display_name: "Daedalus" # These paintings can't be shuffled because they are behind panels. excluded_nodes: "Components/Paintings/Group3/mouse" excluded_nodes: "Components/Paintings/Group3/bee" excluded_nodes: "Components/Paintings/Group3/coins1" excluded_nodes: "Components/Paintings/Group3/coins2" excluded_nodes: "Components/Paintings/Group3/coins3" excluded_nodes: "Components/Paintings/Group3/coins4" # These are all sideways, high up, hint paintings. Theoretically could be # exit only and rotated in-game, but not for now. excluded_nodes: "Components/Paintings/Group3/coins5" excluded_nodes: "Components/Paintings/Group3/coins6" excluded_nodes: "Components/Paintings/Group3/coins7" excluded_nodes: "Components/Paintings/Group3/coins8" # This panel is out of bounds and not intended to be solved. excluded_nodes: "Panels/Castle Entrance/castle_direction_4" # Let's ignore the second half of the rainbow painting for now. excluded_nodes: "Components/Paintings/Group1/rainbow2" # This panel is not accessible in vanilla because the door to it requires # solving the panel itself. excluded_nodes: "Panels/Entry/seal" # This is not real. excluded_nodes: "Panels/Entry/fake" Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_symbolic/rooms/Red Blue Room.txtpb
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name: "Red Blue Room"
panels {
  name: "RIGHTWARD"
  path: "Panels/Entry/rightward_proxying"
  clue: "rightward"
  answer: "word"
  symbols: ZERO
  symbols: EVAL
  #proxies { answer: "word" path: "Panels/Entry/rightward_proxyied_1" }
  proxies { answer: "whirred" path: "Panels/Entry/rightward_proxyied_2" }
}
panels {
  name: "TYPEWRITING"
  path: "Panels/Entry/typewriter_proxying"
  clue: "typewriting"
  answer: "writing"
  symbols: EVAL
  #proxies { answer: "writing" path: "Panels/Entry/typewriter_proxied_1" }
  proxies { answer: "poetry" path: "Panels/Entry/typewriter_proxied_2" }
}