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path: root/data/maps/the_talented/doors.txtpb
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doors {
  name: "Black Side Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "DEER (Black)" }
  panels { room: "Main Area" name: "GOOSE (Black)" }
  panels { room: "Main Area" name: "SWINE (Black)" }
  panels { room: "Main Area" name: "WIFE (Black)" }
  panels { room: "Main Area" name: "CHILD (Black)" }
  panels { room: "Main Area" name: "ELEPHANT (Black)" }
  panels { room: "Main Area" name: "ANT (Black)" }
  location_room: "Main Area"
}
doors {
  name: "Brown Side Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "DEER (Brown)" }
  panels { room: "Main Area" name: "GOOSE (Brown)" }
  panels { room: "Main Area" name: "SWINE (Brown)" }
  panels { room: "Main Area" name: "WIFE (Brown)" }
  panels { room: "Main Area" name: "CHILD (Brown)" }
  panels { room: "Main Area" name: "ELEPHANT (Brown)" }
  panels { room: "Main Area" name: "ANT (Brown)" }
  location_room: "Main Area"
}
doors {
  name: "Main Room Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "DEER (Black)" }
  panels { room: "Main Area" name: "GOOSE (Black)" }
  panels { room: "Main Area" name: "SWINE (Black)" }
  panels { room: "Main Area" name: "WIFE (Black)" }
  panels { room: "Main Area" name: "CHILD (Black)" }
  panels { room: "Main Area" name: "ELEPHANT (Black)" }
  panels { room: "Main Area" name: "ANT (Black)" }
  panels { room: "Main Area" name: "DEER (Brown)" }
  panels { room: "Main Area" name: "GOOSE (Brown)" }
  panels { room: "Main Area" name: "SWINE (Brown)" }
  panels { room: "Main Area" name: "WIFE (Brown)" }
  panels { room: "Main Area" name: "CHILD (Brown)" }
  panels { room: "Main Area" name: "ELEPHANT (Brown)" }
  panels { room: "Main Area" name: "ANT (Brown)" }
}
doors {
  name: "Back Room Puzzles"
  type: EVENT
  panels { room: "Back Room" name: "FEAR" }
  panels { room: "Back Room" name: "FLEECE" }
  panels { room: "Back Room" name: "SHRINE" }
  panels { room: "Back Room" name: "STRIVES" }
  panels { room: "Back Room" name: "FILED" }
  panels { room: "Back Room" name: "RELEVANT" }
  panels { room: "Back Room" name: "LONE" }
}
: "right" symbols: SPARKLES } panels { name: "LINT" path: "Panels/Side 1/panel_2" clue: "lint" answer: "hint" symbols: SPARKLES } panels { name: "TURN" path: "Panels/Side 1/panel_4" clue: "turn" answer: "torn" symbols: SPARKLES } panels { name: "HOT" path: "Panels/Side 1/panel_6" clue: "hot" answer: "hut" symbols: SPARKLES } panels { name: "OUT" path: "Panels/Side 1/panel_8" clue: "out" answer: "cut" symbols: SPARKLES } panels { name: "TON" path: "Panels/Side 1/panel_9" clue: "ton" answer: "ion" symbols: SPARKLES } panels { name: "HUT" path: "Panels/Side 1/panel_10" clue: "hut" answer: "hot" symbols: SPARKLES } panels { name: "ION" path: "Panels/Side 1/panel_11" clue: "ion" answer: "ton" symbols: SPARKLES } panels { name: "CUT" path: "Panels/Side 1/panel_12" clue: "cut" answer: "out" symbols: SPARKLES } panels { name: "FUN" path: "Panels/Side 1/panel_7" clue: "fun" answer: "run" symbols: SPARKLES } ports { name: "GREAT" path: "Components/Warps/worldport" orientation: "west" } keyholders { # This is one of the ones that's misnamed within the game. name: "L" path: "Components/KeyHolders/keyHolderI" key: "l" } paintings { name: "F" path: "Components/Paintings/f" orientation: "south" exit_only: true } paintings { name: "P" path: "Components/Paintings/p" orientation: "south" exit_only: true }