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path: root/data/maps/the_unkempt/rooms/Main Area.txtpb
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39<
connections {
  from_room: "Main Area"
  to_room: "Repetitive Entrance"
  door { name: "Repetitive Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Symbolic Entrance"
  door { name: "Symbolic Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Sirenic Entrance"
  door { name: "Sirenic Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Center Room"
  door { name: "Turtle Entrance" }
}
connections {
  from_room: "Center Room"
  to_room: "Top Left Room"
  door { name: "Top Left Door" }
}
connections {
  from_room: "Center Room"
  to_room: "Top Right Room"
  door { name: "Top Right Door" }
}
connections {
  from_room: "Center Room"
  to_room: "Bottom Left Room"
  door { name: "Bottom Left Door" }
}
conn
name: "Main Area"
panels {
  name: "I"
  path: "Panels/Room 1/panel_1"
  clue: "i"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SPY"
  path: "Panels/Room 1/panel_2"
  clue: "spy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "THEFT"
  path: "Panels/Room 1/panel_3"
  clue: "theft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "HEFT"
  path: "Panels/Room 1/panel_4"
  clue: "heft"
  answer: "left"
  symbols: ZERO
}
panels {
  name: "EYE"
  path: "Panels/Room 2/panel_1"
  clue: "eye"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "SIGHT"
  path: "Panels/Room 2/panel_2"
  clue: "sight"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SHY"
  path: "Panels/Room 2/panel_3"
  clue: "shy"
  answer: "hi"
  symbols: ZERO
}
panels {
  name: "QUITE"
  path: "Panels/Room 2/panel_4"
  clue: "quite"
  answer: "right"
  symbols: ZERO
}
panels {
  name: "SUCH"
  path: "Panels/Room 6/panel_1"
  clue: "such"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "MOONLIGHT"
  path: "Panels/Room 6/panel_2"
  clue: "moonlight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "CRUTCH"
  path: "Panels/Room 6/panel_3"
  clue: "crutch"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "CONTRITE"
  path: "Panels/Room 6/panel_4"
  clue: "contrite"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "ROUTER"
  path: "Panels/Room 6/panel_5"
  clue: "router"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "TONIGHT"
  path: "Panels/Room 6/panel_6"
  clue: "tonight"
  answer: "unite"
  symbols: ZERO
}
panels {
  name: "STOUTER"
  path: "Panels/Room 6/panel_7"
  clue: "stouter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "DOUBTER"
  path: "Panels/Room 6/panel_8"
  clue: "doubter"
  answer: "outer"
  symbols: ZERO
}
panels {
  name: "MUCH"
  path: "Panels/Room 6/panel_9"
  clue: "much"
  answer: "touch"
  symbols: ZERO
}
panels {
  name: "COUP"
  path: "Panels/Room 7/panel_1"
  clue: "coup"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "FLEW"
  path: "Panels/Room 7/panel_2"
  clue: "flew"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "GUILE"
  path: "Panels/Room 7/panel_3"
  clue: "guile"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "WHILE"
  path: "Panels/Room 7/panel_4"
  clue: "while"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "AISLE"
  path: "Panels/Room 7/panel_5"
  clue: "aisle"
  answer: "tile"
  symbols: ZERO
}
panels {
  name: "ZOO"
  path: "Panels/Room 7/panel_6"
  clue: "zoo"
  answer: "true"
  symbols: ZERO
}
panels {
  name: "SOON"
  path: "Panels/Room 7/panel_7"
  clue: "soon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "NOON"
  path: "Panels/Room 7/panel_8"
  clue: "noon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "MOON"
  path: "Panels/Room 7/panel_9"
  clue: "moon"
  answer: "tune"
  symbols: ZERO
}
panels {
  name: "PHASE"
  path: "Panels/Room 9/panel_1"
  clue: "phase"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "SCALE"
  path: "Panels/Room 9/panel_2"
  clue: "scale"
  answer: "jail"
  symbols: ZERO
}
panels {
  name: "WAYS"
  path: "Panels/Room 9/panel_3"
  clue: "ways"
  answer: "maze"
  symbols: ZERO
}
panels {
  name: "TRAIL"
  path: "Panels/Room 9/panel_4"
  clue: "trail"
  answer: "jail"
  symbols: ZERO
}
keyholders {
  name: "I"
  path: "Components/KeyHolders/keyHolderL"
  key: "i"
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
}
ports {
  name: "TREE"
  path: "Components/Warps/worldport5"
}
ports {
  name: "SUNTEMPLE"
  path: "Components/Warps/worldport3"
  required_door { name: "Sun Temple Entrance" }
}