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path: root/data/maps/the_talented/rooms/Main Area.txtpb
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name: "Main Area"
panels {
  name: "DEER (Black)"
  path: "Panels/Saturns/panel_1"
  clue: "deer"
  answer: "deer"
  symbols: PLANET
}
panels {
  name: "GOOSE (Black)"
  path: "Panels/Saturns/panel_2"
  clue: "goose"
  answer: "geese"
  symbols: PLANET
}
panels {
  name: "SWINE (Black)"
  path: "Panels/Saturns/panel_3"
  clue: "swine"
  answer: "swine"
  symbols: PLANET
}
panels {
  name: "WIFE (Black)"
  path: "Panels/Saturns/panel_4"
  clue: "wife"
  answer: "wives"
  symbols: PLANET
}
panels {
  name: "CHILD (Black)"
  path: "Panels/Saturns/panel_5"
  clue: "child"
  answer: "children"
  symbols: PLANET
}
panels {
  name: "ELEPHANT (Black)"
  path: "Panels/Saturns/panel_6"
  clue: "elephant"
  answer: "elephants"
  symbols: PLANET
}
panels {
  name: "ANT (Black)"
  path: "Panels/Saturns/panel_7"
  clue: "ant"
  answer: "ants"
  symbols: PLANET
}
panels {
  name: "DEER (Brown)"
  path: "Panels/Jail Eyes/panel_1"
  clue: "deer"
  answer: "buck"
  symbols: GENDER
}
panels {
  name: "GOOSE (Brown)"
  path: "Panels/Jail Eyes/panel_2"
  clue: "goose"
  answer: "gander"
  symbols: GENDER
}
panels {
  name: "SWINE (Brown)"
  path: "Panels/Jail Eyes/panel_3"
  clue: "swine"
  answer: "sow"
  symbols: GENDER
}
panels {
  name: "WIFE (Brown)"
  path: "Panels/Jail Eyes/panel_4"
  clue: "wife"
  answer: "husband"
  symbols: GENDER
}
panels {
  name: "CHILD (Brown)"
  path: "Panels/Jail Eyes/panel_5"
  clue: "child"
  answer: "girl"
  symbols: GENDER
}
panels {
  name: "ELEPHANT (Brown)"
  path: "Panels/Jail Eyes/panel_6"
  clue: "elephant"
  answer: "cow"
  symbols: GENDER
}
panels {
  name: "ANT (Brown)"
  path: "Panels/Jail Eyes/panel_7"
  clue: "ant"
  answer: "drone"
  symbols: GENDER
}
panels {
  name: "EARL"
  path: "Panels/Extra/panel_8"
  clue: "earl"
  answer: "yearly"
  symbols: SPARKLES
}
keyholders {
  name: "Y"
  path: "Components/KeyHolders/keyHolderY"
  key: "y"
}
ports {
  name: "GREAT"
  display_name: "Entrance"
  path: "Components/Warps/worldport"
  destination { x: -3.5 y: 0 z: 21 }
  rotation: 270
}
k */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
connections {
  from_room: "Main Area"
  to_room: "East Landscape"
}
connections {
  from_room: "Main Area"
  to_room: "West Side"
  door { name: "West/East Divider" }
}
connections {
  from_room: "West Side"
  to_room: "Main Area"
  door { name: "East/West Divider" }
}
connections {
  from_room: "East Landscape"
  to_room: "Purple Room"
  door { name: "Control Center Purple Door" }
}
connections {
  from_room: "Main Area"
  to_room: "Salmon Room"
  door { name: "Between Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Daedalus Entrance"
  door { name: "Control Center Gray Door" }
}
connections {
  from_room: "West Side"
  to_room: "Jubilant Entrance"
  door { name: "Control Center Red Door" }
}
connections {
  from_room: "West Side"
  to_room: "Magnet Room"
  door { name: "Magnet Room Entrance" }
}
connections {
  from_room: "Hive Entrance"
  to_room: "West Side"
  door { name: "Hive Entrance" }
}
connections {
  from_room: "West Side"
  to_room: "Pillar Room"
  door { name: "Pillar Room Entrance" }
}
connections {
  from_room: "Pillar Room"
  to_room: "Colorful Entrance"
  door { name: "Colorful Entrance" }
  oneway: true
}
connections {
  from_room: "Colorful Entrance"
  to_room: "Pillar Room"
  oneway: true
}
connections {
  from_room: "West Side"
  to_room: "Outside Jail"
  door { name: "Jail Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Jail Part 1"
  door { name: "Jail Mouth" }
  oneway: true
}
connections {
  from_room: "Jail Part 1"
  to_room: "Jail Part 2"
  door { name: "Jail First Bowels" }
}
connections {
  from_room: "Main Area"
  to_room: "Back Area"
  door { name: "Back Area Entrance" }
}
connections {
  from_room: "Outside Jail"
  to_room: "Back Area"
  oneway: true
}
connections {
  from_room: "Back Area"
  to_room: "West Side"
  oneway: true
}
connections {
  from_room: "Main Area"
  to_room: "Maze Start"
  door { name: "Courtyard Entrance" }
}
connections {
  from_room: "Maze Start"
  to_room: "Maze South Area"
  door { name: "Maze Out/South Door" }
}
connections {
  from_room: "Maze Start"
  to_room: "Maze Empty Vestibule"
  door { name: "Maze Out/Vestibule Door" }
}
connections {
  from_room: "Maze South Area"
  to_room: "Maze Up Area"
  door { name: "Maze South/Up Door" }
}
connections {
  from_room: "Maze Empty Vestibule"
  to_room: "Maze In Area"
  door { name: "Maze Vestibule/In Door" }
}
connections {
  from_room: "Maze Empty Vestibule"
  to_room: "Maze Off Area"
  door { name: "Maze Vestibule/Off Door" }
}
connections {
  from_room: "Maze In Area"
  to_room: "Maze Slice Area"
  door { name: "Maze In/Slice Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Smooth Area"
  door { name: "Maze Slice/Smooth Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Wreck Area"
  door { name: "Maze Slice/Wreck Door" }
}
connections {
  from_room: "Maze Wreck Area"
  to_room: "G Room"
  door { name: "G Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "Maze Cold Area"
  door { name: "Maze Slice/Cold Door" }
}
connections {
  from_room: "Maze Cold Area"
  to_room: "Maze Moon Area"
  door { name: "Maze Cold/Moon Door" }
}
connections {
  from_room: "Maze Cold Area"
  to_room: "Maze Off Area"
  door { name: "Maze Cold/Off Door" }
}
connections {
  from_room: "Maze Off Area"
  to_room: "Maze Center"
  door { name: "Maze Off/Center Door" }
}
connections {
  from_room: "Maze Off Area"
  to_room: "Maze Tower"
  door { name: "Maze Off/Tower Door" }
}
connections {
  from_room: "Maze Slice Area"
  to_room: "West Side"
  door { name: "Courtyard Side Door" }
}
connections {
  from_room: "West Side"
  to_room: "Question Room What"
  oneway: true
}
connections {
  from_room: "Question Room What"
  to_room: "Main Area"
  oneway: true
}
connections {
  from_room: "Question Room What"
  to_room: "Question Room How"
  door { name: "Question First Door" }
}
connections {
  from {
    painting {
      room: "Question Room How"
      name: "WHY"
    }
  }
  to {
    painting {
      room: "Question Room When"
      name: "WHY"
    }
  }
  oneway: true
}
connections {
  from_room: "Question Room When"
  to_room: "West Side"
  oneway: true
}
connections {
  from_room: "Question Room How"
  to_room: "Question Room Who"
  door { name: "Question Who Door" }
}
connections {
  from_room: "Question Room How"
  to_room: "Y Room"
  door { name: "Question Why Door" }
}
connections {
  from_room: "Y Room"
  to_room: "Under Question Room"
  door { name: "Big Y" }
  oneway: true
  # This is because the wall in the middle only opens if you grab Y1 from the
  # other side.
}
connections {
  from_room: "Under Question Room"
  to_room: "Talented Entrance"
  door { name: "Talented Entrance" }
}
connections {
  from_room: "Main Area"
  to_room: "Behind Question Area"
  door { name: "Near UC Painting Door" }
}
connections {
  from_room: "Behind Question Area"
  to_room: "Under Question Room"
  door { name: "Question Room Back Door" }
}
connections {
  from_room: "Main Area"
  to_room: "North Landscape"
  door { name: "North Landscape Entrance" }
}
connections {
  from_room: "North Landscape"
  to_room: "Nature Room"
  door { name: "Nature Room Door" }
}
connections {
  from_room: "North Landscape"
  to_room: "Whole Room"
}
connections {
  from_room: "Main Area"
  to_room: "Zero Room"
  door { name: "Lavender Cube" }
}