name: "Main Area"
panels {
name: "I"
path: "Panels/Room 1/panel_1"
clue: "i"
answer: "hi"
symbols: ZERO
}
panels {
name: "SPY"
path: "Panels/Room 1/panel_2"
clue: "spy"
answer: "hi"
symbols: ZERO
}
panels {
name: "THEFT"
path: "Panels/Room 1/panel_3"
clue: "theft"
answer: "left"
symbols: ZERO
}
panels {
name: "HEFT"
path: "Panels/Room 1/panel_4"
clue: "heft"
answer: "left"
symbols: ZERO
}
panels {
name: "EYE"
path: "Panels/Room 2/panel_1"
clue: "eye"
answer: "hi"
symbols: ZERO
}
panels {
name: "SIGHT"
path: "Panels/Room 2/panel_2"
clue: "sight"
answer: "right"
symbols: ZERO
}
panels {
name: "SHY"
path: "Panels/Room 2/panel_3"
clue: "shy"
answer: "hi"
symbols: ZERO
}
panels {
name: "QUITE"
path: "Panels/Room 2/panel_4"
clue: "quite"
answer: "right"
symbols: ZERO
}
panels {
name: "SUCH"
path: "Panels/Room 6/panel_1"
clue: "such"
answer: "touch"
symbols: ZERO
}
panels {
name: "MOONLIGHT"
path: "Panels/Room 6/panel_2"
clue: "moonlight"
answer: "unite"
symbols: ZERO
}
panels {
name: "CRUTCH"
path: "Panels/Room 6/panel_3"
clue: "crutch"
answer: "touch"
symbols: ZERO
}
panels {
name: "CONTRITE"
path: "Panels/Room 6/panel_4"
clue: "contrite"
answer: "unite"
symbols: ZERO
}
panels {
name: "ROUTER"
path: "Panels/Room 6/panel_5"
clue: "router"
answer: "outer"
symbols: ZERO
}
panels {
name: "TONIGHT"
path: "Panels/Room 6/panel_6"
clue: "tonight"
answer: "unite"
symbols: ZERO
}
panels {
name: "STOUTER"
path: "Panels/Room 6/panel_7"
clue: "stouter"
answer: "outer"
symbols: ZERO
}
panels {
name: "DOUBTER"
path: "Panels/Room 6/panel_8"
clue: "doubter"
answer: "outer"
symbols: ZERO
}
panels {
name: "MUCH"
path: "Panels/Room 6/panel_9"
clue: "much"
answer: "touch"
symbols: ZERO
}
panels {
name: "COUP"
path: "Panels/Room 7/panel_1"
clue: "coup"
answer: "true"
symbols: ZERO
}
panels {
name: "FLEW"
path: "Panels/Room 7/panel_2"
clue: "flew"
answer: "true"
symbols: ZERO
}
panels {
name: "GUILE"
path: "Panels/Room 7/panel_3"
clue: "guile"
answer: "tile"
symbols: ZERO
}
panels {
name: "WHILE"
path: "Panels/Room 7/panel_4"
clue: "while"
answer: "tile"
symbols: ZERO
}
panels {
name: "AISLE"
path: "Panels/Room 7/panel_5"
clue: "aisle"
answer: "tile"
symbols: ZERO
}
panels {
name: "ZOO"
path: "Panels/Room 7/panel_6"
clue: "zoo"
answer: "true"
symbols: ZERO
}
panels {
name: "SOON"
path: "Panels/Room 7/panel_7"
clue: "soon"
answer: "tune"
symbols: ZERO
}
panels {
name: "NOON"
path: "Panels/Room 7/panel_8"
clue: "noon"
answer: "tune"
symbols: ZERO
}
panels {
name: "MOON"
path: "Panels/Room 7/panel_9"
clue: "moon"
answer: "tune"
symbols: ZERO
}
panels {
name: "PHASE"
path: "Panels/Room 9/panel_1"
clue: "phase"
answer: "maze"
symbols: ZERO
}
panels {
name: "SCALE"
path: "Panels/Room 9/panel_2"
clue: "scale"
answer: "jail"
symbols: ZERO
}
panels {
name: "WAYS"
path: "Panels/Room 9/panel_3"
clue: "ways"
answer: "maze"
symbols: ZERO
}
panels {
name: "TRAIL"
path: "Panels/Room 9/panel_4"
clue: "trail"
answer: "jail"
symbols: ZERO
}
keyholders {
name: "I"
path: "Components/KeyHolders/keyHolderL"
key: "i"
}
ports {
name: "GREAT"
path: "Components/Warps/worldport"
}
ports {
name: "TREE"
path: "Components/Warps/worldport5"
}
ports {
name: "SUNTEMPLE"
path: "Components/Warps/worldport3"
required_door { name: "Sun Temple Entrance" }
}