name: "West Side" display_name: "West Side" panels { name: "ERASE" path: "Panels/General/entry_9" clue: "erase" answer: "write" symbols: SUN } panels { name: "TEACH" path: "Panels/Magnet Room/magnet_1" clue: "teach" answer: "learn" symbols: SUN } panels { name: "RIGHT" path: "Panels/Impressive/entry_1" clue: "right" answer: "wrong" symbols: SUN } panels { name: "SAVORY" path: "Panels/Favors/favors_1" clue: "savory" answer: "unsavory" symbols: SUN } panels { name: "FLAVORS" path: "Panels/Favors/favors_2" clue: "flavors" answer: "favors" symbols: SPARKLES } panels { name: "COLOR" path: "Panels/General/entry_5" clue: "color" answer: "red" symbols: EXAMPLE } panels { name: "CLUE" path: "Panels/General/entry_3" clue: "clue" answer: "hint" symbols: SUN } letters { key: "a" path: "Components/Collectables/a" } paintings { name: "EXTRAVAGANT" path: "Components/Paintings/unless" orientation: "north" move: true enter_only: true required_door { name: "Savory Painting" } } ports { name: "IMPRESSIVE" path: "Meshes/Blocks/Warps/worldport2" orientation: "south" } ports { name: "CC" path: "Meshes/Blocks/Warps/worldport9" orientation: "north" } ports { name: "PARTIAL" path: "Meshes/Blocks/Warps/worldport7" orientation: "east" # ER with this is weird; make sure to place on the surface } Multiworld
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path: root/data/maps/the_three_doors/rooms/First Second Room.txtpb
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name: "First Second Room"
panels {
  name: "FIRS"
  path: "Panels/First Second/panel"
  clue: "firs"
  answer: "first"
  symbols: SPARKLES
}
panels {
  name: "INITIAL"
  path: "Panels/First Second/panel2"
  clue: "initial"
  answer: "first"
  symbols: SUN
}
panels {
  name: "MINUTE (1)"
  path: "Panels/First Second/panel3"
  clue: "minute"
  answer: "second"
  symbols: EXAMPLE
}
panels {
  name: "MINUTE (2)"
  path: "Panels/First Second/panel4"
  clue: "minute"
  answer: "second"
  symbols: BOXES
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  destination { x: -16 y: 0 z: 0.5 }
  rotation: 180
}
ports {
  name: "TTD"
  path: "Components/Warps/worldport2"
  destination { x: -16 y: 0 z: 14.5 }
  rotation: 0
}