "Northwest 6"
type: EVENT
# This technically does impact logic. It connects four rooms (Yellow Left,
# Northwest Room, Jay Painting, and Star Rooms), but only panels from Star
# Rooms and Northwest Room are needed to open it.
panels { room: "Star Rooms" name: "BACK" }
panels { room: "Northwest Room" name: "SEE" }
panels { room: "Northwest Room" name: "ONES" }
panels { room: "Northwest Room" name: "TIC" }
panels { room: "Northwest Room" name: "RAT" }
panels { room: "Northwest Room" name: "DATE" }
panels { room: "Northwest Room" name: "DUG" }
panels { room: "Northwest Room" name: "NONE" }
panels { room: "Northwest Room" name: "HER" }
panels { room: "Northwest Room" name: "DAM" }
}
doors {
name: "Plaza Entrance Blocker"
type: EVENT
panels { room: "Plaza Entrance" name: "GEE" }
}
doors {
name: "Southeast Room Circlet"
type: EVENT
panels { room: "Directions Room" name: "ABS" }
panels { room: "Directions Room" name: "AM" }
panels { room: "Directions Room" name: "LINGO" }
panels { room: "Directions Room" name: "ATE" }
panels { room: "Directions Room" name: "LUTE" }
panels { room: "Directions Room" name: "FAN" }
panels { room: "Directions Room" name: "BOLT" }
panels { room: "Directions Room" name: "DUPE" }
panels { room: "Directions Room" name: "LICE" }
panels { room: "Directions Room" name: "FIND" }
panels { room: "Directions Room" name: "REDS" }
panels { room: "Directions Room" name: "END" }
panels { room: "Directions Room" name: "RING" }
panels { room: "Directions Room" name: "AFT" }
panels { room: "Directions Room" name: "PANT" }
panels { room: "Directions Room" name: "TIN" }
panels { room: "Directions Room" name: "HAM" }
panels { room: "Directions Room" name: "ATOM" }
}
doors {
name: "Southeast Room 1"
type: LOCATION_ONLY
panels { room: "Directions Room" name: "ABS" }
panels { room: "Directions Room" name: "AM" }
panels { room: "Directions Room" name: "LINGO" }
panels { room: "Directions Room" name: "ATE" }
panels { room: "Directions Room" name: "LUTE" }
panels { room: "Directions Room" name: "FAN" }
panels { room: "Directions Room" name: "BOLT" }
panels { room: "Directions Room" name: "DUPE" }
panels { room: "Directions Room" name: "LICE" }
location_room: "Directions Room"
}
doors {
name: "Southeast Room 2"
type: LOCATION_ONLY
panels { room: "Directions Room" name: "FIND" }
panels { room: "Directions Room" name: "REDS" }
panels { room: "Directions Room" name: "END" }
panels { room: "Directions Room" name: "RING" }
panels { room: "Directions Room" name: "AFT" }
panels { room: "Directions Room" name: "PANT" }
panels { room: "Directions Room" name: "TIN" }
panels { room: "Directions Room" name: "HAM" }
panels { room: "Directions Room" name: "ATOM" }
location_room: "Directions Room"
}
doors {
name: "Red Eyes Blocker"
type: EVENT
panels { room: "Missing 3" name: "SIN" }
}
doors {
name: "Blue Eyes Blocker"
type: EVENT
panels { room: "Missing 3" name: "SIN" }
}
doors {
name: "East Room 1 Entrance"
type: LOCATION_ONLY
panels { room: "Central Connected Area" name: "PUNK" }
panels { room: "Central Connected Area" name: "WILY" }
panels { room: "Central Connected Area" name: "FUN (1)" }
panels { room: "Central Connected Area" name: "DEUS" }
panels { room: "Central Connected Area" name: "WIZ" }
panels { room: "Central Connected Area" name: "HIM" }
panels { room: "Central Connected Area" name: "WARD" }
panels { room: "Central Connected Area" name: "CHIN" }
panels { room: "Central Connected Area" name: "DING" }
location_room: "Central Connected Area"
location_name: "East Room 2"
}
doors {
name: "East Room 1"
type: LOCATION_ONLY
panels { room: "East Room 1" name: "CHIN" }
panels { room: "East Room 1" name: "HEAT" }
panels { room: "East Room 1" name: "END" }
panels { room: "East Room 1" name: "FLY" }
panels { room: "East Room 1" name: "OUCH" }
panels { room: "East Room 1" name: "HAG" }
panels { room: "East Room 1" name: "TIN" }
panels { room: "East Room 1" name: "RID" }
panels { room: "East Room 1" name: "TUG" }
location_room: "East Room 1"
}
doors {
name: "Orange Alcove"
type: EVENT
panels { room: "Central Connected Area" name: "RANGE" }
}
doors {
name: "Gray Alcove"
type: EVENT
panels { room: "Central Connected Area" name: "HAD" }
panels { room: "Central Connected Area" name: "SOW" }
panels { room: "Central Connected Area" name: "ARK" }
panels { room: "Central Connected Area" name: "MET" }
}
doors {
name: "Black Alcove"
type: EVENT
panels { room: "Star Rooms" name: "TURN" }
panels { room: "Central Connected Area" name: "HAD" }
panels { room: "Central Connected Area" name: "SOW" }
panels { room: "Central Connected Area" name: "ARK" }
panels { room: "Central Connected Area" name: "MET" }
}
doors {
name: "Hero Room Entrance"
type: LOCATION_ONLY
panels { room: "Northeast Room 1" name: "HAT" }
panels { room: "Northeast Room 1" name: "CON" }
panels { room: "Northeast Room 1" name: "LEND" }
panels { room: "Northeast Room 1" name: "ALE" }
panels { room: "Northeast Room 1" name: "SIDE" }
panels { room: "Northeast Room 1" name: "SIT" }
panels { room: "Northeast Room 1" name: "ATE" }
panels { room: "Northeast Room 1" name: "CAR" }
panels { room: "Northeast Room 1" name: "SIR" }
location_room: "Northeast Room 1"
location_name: "Northeast Room 1"
}
doors {
name: "Northeast Corner Behind"
type: EVENT
panels { room: "Northeast Room 1" name: "HAT" }
panels { room: "Northeast Room 1" name: "CON" }
panels { room: "Northeast Room 1" name: "LEND" }
panels { room: "Northeast Room 1" name: "ALE" }
panels { room: "Northeast Room 1" name: "SIDE" }
panels { room: "Northeast Room 1" name: "SIT" }
panels { room: "Northeast Room 1" name: "ATE" }
panels { room: "Northeast Room 1" name: "CAR" }
panels { room: "Northeast Room 1" name: "SIR" }
}
doors {
name: "Jay Painting"
type: LOCATION_ONLY
panels { room: "Northwest Room" name: "SEE" }
panels { room: "Northwest Room" name: "ONES" }
panels { room: "Northwest Room" name: "TIC" }
panels { room: "Northwest Room" name: "RAT" }
panels { room: "Northwest Room" name: "DATE" }
panels { room: "Northwest Room" name: "DUG" }
panels { room: "Northwest Room" name: "NONE" }
panels { room: "Northwest Room" name: "HER" }
panels { room: "Northwest Room" name: "DAM" }
location_room: "Northwest Room"
location_name: "Northwest Room"
}
doors {
name: "Cyan Alcove"
type: EVENT
panels { room: "Star Rooms" name: "CYANIDE" }
}
doors {
name: "Northeast Room 1 Entrance"
type: EVENT
panels { room: "White Corners" name: "ZERO" }
}
doors {
name: "Southwest Room 3 Entrance"
type: EVENT
panels { room: "White Corners" name: "WHEN" }
}
doors {
name: "Southwest Corner Behind"
type: LOCATION_ONLY
panels { room: "Southwest Room 3" name: "RING" }
panels { room: "Southwest Room 3" name: "MINE" }
panels { room: "Southwest Room 3" name: "PAL" }
panels { room: "Southwest Room 3" name: "PIT" }
panels { room: "Southwest Room 3" name: "AGE" }
panels { room: "Southwest Room 3" name: "MAZE" }
panels { room: "Southwest Room 3" name: "URN" }
panels { room: "Southwest Room 3" name: "HOST" }
panels { room: "Southwest Room 3" name: "MUG" }
location_room: "Southwest Room 3"
location_name: "Southwest Room 3"
}
doors {
name: "Southwest Room 2 Entrance"
type: EVENT
panels { room: "Missing 1" name: "SING" }
}
doors {
name: "Brown Alcove"
type: LOCATION_ONLY
panels { room: "Southwest Room 2" name: "RAT" }
panels { room: "Southwest Room 2" name: "EGO" }
panels { room: "Southwest Room 2" name: "FIT" }
panels { room: "Southwest Room 2" name: "GORY" }
panels { room: "Southwest Room 2" name: "NINE" }
panels { room: "Southwest Room 2" name: "RAIL" }
panels { room: "Southwest Room 2" name: "CAT" }
panels { room: "Southwest Room 2" name: "ION" }
panels { room: "Southwest Room 2" name: "INN" }
location_room: "Southwest Room 2"
location_name: "Southwest Room 2"
}
doors {
name: "Southwest 4"
type: EVENT
# This technically does impact logic. It connects four rooms (Southwest Room,
# Southwest Room 3, Star Rooms, and Central Connected Area), but panels from
# Central Connected Area are not required to open it.
panels { room: "Star Rooms" name: "CYANIDE" }
panels { room: "Southwest Room" name: "MAN" }
panels { room: "Southwest Room" name: "ATE" }
panels { room: "Southwest Room" name: "RAT (1)" }
panels { room: "Southwest Room" name: "SON" }
panels { room: "Southwest Room" name: "THEN" }
panels { room: "Southwest Room" name: "RAT (2)" }
panels { room: "Southwest Room" name: "TON" }
panels { room: "Southwest Room" name: "SEA" }
panels { room: "Southwest Room" name: "SEAL" }
panels { room: "Southwest Room 3" name: "RING" }
panels { room: "Southwest Room 3" name: "MINE" }
panels { room: "Southwest Room 3" name: "PAL" }
panels { room: "Southwest Room 3" name: "PIT" }
panels { room: "Southwest Room 3" name: "AGE" }
panels { room: "Southwest Room 3" name: "MAZE" }
panels { room: "Southwest Room 3" name: "URN" }
panels { room: "Southwest Room 3" name: "HOST" }
panels { room: "Southwest Room 3" name: "MUG" }
}
doors {
name: "Southwest Room"
type: LOCATION_ONLY
panels { room: "Southwest Room" name: "MAN" }
panels { room: "Southwest Room" name: "ATE" }
panels { room: "Southwest Room" name: "RAT (1)" }
panels { room: "Southwest Room" name: "SON" }
panels { room: "Southwest Room" name: "THEN" }
panels { room: "Southwest Room" name: "RAT (2)" }
panels { room: "Southwest Room" name: "TON" }
panels { room: "Southwest Room" name: "SEA" }
panels { room: "Southwest Room" name: "SEAL" }
location_room: "Southwest Room"
}
doors {
name: "Missing 1 Blocker"
type: EVENT
panels { room: "Southwest Room" name: "MAN" }
panels { room: "Southwest Room" name: "ATE" }
panels { room: "Southwest Room" name: "RAT (1)" }
panels { room: "Southwest Room" name: "SON" }
panels { room: "Southwest Room" name: "THEN" }
panels { room: "Southwest Room" name: "RAT (2)" }
panels { room: "Southwest Room" name: "TON" }
panels { room: "Southwest Room" name: "SEA" }
panels { room: "Southwest Room" name: "SEAL" }
panels { room: "Discovery Room" name: "INDUCE" }
panels { room: "Discovery Room" name: "OVER" }
panels { room: "Discovery Room" name: "DICEY" }
panels { room: "Discovery Room" name: "TROD" }
}
doors {
name: "Discovery Room Entrance"
type: EVENT
panels { room: "Directions Room" name: "EAT" }
panels { room: "Directions Room" name: "NOT" }
panels { room: "Directions Room" name: "OUT" }
panels { room: "Directions Room" name: "WET" }
}
doors {
name: "Star Rooms West Entrance"
type: EVENT
panels { room: "Central Connected Area" name: "ALE" }
panels { room: "Central Connected Area" name: "ACE" }
panels { room: "Central Connected Area" name: "JET" }
panels { room: "Central Connected Area" name: "MORE" }
panels { room: "Central Connected Area" name: "FUN (2)" }
panels { room: "Central Connected Area" name: "LOW" }
panels { room: "Central Connected Area" name: "FOR" }
panels { room: "Central Connected Area" name: "RED" }
}
doors {
name: "Star Rooms South Entrance"
type: EVENT
panels { room: "Brown Alcove" name: "BROW" }
panels { room: "Gray Alcove" name: "GRAVELY" }
panels { room: "Central Connected Area" name: "BURROWING" }
panels { room: "Central Connected Area" name: "RAY" }
}
doors {
name: "Star Rooms North Entrance"
type: EVENT
panels { room: "Central Connected Area" name: "ALMOND" }
panels { room: "Cyan Alcove" name: "CAN" }
}
doors {
name: "Star Rooms East Entrance"
type: EVENT
panels { room: "Black Alcove" name: "LACK" }
panels { room: "Orange Alcove" name: "ON" }
panels { room: "Star Rooms" name: "BACK" }
panels { room: "Central Connected Area" name: "RANGE" }
}
doors {
name: "Northwest Room Entrance"
type: EVENT
panels { room: "Missing 1" name: "SING" }
}
doors {
name: "South Left Painting"
type: LOCATION_ONLY
panels { room: "Central Connected Area" name: "SOY" }
panels { room: "Central Connected Area" name: "RIM" }
panels { room: "Central Connected Area" name: "GRACE" }
panels { room: "Central Connected Area" name: "ICE" }
panels { room: "Central Connected Area" name: "EON" }
panels { room: "Central Connected Area" name: "SIT" }
panels { room: "Central Connected Area" name: "CITY" }
panels { room: "Central Connected Area" name: "SON (1)" }
panels { room: "Central Connected Area" name: "URGE" }
location_room: "Central Connected Area"
location_name: "Northeast Room 2"
}
doors {
name: "South Right Painting"
type: EVENT
panels { room: "Central Connected Area" name: "SOY" }
panels { room: "Central Connected Area" name: "RIM" }
panels { room: "Central Connected Area" name: "GRACE" }
panels { room: "Central Connected Area" name: "ICE" }
panels { room: "Central Connected Area" name: "EON" }
panels { room: "Central Connected Area" name: "SIT" }
panels { room: "Central Connected Area" name: "CITY" }
panels { room: "Central Connected Area" name: "SON (1)" }
panels { room: "Central Connected Area" name: "URGE" }
}
doors {
name: "Southwest 6"
type: EVENT
# This is an alternate entrance to Discovery Room.
panels { room: "Southwest Room" name: "MAN" }
panels { room: "Southwest Room" name: "ATE" }
panels { room: "Southwest Room" name: "RAT (1)" }
panels { room: "Southwest Room" name: "SON" }
panels { room: "Southwest Room" name: "THEN" }
panels { room: "Southwest Room" name: "RAT (2)" }
panels { room: "Southwest Room" name: "TON" }
panels { room: "Southwest Room" name: "SEA" }
panels { room: "Southwest Room" name: "SEAL" }
panels { room: "Central Connected Area" name: "ALE" }
panels { room: "Central Connected Area" name: "ACE" }
panels { room: "Central Connected Area" name: "JET" }
panels { room: "Central Connected Area" name: "MORE" }
}
doors {
name: "Southeast Corner Exit"
type: EVENT
panels { room: "White Corners" name: "DAM" }
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Red Eyes" name: "RED EYES" }
panels { room: "Blue Eyes" name: "BLUE EYES" }
}
doors {
name: "Digital Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Digital Entrance" name: "ORANGE" }
location_room: "Digital Entrance"
}
doors {
name: "Nuanced Entrance"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Yellow Left" name: "SICKNESS" }
location_room: "Yellow Left"
}
doors {
name: "Bearer Entrance"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Yellow Right" name: "HEALTH" }
location_room: "Yellow Right"
}
doors {
name: "Cyan Doors"
type: EVENT
double_letters: true
}