name: "D Room" panel_display_name: "D Room" panels { name: "BASEBALL" path: "Panels/D/d_2" clue: "baseball" answer: "hat" symbols: EXAMPLE } panels { name: "BIKERS" path: "Panels/D/d_3" clue: "biker's" answer: "tan" symbols: EXAMPLE } panels { name: "RED" path: "Panels/D/d_4" clue: "red" answer: "ant" symbols: EXAMPLE } panels { name: "SUN" path: "Panels/D/d_5" clue: "sun" answer: "tan" symbols: EXAMPLE } panels { name: "BLACK" path: "Panels/D/d_6" clue: "black" answer: "ant" symbols: EXAMPLE } panels { name: "COWBOY" path: "Panels/D/d_7" clue: "cowboy" answer: "hat" symbols: EXAMPLE } panels { name: "SPRAY" path: "Panels/D/d_8" clue: "spray" answer: "tan" symbols: EXAMPLE } panels { name: "BOWLER" path: "Panels/D/d_9" clue: "bowler" answer: "hat" symbols: EXAMPLE } panels { name: "CARPENTER" path: "Panels/D/d_10" clue: "carpenter" answer: "ant" symbols: EXAMPLE }>this commit Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_symbolic/rooms/Red Room.txtpb
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name: "Red Room"
panels {
  name: "SYNONYM"
  path: "Panels/Prequel/panel_2"
  clue: "synonym"
  answer: "antonym"
  symbols: SUN
}