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path: root/data/maps/the_tenacious/doors.txtpb
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doors {
  name: "Control Center Entrance"
  type: EVENT
  panels { room: "Control Center Entrance" name: "ZERO" }
}
doors {
  name: "K Entered"
  type: EVENT
  keyholders { room: "Main Area" name: "K" key: "k" }
}
doors {
  name: "Paintings Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_3"
  rooms { name: "Main Area" }
}
doors {
  name: "Wisdom Door"
  type: EVENT
  panels { room: "Wisdom Room" name: "WISDOM" }
}
doors {
  name: "Color Door"
  type: EVENT
  panels { room: "Color Room" name: "COLOR" }
}
doors {
  name: "Tower Door"
  type: EVENT
  panels { room: "Tower Room" name: "TOWER" }
}
doors {
  name: "Mastery"
  type: EVENT
  panels { room: "Paintings Room" name: "PAINTINGS" }
  panels { room: "Wisdom Room" name: "WISDOM" }
  panels { room: "Color Room" name: "COLOR" }
  panels { room: "Tower Room" name: "TOWER" }
}
: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
doors {
  name: "Obverse Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer2"
  panels { room: "Main Area" name: "LAKE" }
  panels { room: "Main Area" name: "DIE" }
  location_room: "Main Area"
}
doors {
  name: "Flipped Magenta Door"
  type: STANDARD
  receivers: "Components/Doors/magenta_enterer"
  panels { room: "Main Area" name: "LOVES" }
  panels { room: "Main Area" name: "RANGER" }
  panels { room: "Main Area" name: "LACE" }
  panels { room: "Main Area" name: "COAT" }
  panels { room: "Main Area" name: "LABS (1)" }
  panels { room: "Main Area" name: "LABS (2)" }
  location_room: "Main Area"
  location_name: "Obverse Cyan Large Room"
}
doors {
  name: "Flipped Yellow Door"
  type: STANDARD
  receivers: "Components/Doors/yellow_enterer"
  panels { room: "Flipped Magenta Room" name: "LOOK" }
  panels { room: "Flipped Magenta Room" name: "SLOW" }
  panels { room: "Flipped Magenta Room" name: "RULE" }
  panels { room: "Flipped Magenta Room" name: "MALE" }
  panels { room: "Flipped Magenta Room" name: "LAST" }
  panels { room: "Flipped Magenta Room" name: "LATE" }
  panels { room: "Flipped Magenta Room" name: "LEFT" }
  panels { room: "Flipped Magenta Room" name: "LIST" }
  panels { room: "Flipped Magenta Room" name: "LUST" }
  panels { room: "Flipped Magenta Room" name: "LAND" }
  location_room: "Flipped Magenta Room"
  location_name: "Flipped Magenta Room"
}
doors {
  name: "C Keyholder Blocker"
  type: STANDARD
  receivers: "Components/Doors/controlDoor"
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
  location_room: "Flipped Yellow Room"
  location_name: "Flipped Yellow Room"
}
doors {
  name: "C2 Door"
  type: STANDARD
  receivers: "Components/Doors/c_enterer"
  receivers: "Components/Doors/gridC"
  keyholders {
    room: "C Keyholder"
    name: "C"
    key: "c"
  }
  location_room: "C Keyholder"
  location_name: "C Keyholder"
}
doors {
  name: "Obverse Yellow Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/magenta_enterer4"
  rooms { name: "C2 Room" }
}
doors {
  name: "Obverse Yellow Puzzles"
  type: LOCATION_ONLY
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  location_room: "Obverse Yellow Room"
}
doors {
  name: "Near C Keyholder Puzzles"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  location_room: "Main Area"
}
doors {
  name: "G Keyholder Blocker"
  type: ITEM_ONLY
  receivers: "Components/Doors/controlDoor2"
  panels { room: "Main Area" name: "LANE (1)" }
  panels { room: "Main Area" name: "LANE (2)" }
  panels { room: "Main Area" name: "LANE (3)" }
  panels { room: "Main Area" name: "LIGHT" }
  panels { room: "Obverse Yellow Room" name: "CIVIL" }
  panels { room: "Obverse Yellow Room" name: "CRABS" }
  panels { room: "Flipped Yellow Room" name: "DANCER" }
  panels { room: "Flipped Yellow Room" name: "CROWN" }
  panels { room: "Flipped Yellow Room" name: "CRUEL" }
  panels { room: "Flipped Yellow Room" name: "BRICK" }
  panels { room: "Flipped Yellow Room" name: "FLACK" }
  panels { room: "Flipped Yellow Room" name: "TACK" }
  panels { room: "Flipped Yellow Room" name: "CAVE (1)" }
  panels { room: "Flipped Yellow Room" name: "CAVE (2)" }
}
doors {
  name: "G2 Door"
  type: STANDARD
  receivers: "Components/Doors/g_enterer"
  receivers: "Components/Doors/gridG"
  keyholders {
    room: "G Keyholder"
    name: "G"
    key: "g"
  }
  location_room: "G Keyholder"
  location_name: "G Keyholder"
}
doors {
  name: "T Keyholder Blocker"
  type: EVENT
  receivers: "Components/Doors/magenta_enterer3"
  panels {
    map: "the_ancient"
    room: "Inside"
    name: "COLOR"
  }
}