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path: root/data/maps/the_talented/rooms/Back Room.txtpb
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name: "Back Room"
panels {
  name: "FEAR"
  path: "Panels/Plum Room/panel_1"
  clue: "fear"
  answer: "deer"
  symbols: ZERO
}
panels {
  name: "FLEECE"
  path: "Panels/Plum Room/panel_2"
  clue: "fleece"
  answer: "geese"
  symbols: ZERO
}
panels {
  name: "SHRINE"
  path: "Panels/Plum Room/panel_3"
  clue: "shrine"
  answer: "swine"
  symbols: ZERO
}
panels {
  name: "STRIVES"
  path: "Panels/Plum Room/panel_4"
  clue: "strives"
  answer: "wives"
  symbols: ZERO
}
panels {
  name: "FILED"
  path: "Panels/Plum Room/panel_5"
  clue: "filed"
  answer: "child"
  symbols: ZERO
}
panels {
  name: "RELEVANT"
  path: "Panels/Plum Room/panel_6"
  clue: "relevant"
  answer: "elephant"
  symbols: ZERO
}
panels {
  name: "LONE"
  path: "Panels/Plum Room/panel_7"
  clue: "lone"
  answer: "drone"
  symbols: ZERO
}
#f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Obverse Side"
panels {
  name: "PUN"
  path: "Panels/Main/panel_1"
  clue: "pun"
  answer: "run"
  symbols: SPARKLES
}
panels {
  name: "UP"
  path: "Panels/Main/panel_3"
  clue: "up"
  answer: "or"
  symbols: SPARKLES
}
panels {
  name: "PUT"
  path: "Panels/Main/panel_5"
  clue: "put"
  answer: "rot"
  symbols: SPARKLES
}
panels {
  name: "PUNT"
  path: "Panels/Main/panel_8"
  clue: "punt"
  answer: "runt"
  symbols: SPARKLES
}
panels {
  name: "FIGHT"
  path: "Panels/Main/panel_9"
  clue: "fight"
  answer: "right"
  symbols: SPARKLES
}
panels {
  name: "LINT"
  path: "Panels/Side 1/panel_2"
  clue: "lint"
  answer: "hint"
  symbols: SPARKLES
}
panels {
  name: "TURN"
  path: "Panels/Side 1/panel_4"
  clue: "turn"
  answer: "torn"
  symbols: SPARKLES
}
panels {
  name: "HOT"
  path: "Panels/Side 1/panel_6"
  clue: "hot"
  answer: "hut"
  symbols: SPARKLES
}
panels {
  name: "OUT"
  path: "Panels/Side 1/panel_8"
  clue: "out"
  answer: "cut"
  symbols: SPARKLES
}
panels {
  name: "TON"
  path: "Panels/Side 1/panel_9"
  clue: "ton"
  answer: "ion"
  symbols: SPARKLES
}
panels {
  name: "HUT"
  path: "Panels/Side 1/panel_10"
  clue: "hut"
  answer: "hot"
  symbols: SPARKLES
}
panels {
  name: "ION"
  path: "Panels/Side 1/panel_11"
  clue: "ion"
  answer: "ton"
  symbols: SPARKLES
}
panels {
  name: "CUT"
  path: "Panels/Side 1/panel_12"
  clue: "cut"
  answer: "out"
  symbols: SPARKLES
}
panels {
  name: "FUN"
  path: "Panels/Side 1/panel_7"
  clue: "fun"
  answer: "run"
  symbols: SPARKLES
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "west"
}
keyholders {
  # This is one of the ones that's misnamed within the game.
  name: "L"
  path: "Components/KeyHolders/keyHolderI"
  key: "l"
}
paintings {
  name: "F"
  path: "Components/Paintings/f"
  orientation: "south"
  exit_only: true
}
paintings {
  name: "P"
  path: "Components/Paintings/p"
  orientation: "south"
  exit_only: true
}