name: "Main Area" display_name: "Hive" panels { name: "ASP" path: "Panels/Room 1/panel_1" clue: "asp" answer: "wasp" symbols: QUESTION } panels { name: "HORN" path: "Panels/Room 1/panel_2" clue: "horn" answer: "hornet" symbols: QUESTION } panels { name: "NET" path: "Panels/Room 1/panel_3" clue: "net" answer: "hornet" symbols: QUESTION } panels { name: "WAS" path: "Panels/Room 1/panel_4" clue: "was" answer: "wasp" symbols: QUESTION } panels { name: "HONE" path: "Panels/Room 2/panel_1" clue: "hone" answer: "honeybee" symbols: QUESTION } panels { name: "MOO" path: "Panels/Room 2/panel_2" clue: "moo" answer: "mosquito" symbols: QUESTION } panels { name: "QUIT" path: "Panels/Room 2/panel_3" clue: "quit" answer: "mosquito" symbols: QUESTION } panels { name: "EYE" path: "Panels/Room 2/panel_4" clue: "eye" answer: "honeybee" symbols: QUESTION } panels { name: "YELL" path: "Panels/Room 3/panel_1" clue: "yell" answer: "yellow" symbols: QUESTION } panels { name: "AT" path: "Panels/Room 3/panel_2" clue: "at" answer: "jacket" symbols: QUESTION } panels { name: "LOW (1)" path: "Panels/Room 3/panel_3" clue: "low" answer: "yellow" symbols: QUESTION } panels { name: "JACK" path: "Panels/Room 3/panel_4" clue: "jack" answer: "jacket" symbols: QUESTION } panels { name: "LOW (2)" path: "Panels/Room 4/panel_1" clue: "low" answer: "flower" symbols: QUESTION } panels { name: "OWE" path: "Panels/Room 4/panel_2" clue: "owe" answer: "flower" symbols: QUESTION } panels { name: "DEN" path: "Panels/Room 4/panel_3" clue: "den" answer: "garden" symbols: QUESTION } panels { name: "AD" path: "Panels/Room 4/panel_4" clue: "ad" answer: "garden" symbols: QUESTION } panels { name: "SITE" path: "Panels/Room 5/panel_1" clue: "site" answer: "parasite" symbols: QUESTION } panels { name: "ATE" path: "Panels/Room 5/panel_2" clue: "ate" answer: "creature" symbols: QUESTION } panels { name: "CURE" path: "Panels/Room 5/panel_3" clue: "cure" answer: "creature" symbols: QUESTION } panels { name: "PAR" path: "Panels/Room 5/panel_4" clue: "par" answer: "parasite" symbols: QUESTION } panels { name: "EEL" path: "Panels/Room 6/panel_1" clue: "eel" answer: "beetle" symbols: QUESTION } panels { name: "SIR" path: "Panels/Room 6/panel_2" clue: "sir" answer: "spider" symbols: QUESTION } panels { name: "PER" path: "Panels/Room 6/panel_3" clue: "per" answer: "spider" symbols: QUESTION } panels { name: "BEE" path: "Panels/Room 6/panel_4" clue: "bee" answer: "beetle" symbols: QUESTION } panels { name: "STEM" path: "Panels/Room 7/panel_1" clue: "stem" answer: "flower" symbols: QUESTION } panels { name: "PETAL" path: "Panels/Room 7/panel_2" clue: "petal" answer: "flower" symbols: QUESTION } panels { name: "SOIL" path: "Panels/Room 7/panel_3" clue: "soil" answer: "garden" symbols: QUESTION } panels { name: "PLANTS" path: "Panels/Room 7/panel_4" clue: "plants" answer: "garden" symbols: QUESTION } panels { name: "COWARDLY" path: "Panels/Room 9/panel_1" clue: "cowardly" answer: "yellow" symbols: QUESTION } panels { name: "COAT" path: "Panels/Room 9/panel_2" clue: "coat" answer: "jacket" symbols: QUESTION } panels { name: "FLAXEN" path: "Panels/Room 9/panel_3" clue: "flaxen" answer: "yellow" symbols: QUESTION } panels { name: "CASE" path: "Panels/Room 9/panel_4" clue: "case" answer: "jacket" symbols: QUESTION } panels { name: "LEGS" path: "Panels/Room 10/panel_1" clue: "legs" answer: "spider" symbols: QUESTION } panels { name: "EYES" path: "Panels/Room 10/panel_2" clue: "eyes" answer: "spider" symbols: QUESTION } panels { name: "WINGS" path: "Panels/Room 10/panel_3" clue: "wings" answer: "beetle" symbols: QUESTION } panels { name: "ANTENNA" path: "Panels/Room 10/panel_4" clue: "antenna" answer: "beetle" symbols: QUESTION } panels { name: "COFFEE" path: "Panels/Others/panel_1" clue: "coffee" answer: "tea" symbols: EXAMPLE } panels { name: "BEEF" path: "Panels/Others/panel_2" clue: "beef" answer: "ham" symbols: EXAMPLE } keyholders { name: "B" path: "Components/KeyHolders/keyHolderB" } ports { name: "DAED1" path: "Components/Warps/worldport" orientation: "west" } ports { name: "DAED2" path: "Components/Warps/worldport2" orientation: "west" } ports { name: "DAED3" path: "Components/Warps/worldport3" orientation: "east" } ports { name: "GREAT" path: "Components/Warps/worldport4" orientation: "west" } 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228
name: "Main Area"
panels {
  name: "I"
  path: "Panels/Room 1/panel_1"
  clue: "i"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SPY"
  path: "Panels/Room 1/panel_2"
  clue: "spy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "THEFT"
  path: "Panels/Room 1/panel_3"
  clue: "theft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "HEFT"
  path: "Panels/Room 1/panel_4"
  clue: "heft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "EYE"
  path: "Panels/Room 2/panel_1"
  clue: "eye"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SIGHT"
  path: "Panels/Room 2/panel_2"
  clue: "sight"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SHY"
  path: "Panels/Room 2/panel_3"
  clue: "shy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "QUITE"
  path: "Panels/Room 2/panel_4"
  clue: "quite"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SUCH"
  path: "Panels/Room 6/panel_1"
  clue: "such"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "MOONLIGHT"
  path: "Panels/Room 6/panel_2"
  clue: "moonlight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "CRUTCH"
  path: "Panels/Room 6/panel_3"
  clue: "crutch"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "CONTRITE"
  path: "Panels/Room 6/panel_4"
  clue: "contrite"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "ROUTER"
  path: "Panels/Room 6/panel_5"
  clue: "router"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "TONIGHT"
  path: "Panels/Room 6/panel_6"
  clue: "tonight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "STOUTER"
  path: "Panels/Room 6/panel_7"
  clue: "stouter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "DOUBTER"
  path: "Panels/Room 6/panel_8"
  clue: "doubter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "MUCH"
  path: "Panels/Room 6/panel_9"
  clue: "much"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "COUP"
  path: "Panels/Room 7/panel_1"
  clue: "coup"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "FLEW"
  path: "Panels/Room 7/panel_2"
  clue: "flew"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "GUILE"
  path: "Panels/Room 7/panel_3"
  clue: "guile"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "WHILE"
  path: "Panels/Room 7/panel_4"
  clue: "while"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "AISLE"
  path: "Panels/Room 7/panel_5"
  clue: "aisle"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "ZOO"
  path: "Panels/Room 7/panel_6"
  clue: "zoo"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "SOON"
  path: "Panels/Room 7/panel_7"
  clue: "soon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "NOON"
  path: "Panels/Room 7/panel_8"
  clue: "noon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "MOON"
  path: "Panels/Room 7/panel_9"
  clue: "moon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "PHASE"
  path: "Panels/Room 9/panel_1"
  clue: "phase"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "SCALE"
  path: "Panels/Room 9/panel_2"
  clue: "scale"
  answer: "jail"
  symbols: ZERO
}
panels {
  name: "WAYS"
  path: "Panels/Room 9/panel_3"
  clue: "ways"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "TRAIL"
  path: "Panels/Room 9/panel_4"
  clue: "trail"
  answer: "jail"
  symbols: ZERO
}
keyholders {
  name: "I"
  path: "Components/KeyHolders/keyHolderL"
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
}
ports {
  name: "TREE"
  path: "Components/Warps/worldport5"
}
ports {
  name: "SUNTEMPLE"
  path: "Components/Warps/worldport3"
  required_door { name: "Sun Temple Entrance" }
}