connections {
from_room: "Main Area"
to_room: "East Landscape"
}
connections {
from_room: "Main Area"
to_room: "West Side"
door { name: "West/East Divider" }
}
connections {
from_room: "West Side"
to_room: "Main Area"
door { name: "East/West Divider" }
}
connections {
from_room: "East Landscape"
to_room: "Purple Room"
door { name: "Control Center Purple Door" }
}
connections {
from_room: "Main Area"
to_room: "Salmon Room"
door { name: "Between Entrance" }
}
connections {
from_room: "Main Area"
to_room: "Daedalus Entrance"
door { name: "Control Center Gray Door" }
}
connections {
from_room: "West Side"
to_room: "Jubilant Entrance"
door { name: "Control Center Red Door" }
}
connections {
from_room: "West Side"
to_room: "Magnet Room"
door { name: "Magnet Room Entrance" }
}
connections {
from_room: "Hive Entrance"
to_room: "West Side"
door { name: "Hive Entrance" }
}
connections {
from_room: "West Side"
to_room: "Pillar Room"
door { name: "Pillar Room Entrance" }
}
connections {
from_room: "Pillar Room"
to_room: "Colorful Entrance"
door { name: "Colorful Entrance" }
oneway: true
}
connections {
from_room: "Colorful Entrance"
to_room: "Pillar Room"
oneway: true
}
connections {
from_room: "West Side"
to_room: "Outside Jail"
door { name: "Jail Entrance" }
}
connections {
from_room: "Outside Jail"
to_room: "Jail Part 1"
door { name: "Jail Mouth" }
oneway: true
}
connections {
from_room: "Jail Part 1"
to_room: "Jail Part 2"
door { name: "Jail First Bowels" }
}
connections {
from_room: "Main Area"
to_room: "Back Area"
door { name: "Back Area Entrance" }
}
connections {
from_room: "Outside Jail"
to_room: "Back Area"
oneway: true
}
connections {
from_room: "Back Area"
to_room: "West Side"
oneway: true
}
connections {
from_room: "Main Area"
to_room: "Maze Start"
door { name: "Courtyard Entrance" }
}
connections {
from_room: "Maze Start"
to_room: "Maze South Area"
door { name: "Maze Out/South Door" }
}
connections {
from_room: "Maze Start"
to_room: "Maze Empty Vestibule"
door { name: "Maze Out/Vestibule Door" }
}
connections {
from_room: "Maze South Area"
to_room: "Maze Up Area"
door { name: "Maze South/Up Door" }
}
connections {
from_room: "Maze Empty Vestibule"
to_room: "Maze In Area"
door { name: "Maze Vestibule/In Door" }
}
connections {
from_room: "Maze Empty Vestibule"
to_room: "Maze Off Area"
door { name: "Maze Vestibule/Off Door" }
}
connections {
from_room: "Maze In Area"
to_room: "Maze Slice Area"
door { name: "Maze In/Slice Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Smooth Area"
door { name: "Maze Slice/Smooth Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Wreck Area"
door { name: "Maze Slice/Wreck Door" }
}
connections {
from_room: "Maze Wreck Area"
to_room: "G Room"
door { name: "G Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: "Maze Cold Area"
door { name: "Maze Slice/Cold Door" }
}
connections {
from_room: "Maze Cold Area"
to_room: "Maze Moon Area"
door { name: "Maze Cold/Moon Door" }
}
connections {
from_room: "Maze Cold Area"
to_room: "Maze Off Area"
door { name: "Maze Cold/Off Door" }
}
connections {
from_room: "Maze Off Area"
to_room: "Maze Center"
door { name: "Maze Off/Center Door" }
}
connections {
from_room: "Maze Off Area"
to_room: "Maze Tower"
door { name: "Maze Off/Tower Door" }
}
connections {
from_room: "Maze Slice Area"
to_room: &quname: "Main Area"
panels {
name: "JUSTICE"
path: "Panels/Negation/justice"
clue: "justice"
answer: "ice"
symbols: EVAL
}
panels {
name: "NOTICE (1)"
path: "Panels/Negation/notice"
clue: "notice"
answer: "water"
symbols: EVAL
}
panels {
name: "NOTICE (2)"
path: "Panels/Negation/notice_neg"
clue: "notice"
answer: "ice"
symbols: EVAL
}
panels {
name: "NOTICE (3)"
path: "Panels/Negation/notice_neg2"
clue: "notice"
answer: "ice"
symbols: EVAL
}
panels {
name: "UNABLE (1)"
path: "Panels/Negation/notable"
clue: "unable"
answer: "notable"
symbols: EVAL
}
panels {
name: "UNABLE (2)"
path: "Panels/Negation/unable"
clue: "unable"
answer: "able"
symbols: SUN
}
panels {
name: "LINEARLY"
path: "Panels/Concatenation/linearly"
clue: "linearly"
answer: "lily"
symbols: EVAL
}
panels {
name: "SADDLED"
path: "Panels/Concatenation/saddled"
clue: "saddled"
answer: "sled"
symbols: EVAL
}
panels {
name: "PADDING"
path: "Panels/Concatenation/saddled2"
clue: "padding"
answer: "pinging"
symbols: EVAL
}
panels {
name: "BRINGING"
path: "Panels/Concatenation/stranding"
clue: "bringing"
answer: "branding"
symbols: EVAL
}
panels {
name: "THOUSANDS"
path: "Panels/Concatenation/panda"
clue: "thousands"
answer: "thou"
symbols: EVAL
}
panels {
name: "REINDICT"
path: "Panels/Insertion/reindict"
clue: "reindict"
answer: "direct"
symbols: EVAL
}
panels {
name: "LINEAGE"
path: "Panels/Insertion/lineage"
clue: "lineage"
answer: "eagle"
symbols: EVAL
}
panels {
name: "TINCTURE"
path: "Panels/Insertion/tincture"
clue: "tincture"
answer: "cure"
symbols: EVAL
}
panels {
name: "IMMATURE"
path: "Panels/Insertion/miniature"
clue: "immature"
answer: "miniature"
symbols: EVAL
}
panels {
name: "THING"
path: "Panels/Insertion/hinting"
clue: "thing"
answer: "hinting"
symbols: EVAL
}
panels {
name: "SOME"
path: "Panels/Fractions/wholesome"
clue: "some"
answer: "wholesome"
symbols: EVAL
}
panels {
name: "HALFTIME (1)"
path: "Panels/Fractions/halftime"
clue: "halftime"
answer: "me"
symbols: EVAL
}
panels {
name: "HALFTIME (2)"
path: "Panels/Fractions/halftime2"
clue: "halftime"
answer: "i"
symbols: EVAL
}
panels {
name: "QUARTERBACK"
path: "Panels/Fractions/quarterback"
clue: "quarterback"
answer: "a"
symbols: EVAL
}
panels {
name: "NORTHERN"
path: "Panels/Removal/northern"
clue: "northern"
answer: "then"
symbols: EVAL
}
panels {
name: "INMATE"
path: "Panels/Removal/nominate"
clue: "inmate"
answer: "nominate"
symbols: EVAL
}
panels {
name: "NOTCHES"
path: "Panels/Removal/notches"
clue: "notches"
answer: "chest"
symbols: EVAL
}
panels {
name: "VIOLET (1)"
path: "Panels/Removal/nonviolent"
clue: "violet"
answer: "nonviolent"
symbols: EVAL
}
panels {
name: "VIOLET (2)"
path: "Panels/Removal/violet"
clue: "violet"
answer: "violent"
symbols: SPARKLES
}
panels {
name: "NONSENSE"
path: "Panels/Removal/nonsense"
clue: "nonsense"
answer: ""
symbols: EVAL
}
panels {
name: "DISTANT"
path: "Panels/Replacement/distant"
clue: "distant"
answer: "and"
symbols: EVAL
}
panels {
name: "TIGHT (1)"
path: "Panels/Replacement/fistfight"
clue: "tight"
answer: "fistfight"
symbols: EVAL
}
panels {
name: "TIGHT (2)"
path: "Panels/Replacement/fistfight2"
clue: "tight"
answer: "fight"
symbols: SPARKLES
}
panels {
name: "DISCARD"
path: "Panels/Replacement/discard"
clue: "discard"
answer: "arc"
symbols: EVAL
}
panels {
name: "PASSPORT"
path: "Panels/Replacement/passport"
clue: "passport"
answer: "sort"
symbols: EVAL
}
panels {
name: "PORT"
path: "Panels/Replacement/passport2"
clue: "port"
answer: "sort"
symbols: ZERO
}
panels {
name: "STORMS"
path: "Panels/Replacement/storms"
clue: "storms"
answer: "mr"
symbols: EVAL
}
panels {
name: "MS"
path: "Panels/Replacement/storms2"
clue: "ms"
answer: "mr"
symbols: GENDER
}
panels {
name: "SOUNDBITE"
path: "Panels/Homophones/soundbite"
clue: "soundbite"
answer: "byte"
symbols: EVAL
}
panels {
name: "BORED"
path: "Panels/Homophones/soundboard"
clue: "bored"
answer: "soundboard"
symbols: EVAL
}
panels {
name: "VOCALIZE"
path: "Panels/Homophones/vocalize"
clue: "vocalize"
answer: "eyes"
symbols: EVAL
}
panels {
name: "VOICEMAIL"
path: "Panels/Homophones/voicemail"
clue: "voicemail"
answer: "male"
symbols: EVAL
}
panels {
name: "MIXTURE"
path: "Panels/Anagram/mixture"
clue: "mixture"
answer: "true"
symbols: EVAL
}
panels {
name: "PEAT"
path: "Panels/Anagram/mixtape"
clue: "peat"
answer: "mixtape"
symbols: EVAL
}
panels {
name: "SHUFFLEBOARD"
path: "Panels/Anagram/shuffleboard"
clue: "shuffleboard"
answer: "broad"
symbols: EVAL
}
panels {
name: "BLENDING"
path: "Panels/Anagram/shuffleboard2"
clue: "blending"
answer: "gin"
symbols: EVAL
}
panels {
name: "FLIPPER"
path: "Panels/Reversal/flipper"
clue: "flipper"
answer: "rep"
symbols: EVAL
}
panels {
name: "PANT"
path: "Panels/Reversal/flippant"
clue: "pant"
answer: "flippant"
symbols: EVAL
}
panels {
name: "BACKFIRES"
path: "Panels/Reversal/backfires"
clue: "backfires"
answer: "serif"
symbols: EVAL
}
panels {
name: "DRAW"
path: "Panels/Reversal/backward"
clue: "draw"
answer: "backward"
symbols: EVAL
}
panels {
name: "OLDTIMER"
path: "Panels/Time/oldtimer"
clue: "oldtimer"
answer: "hourglass"
symbols: EVAL
}
panels {
name: "EMULATE"
path: "Panels/Time/emulate"
clue: "emulate"
answer: "egg"
symbols: EVAL
}
panels {
name: "CHICKEN"
path: "Panels/Time/emulate2"
clue: "chicken"
answer: "egg"
symbols: AGE
}
panels {
name: "PLUMAGED"
path: "Panels/Time/plumaged"
clue: "plumaged"
answer: "prune"
symbols: EVAL
}
panels {
name: "BOY (1)"
path: "Panels/Time/managed"
clue: "boy"
answer: "managed"
symbols: EVAL
}
panels {
name: "BOY (2)"
path: "Panels/Time/managed2"
clue: "boy"
answer: "man"
symbols: AGE
}
panels {
name: "SAGE"
path: "Panels/Synonym/likewise"
clue: "sage"
answer: "likewise"
symbols: EVAL
}
panels {
name: "LIKEABLE"
path: "Panels/Synonym/likeable"
clue: "likeable"
answer: "unable"
symbols: EVAL
}
panels {
name: "MEANINGFULLY"
path: "Panels/Synonym/meaningfully"
clue: "meaningfully"
answer: "entirely"
symbols: EVAL
}
panels {
name: "MORE"
path: "Panels/Synonym/meaningless"
clue: "more"
answer: "meaningless"
symbols: EVAL
}
panels {
name: "MOUTHPIECE"
path: "Panels/Part/mouthpiece"
clue: "mouthpiece"
answer: "face"
symbols: EVAL
}
panels {
name: "RAMPART"
path: "Panels/Part/rampart"
clue: "rampart"
answer: "horn"
symbols: EVAL
}
panels {
name: "INJURY"
path: "Panels/Part/injury"
clue: "injury"
answer: "juror"
symbols: EVAL
}
panels {
name: "NUMERATOR"
path: "Panels/Part/infraction"
clue: "numerator"
answer: "infraction"
symbols: EVAL
}
panels {
name: "TYPEWRITING"
path: "Panels/Examples/typewriting"
clue: "typewriting"
answer: "poetry"
symbols: EVAL
}
panels {
name: "WHIRRED"
path: "Panels/Examples/typewriting2"
clue: "whirred"
answer: "poetry"
symbols: EXAMPLE
symbols: EVAL
}
panels {
name: "BOOMBOX"
path: "Panels/Examples/boombox"
clue: "boombox"
answer: "stereotype"
symbols: EVAL
}
panels {
name: "STEREO"
path: "Panels/Examples/boombox2"
clue: "stereo"
answer: "boombox"
symbols: EXAMPLE
}
panels {
name: "KINDRED"
path: "Panels/Examples/kindred"
clue: "kindred"
answer: "ruby"
symbols: EVAL
}
panels {
name: "GEM"
path: "Panels/Examples/kindred2"
clue: "Gem"
answer: "ruby"
symbols: EXAMPLE
}
panels {
name: "GEIGER"
path: "Panels/Examples/counterexample"
clue: "geiger"
answer: "counterexample"
symbols: EVAL
}
panels {
name: "COUNTER"
path: "Panels/Examples/counterexample2"
clue: "counter"
answer: "geiger"
symbols: EXAMPLE
}
panels {
name: "HORSEMAN"
path: "Panels/Gender/horseman_neg"
clue: "horseman"
answer: "mare"
symbols: EVAL
}
panels {
name: "RATHER"
path: "Panels/Gender/rather"
clue: "rather"
answer: "doe"
symbols: EVAL
}
panels {
name: "DEAR"
path: "Panels/Gender/rather2"
clue: "dear"
answer: "doe"
symbols: ZERO
symbols: GENDER
}
panels {
name: "COWBOY"
path: "Panels/Gender/cowbody"
clue: "cowboy"
answer: "bull"
symbols: EVAL
}
panels {
name: "HEIFER"
path: "Panels/Gender/cowgirl"
clue: "heifer"
answer: "cowgirl"
symbols: EVAL
}
panels {
name: "ANYMORE"
path: "Panels/Intensity/anymore"
clue: "anymore"
answer: "all"
symbols: EVAL
}
panels {
name: "LIKE"
path: "Panels/Intensity/loveless"
clue: "like"
answer: "loveless"
symbols: EVAL
}
panels {
name: "NEEDLESS"
path: "Panels/Intensity/needless"
clue: "needless"
answer: "want"
symbols: EVAL
}
panels {
name: "RESTLESS"
path: "Panels/Intensity/restless"
clue: "restless"
answer: "sleep"
symbols: EVAL
}