name: "F2 Room" panel_display_name: "F2 Room" panels { name: "DULLS" path: "Panels/The Big F/o_1" clue: "dulls" answer: "fades" symbols: SUN } panels { name: "GRIME" path: "Panels/The Big F/o_2" clue: "grime" answer: "filth" symbols: SUN } panels { name: "CRAFT" path: "Panels/The Big F/o_3" clue: "craft" answer: "forge" symbols: SUN } panels { name: "CAST" path: "Panels/The Big F/o_4" clue: "cast" answer: "forge" symbols: SUN } panels { name: "WANES" path: "Panels/The Big F/o_5" clue: "wanes" answer: "fades" symbols: SUN } panels { name: "DECAY" path: "Panels/The Big F/o_9" clue: "decay" answer: "filth" symbols: SUN } panels { name: "MAKE" path: "Panels/The Big F/o_10" clue: "make" answer: "forge" symbols: SUN } panels { name: "WEAKENS" path: "Panels/The Big F/o_11" clue: "weakens" answer: "fades" symbols: SUN } panels { name: "TRASH" path: "Panels/The Big F/o_12" clue: "trash" answer: "filth" symbols: SUN } panels { name: "SHAPE" path: "Panels/The Big F/o_13" clue: "shape" answer: "forge" symbols: SUN } panels { name: "DEADLY" path: "Panels/The Big F Not/o_6" clue: "deadly" answer: "fatal" symbols: SUN } panels { name: "DIMS" path: "Panels/The Big F Not/o_7" clue: "dims" answer: "fades" symbols: SUN } panels { name: "LETHAL" path: "Panels/The Big F Not/o_8" clue: "lethal" answer: "fatal" symbols: SUN } panels { name: "GRAVE" path: "Panels/The Big F Not/o_14" clue: "grave" answer: "fatal" symbols: SUN } panels { name: "DIRT" path: "Panels/The Big F Not/o_15" clue: "dirt" answer: "filth" symbols: SUN } panels { name: "RISKY" path: "Panels/The Big F Not/o_16" clue: "risky" answer: "fatal" symbols: SUN } ef='/lingo2-archipelago/commit/data/maps/the_symbolic/rooms/White%20Room.txtpb?h=v8.0.2&id=b5942389aa81b2f10e57e27e1c39164b1197b111'>commit diff stats
path: root/data/maps/the_symbolic/rooms/White Room.txtpb
blob: d3509cb3b63982e9bd5339d7c3977085d445a907 (plain) (blame)
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name: "White Room"
panels {
  name: "WRITE"
  path: "Panels/Prequel/panel_1"
  clue: "write"
  answer: "write"
}
ports {
  name: "PLAZA"
  display_name: "Entrance"
  path: "Components/Warps/worldport"
  destination { x: 0 y: 0 z: 2.5 }
  rotation: 0
}