#ifndef TRACKER_CONFIG_H_36CDD648 #define TRACKER_CONFIG_H_36CDD648 #include class TrackerConfig { public: void Load(); void Save(); std::string ap_server; std::string ap_player; std::string ap_password; bool asked_to_check_for_updates = false; bool should_check_for_updates = false; }; TrackerConfig& GetTrackerConfig(); #endif /* end of include guard: TRACKER_CONFIG_H_36CDD648 */ land.com/lingo2-archipelago' title='lingo2-archipelago Git repository'/>
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doors {
  name: "Black Side Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "DEER (Black)" }
  panels { room: "Main Area" name: "GOOSE (Black)" }
  panels { room: "Main Area" name: "SWINE (Black)" }
  panels { room: "Main Area" name: "WIFE (Black)" }
  panels { room: "Main Area" name: "CHILD (Black)" }
  panels { room: "Main Area" name: "ELEPHANT (Black)" }
  panels { room: "Main Area" name: "ANT (Black)" }
  location_room: "Main Area"
}
doors {
  name: "Brown Side Panels"
  type: LOCATION_ONLY
  panels { room: "Main Area" name: "DEER (Brown)" }
  panels { room: "Main Area" name: "GOOSE (Brown)" }
  panels { room: "Main Area" name: "SWINE (Brown)" }
  panels { room: "Main Area" name: "WIFE (Brown)" }
  panels { room: "Main Area" name: "CHILD (Brown)" }
  panels { room: "Main Area" name: "ELEPHANT (Brown)" }
  panels { room: "Main Area" name: "ANT (Brown)" }
  location_room: "Main Area"
}
doors {
  name: "Main Room Door"
  type: ITEM_ONLY
  receivers: "Components/Doors/entry_1"
  panels { room: "Main Area" name: "DEER (Black)" }
  panels { room: "Main Area" name: "GOOSE (Black)" }
  panels { room: "Main Area" name: "SWINE (Black)" }
  panels { room: "Main Area" name: "WIFE (Black)" }
  panels { room: "Main Area" name: "CHILD (Black)" }
  panels { room: "Main Area" name: "ELEPHANT (Black)" }
  panels { room: "Main Area" name: "ANT (Black)" }
  panels { room: "Main Area" name: "DEER (Brown)" }
  panels { room: "Main Area" name: "GOOSE (Brown)" }
  panels { room: "Main Area" name: "SWINE (Brown)" }
  panels { room: "Main Area" name: "WIFE (Brown)" }
  panels { room: "Main Area" name: "CHILD (Brown)" }
  panels { room: "Main Area" name: "ELEPHANT (Brown)" }
  panels { room: "Main Area" name: "ANT (Brown)" }
}
doors {
  name: "Back Room Puzzles"
  type: EVENT
  panels { room: "Back Room" name: "FEAR" }
  panels { room: "Back Room" name: "FLEECE" }
  panels { room: "Back Room" name: "SHRINE" }
  panels { room: "Back Room" name: "STRIVES" }
  panels { room: "Back Room" name: "FILED" }
  panels { room: "Back Room" name: "RELEVANT" }
  panels { room: "Back Room" name: "LONE" }
}