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name: "Paintings Room"
# NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus,
# so until then, the door to this room will be an item in door shuffle, and will
# automatically be open without door shuffle.
panels {
  name: "PAINTINGS"
  path: "Panels/Room_1/panel_3"
  clue: "paintings"
  answer: "paintings"
}
t; panels { name: "NOT (1)" path: "Panels/NotNoT/panel15" clue: "not" answer: "not" } panels { name: "NOT (2)" path: "Panels/NotNoT/panel16" clue: "not" answer: "not" } panels { name: "TABLET" path: "Panels/NotNoT/panel17" clue: "tablet" answer: "tablet" } panels { name: "NOT NOT TABLET" path: "Panels/NotNoT/not_not_tablet" clue: "" answer: "unable" symbols: EVAL symbols: LINGO }