name: "Tree Entrance"
panel_display_name: "Outside Pumpkin"
panels {
name: "RAT"
path: "Panels/Hexes/lime_1"
clue: "rat"
answer: "rated"
symbols: SPARKLES
}
panels {
name: "DIFFERENCE"
path: "Panels/Hexes/lime_2"
clue: "difference"
answer: "some"
symbols: SUN
symbols: ZERO
}
panels {
name: "LEANS"
path: "Panels/Hexes/lime_3"
clue: "leans"
answer: "aliens"
symbols: SPARKLES
symbols: ZERO
}
panels {
name: "QUESTION"
path: "Panels/Hexes/lime_4"
clue: "question"
answer: "what"
symbols: EXAMPLE
}
panels {
name: "WHERE"
path: "Panels/Hexes/lime_5"
clue: "where"
answer: "are"
symbols: SPARKLES
symbols: AGE
}
panels {
name: "SUNDER"
path: "Panels/Hexes/lime_6"
clue: "sunder"
answer: "over"
symbols: SUN
symbols: SPARKLES
}
ports {
name: "TREE"
path: "Components/Warps/Worldports/worldport12"
destination { x: 41 y: 0 z: 50.5 }
rotation: 0
}
lue='eba3b5fcfdf75b9aed02fc5cdc87e0483ae6369b'>this commit
cc-colors
daed-only
loc-refactor
main
multiplayer
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name: "Paintings Room"
# NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus,
# so until then, the door to this room will be an item in door shuffle, and will
# automatically be open without door shuffle.
panels {
name: "PAINTINGS"
path: "Panels/Room_1/panel_3"
clue: "paintings"
answer: "paintings"
}