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path: root/data/maps/the_tree/rooms/Main Area.txtpb
blob: bd22c2bbca2d35201e11c1ddd8e9e40e315d5d57 (plain) (blame) <
find_package(Protobuf REQUIRED)

add_executable(assign_ids
  main.cpp
)
set_property(TARGET assign_ids PROPERTY CXX_STANDARD 20)
set_property(TARGET assign_ids PROPERTY CXX_STANDARD_REQUIRED ON)
target_include_directories(assign_ids PUBLIC ${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/tools)
target_link_libraries(assign_ids PUBLIC protos protobuf::libprotobuf util)
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name: "Main Area"
panels {
  name: "COLOR"
  path: "Panels/Room_1/panel_1"
  clue: "color"
  answer: "brown"
  symbols: EXAMPLE
}
panels {
  name: "DAMAGE (1)"
  path: "Panels/Room_1/panel_2"
  clue: "damage"
  answer: "dent"
  symbols: PYRAMID
}
panels {
  name: "DAMAGE (2)"
  path: "Panels/Room_1/panel_3"
  clue: "damage"
  answer: "ruin"
  symbols: PYRAMID
}
panels {
  name: "MEAL (1)"
  path: "Panels/Room_1/panel_4"
  clue: "meal"
  answer: "snack"
  symbols: PYRAMID
}
panels {
  name: "MEAL (2)"
  path: "Panels/Room_1/panel_5"
  clue: "meal"
  answer: "feast"
  symbols: PYRAMID
}
panels {
  name: "WALK (1)"
  path: "Panels/Room_1/panel_6"
  clue: "walk"
  answer: "run"
  symbols: PYRAMID
}
panels {
  name: "WALK (2)"
  path: "Panels/Room_1/panel_7"
  clue: "walk"
  answer: "sprint"
  symbols: PYRAMID
}
panels {
  name: "REST"
  path: "Panels/Room_1/panel_8"
  clue: "rest"
  answer: "lounge"
  symbols: PYRAMID
}
panels {
  name: "SLEEP"
  path: "Panels/Room_1/panel_9"
  clue: "sleep"
  answer: "rest"
  symbols: PYRAMID
}
panels {
  name: "JUMP (1)"
  path: "Panels/Room_1/panel_10"
  clue: "jump"
  answer: "hop"
  symbols: PYRAMID
}
panels {
  name: "JUMP (2)"
  path: "Panels/Room_1/panel_11"
  clue: "jump"
  answer: "leap"
  symbols: PYRAMID
}
panels {
  name: "DRIZZLE"
  path: "Panels/Room_1/panel_12"
  clue: "drizzle"
  answer: "pour"
  symbols: PYRAMID
}
panels {
  name: "WADE"
  path: "Panels/Room_1/panel_13"
  clue: "wade"
  answer: "dive"
  symbols: PYRAMID
}
panels {
  name: "GROW (1)"
  path: "Panels/Room_1/panel_14"
  clue: "grow"
  answer: "sprout"
  symbols: PYRAMID
}
panels {
  name: "GROW (2)"
  path: "Panels/Room_1/panel_15"
  clue: "grow"
  answer: "flourish"
  symbols: PYRAMID
}
panels {
  name: "GROW (3)"
  path: "Panels/Room_1/panel_16"
  clue: "grow"
  answer: "die"
  symbols: SUN
}
panels {
  name: "GOOD (1)"
  path: "Panels/Room_1/panel_17"
  clue: "good"
  answer: "bad"
  symbols: SUN
}
panels {
  name: "GOOD (2)"
  path: "Panels/Room_1/panel_18"
  clue: "good"
  answer: "okay"
  symbols: PYRAMID
}
panels {
  name: "GOOD (3)"
  path: "Panels/Room_1/panel_19"
  clue: "good"
  answer: "great"
  symbols: PYRAMID
}
panels {
  name: "HOVER"
  path: "Panels/Room_1/panel_20"
  clue: "hover"
  answer: "fly"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (1)"
  path: "Panels/Room_1/panel_21"
  clue: "happy"
  answer: "glad"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (2)"
  path: "Panels/Room_1/panel_22"
  clue: "happy"
  answer: "joyful"
  symbols: PYRAMID
}
panels {
  name: "HAPPY (3)"
  path: "Panels/Room_1/panel_23"
  clue: "happy"
  answer: "sad"
  symbols: SUN
}
panels {
  name: "LIGHT (1)"
  path: "Panels/Room_1/panel_24"
  clue: "light"
  answer: "dim"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (2)"
  path: "Panels/Room_1/panel_25"
  clue: "light"
  answer: "bright"
  symbols: PYRAMID
}
panels {
  name: "LIGHT (3)"
  path: "Panels/Room_1/panel_26"
  clue: "light"
  answer: "dark"
  symbols: SUN
}
panels {
  name: "SMALL (1)"
  path: "Panels/Room_1/panel_27"
  clue: "small"
  answer: "big"
  symbols: SUN
}
panels {
  name: "SMALL (2)"
  path: "Panels/Room_1/panel_28"
  clue: "small"
  answer: "modest"
  symbols: PYRAMID
}
panels {
  name: "SMALL (3)"
  path: "Panels/Room_1/panel_29"
  clue: "small"
  answer: "tiny"
  symbols: PYRAMID
}
panels {
  name: "SPRINKLE"
  path: "Panels/Room_1/panel_30"
  clue: "sprinkle"
  answer: "rain"
  symbols: PYRAMID
}
ports {
  name: "UNKEMPT"
  display_name: "SW Worldport"
  path: "Components/Warps/worldport4"
  destination { x: -21 y: 0 z: 7 }
  rotation: 0
  # enterable from either side
}
ports {
  name: "DIGITAL"
  display_name: "NW Worldport"
  path: "Components/Warps/worldport5"
  destination { x: -21 y: 0 z: -7 }
  rotation: 180
  # enterable from either side
}
ports {
  name: "GREAT"
  display_name: "E Worldport"
  path: "Components/Warps/worldport2"
  destination { x: 21 y: 0 z: -4 }
  rotation: 180
}
ports {
  name: "DAEDALUS"
  display_name: "NE Worldport"
  path: "Components/Warps/worldport3"
  destination { x: 15.5 y: 0 z: -19 }
  rotation: 90
}
paintings {
  name: "SEA"
  path: "Components/Paintings/sea"
}
paintings {
  name: "EYERED"
  path: "Components/Paintings/eyeRed"
}
paintings {
  name: "WHY_LETTERS"
  path: "Components/Paintings/why_letters"
}