//
// GameModeSelection.m
// Cartographic
//
// Created by Starla Insigna on 8/18/11.
// Copyright 2011 Four Island. All rights reserved.
//
#import "GameModeSelection.h"
@implementation GameModeSelection
@synthesize name, location, unlocked, highscore, unlockCondition;
- (id)initWithName:(NSString*)m_name location:(NSString*)m_location filename:(NSString*)filename unlocked:(BOOL)m_unlocked;
{
self = [super init];
if (nil != self)
{
self.anchorPoint = CGPointMake(0.5f, 0.5f);
name = m_name;
location = m_location;
unlocked = m_unlocked;
if (!unlocked)
{
name = [@"" stringByPaddingToLength:name.length withString:@"?" startingAtIndex:0];
location = [@"" stringByPaddingToLength:location.length withString:@"?" startingAtIndex:0];
}
nameLabel = [CCLabelBMFont labelWithString:[NSString stringWithFormat:@"%@ (%@)", location, name] fntFile:@"levelnames.fnt"];
[self addChild:nameLabel];
nameLabel.position = ccp(0, -32-nameLabel.contentSize.height);
UIImage* innerPicture = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:filename ofType:@"png"]];
UIGraphicsBeginImageContext(CGSizeMake(128, 128));
CGContextRef context = UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
if (unlocked)
{
[innerPicture drawInRect:CGRectMake(0, 0, 128, 128)];
} else {
CGContextSetFillColorWithColor(context, [[UIColor whiteColor] CGColor]);
CGContextFillRect(context, CGRectMake(0, 0, 128, 128));
[innerPicture drawInRect:CGRectMake(0, 0, 128, 128) blendMode:kCGBlendModeLuminosity alpha:1.0];
}
UIGraphicsPopContext();
CGImageRef innerPictureRef = [UIGraphicsGetImageFromCurrentImageContext() CGImage];
UIGraphicsEndImageContext();
picture = [CCSprite spriteWithCGImage:innerPictureRef key:filename];
picture.position = ccp(0, 32);
[self addChild:picture];
}
return self;
}
- (void)setHighscore:(int)m_highscore
{
if (unlocked)
{
highscore = m_highscore;
otherLabel = [CCLabelBMFont labelWithString:[NSString stringWithFormat:@"Highscore: %d", highscore] fntFile:@"leveldescriptions.fnt"];
otherLabel.position = ccp(0, -32-nameLabel.contentSize.height-otherLabel.contentSize.height);
[self addChild:otherLabel];
}
}
- (void)setUnlockCondition:(NSString *)m_unlockCondition
{
if (!unlocked)
{
unlockCondition = m_unlockCondition;
otherLabel = [CCLabelBMFont labelWithString:unlockCondition fntFile:@"leveldescriptions.fnt"];
otherLabel.position = ccp(0, -32-nameLabel.contentSize.height-otherLabel.contentSize.height);
[self addChild:otherLabel];
}
}
@end
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name: "Paintings Room"
# NOTE: It will be non-trivial to implement the painting pilgrimage in Daedalus,
# so until then, the door to this room will be an item in door shuffle, and will
# automatically be open without door shuffle.
panels {
name: "PAINTINGS"
path: "Panels/Room_1/panel_3"
clue: "paintings"
answer: "paintings"
}
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