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path: root/data/maps/the_unkempt/rooms/Control Center Entrance.txtpb
blob: 7971cf7d97aff59276a5bedd678b857691af5d2c (plain) (blame)
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10pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transp
name: "Control Center Entrance"
panels {
  name: "RETURN"
  path: "Panels/Entry/panel_1"
  clue: "return"
  answer: "turn"
  symbols: SPARKLES
}
ports {
  name: "CC"
  display_name: "Control Center Connector"
  path: "Components/Warps/worldport2"
  destination { x: -4.5 y: 0 z: 7 }
  rotation: 0
}
= 1, kCOMPLEX_DOORS = 2 }; enum VictoryCondition { kTHE_END = 0, kTHE_MASTER = 1, kLEVEL_2 = 2 }; enum LocationChecks { kNORMAL_LOCATIONS = 0, kREDUCED_LOCATIONS = 1, kPANELSANITY = 2 }; void AP_SetTrackerFrame(TrackerFrame* tracker_frame); void AP_Connect(std::string server, std::string player, std::string password); bool AP_HasCheckedGameLocation(int location_id); bool AP_HasCheckedHuntPanel(int location_id); bool AP_HasItem(int item_id, int quantity = 1); DoorShuffleMode AP_GetDoorShuffleMode(); bool AP_IsColorShuffle(); bool AP_IsPaintingShuffle(); const std::map<std::string, std::string> AP_GetPaintingMapping(); int AP_GetMasteryRequirement(); int AP_GetLevel2Requirement(); bool AP_IsLocationVisible(int classification); VictoryCondition AP_GetVictoryCondition(); bool AP_HasAchievement(const std::string& achievement_name); bool AP_HasEarlyColorHallways(); #endif /* end of include guard: AP_STATE_H_664A4180 */