doors {
name: "Firs Door"
type: EVENT
panels { room: "Silver Portal Room" name: "GOLD" }
panels { room: "Silver Portal Room" name: "PORT" }
panels { room: "Silver Portal Room" name: "Left" }
panels { room: "Silver Portal Room" name: "Right" }
}
doors {
name: "Initial Door"
type: EVENT
panels { room: "Silver Portal Room" name: "GOLD" }
panels { room: "Silver Portal Room" name: "PORT" }
panels { room: "Silver Portal Room" name: "Left" }
panels { room: "Silver Portal Room" name: "Right" }
}
doors {
name: "Second Left Door"
type: EVENT
panels { room: "First Second Room" name: "FIRS" }
panels { room: "First Second Room" name: "INITIAL" }
panels { room: "First Second Room" name: "MINUTE (1)" }
panels { room: "First Second Room" name: "MINUTE (2)" }
}
doors {
name: "Second Right Door"
type: EVENT
panels { room: "Loose Strings Room" name: "LOOSE" }
panels { room: "Loose Strings Room" name: "STRINGS" }
panels { room: "One Luck Room" name: "LONE" }
panels { room: "One Luck Room" name: "CHANCE" }
}
doors {
name: "The Three Doors Gravestone"
type: GRAVESTONE
panels { room: "First Second Room" name: "FIRS" }
panels { room: "First Second Room" name: "INITIAL" }
panels { room: "First Second Room" name: "MINUTE (1)" }
panels { room: "First Second Room" name: "MINUTE (2)" }
panels { room: "Silver Portal Room" name: "GOLD" }
panels { room: "Silver Portal Room" name: "PORT" }
panels { room: "Silver Portal Room" name: "Left" }
panels { room: "Silver Portal Room" name: "Right" }
panels { room: "Loose Strings Room" name: "LOOSE" }
panels { room: "Loose Strings Room" name: "STRINGS" }
panels { room: "One Luck Room" name: "LONE" }
panels { room: "One Luck Room" name: "CHANCE" }
panels { room: "Dead End Room" name: "DOOR" }
panels { room: "Dead End Room" name: "WAYS" }
panels { room: "Dead End Room" name: "DEAD" }
panels { room: "Dead End Room" name: "END" }
location_room: "Loose Strings Room"
location_name: "Gravestone"
}