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path: root/data/maps/the_tree/connections.txtpb
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connections {
  from_room: "Main Area"
  to_room: "Bearer Entrance"
  door { name: "Control Center Brown Door" }
}
r.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
/*
 * cocos2d for iPhone: http://www.cocos2d-iphone.org
 *
 * Copyright (c) 2009 Leonardo Kasperavičius
 *
 * Copyright (c) 2008-2010 Ricardo Quesada
 * Copyright (c) 2011 Zynga Inc.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */


#import "CCParticleSystem.h"
#import "ccConfig.h"

@class CCSpriteFrame;

/** CCParticleSystemQuad is a subclass of CCParticleSystem

 It includes all the features of ParticleSystem.
 
 Special features and Limitations:	
  - Particle size can be any float number.
  - The system can be scaled
  - The particles can be rotated
  - On 1st and 2nd gen iPhones: It is only a bit slower that CCParticleSystemPoint
  - On 3rd gen iPhone and iPads: It is MUCH faster than CCParticleSystemPoint
  - It consumes more RAM and more GPU memory than CCParticleSystemPoint
  - It supports subrects
 @since v0.8
 */
@interface CCParticleSystemQuad : CCParticleSystem
{
	ccV2F_C4B_T2F_Quad	*quads_;		// quads to be rendered
	GLushort			*indices_;		// indices
#if CC_USES_VBO
	GLuint				quadsID_;		// VBO id
#endif
}

/** initialices the indices for the vertices */
-(void) initIndices;

/** initilizes the texture with a rectangle measured Points */
-(void) initTexCoordsWithRect:(CGRect)rect;

/** Sets a new CCSpriteFrame as particle.
 WARNING: this method is experimental. Use setTexture:withRect instead.
 @since v0.99.4
 */
-(void)setDisplayFrame:(CCSpriteFrame*)spriteFrame;

/** Sets a new texture with a rect. The rect is in Points.
 @since v0.99.4
 */
-(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect;

@end