This map is a bit of a mess. The top areas should make sense but the bottom area
is confusing because of the fact that many panels can be seen from multiple
places in the grid, and it is intended for you to solve them through the
transparent doors. The approach to this is threefold.
1. Panels that can be solved without opening any doors are all in the Entry
region. This includes the two panels physically accessible from the warp
hallways, as well as the two panels each that can be seen while standing next
to those panels, for a total of six panels in the Entry region (plus the two
that are actually upstairs).
2. The part of the grid behind where you enter is actually completely linear.
There is one region for each grid square in this area, except for the middle
two in the orange row. The regions are named after the positions you stand
in, not the panels at those positions in the grid. Instead, each region
contains the panel you can see from that position. This is why the two middle
orange grid squares do not have regions, because they are solvable from the
red row and entering the regions does nothing.
3. For the rest of the grid, each panel is visible from two other grid
positions. To handle this, there is a region for every grid position you can
stand in, and a region for every panel. The standing regions are connected to
each adjacent grid square using event doors, and there is a oneway connection
from each standing region into the panel regions for each panel that can be
seen from that standing position.
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connections {
from_room: "White Room"
to_room: "Black Room"
door { name: "White Door" }
}
connections {
from_room: "Black Room"
to_room: "Red Room"
door { name: "Black Door" }
}
connections {
from_room: "Red Room"
to_room: "Blue Room"
door { name: "Red Door" }
}
connections {
from_room: "Blue Room"
to_room: "Green Room"
door { name: "Blue Door" }
}
connections {
from_room: "Green Room"
to_room: "Yellow Room"
door { name: "Green Door" }
}
connections {
from_room: "Yellow Room"
to_room: "Purple Room"
door { name: "Yellow Door" }
}
connections {
from_room: "Purple Room"
to_room: "Orange Room"
door { name: "Purple Door" }
}
connections {
from_room: "Orange Room"
to_room: "Tutorial"
door { name: "Orange Door" }
}
connections {
from_room: "Tutorial"
to_room: "Red Blue Room"
door { name: "Tutorial Door" }
}
connections {
from_room: "Red Blue Room"
to_room: "Main Area"
door { name: "Main Area Entrance" }
}
connections {
from_room: "Red Blue Room"
to_room: "Whirred Room"
door { name: "Whirred Room Entrance" }
}
connections {
from_room: "Red Blue Room"
to_room: "Poetry Room 1"
door { name: "Poetry Room Entrance" }
}
connections {
from_room: "Poetry Room 1"
to_room: "Poetry Room 2"
door { name: "Poetry Room Door 1" }
}
connections {
from_room: "Poetry Room 2"
to_room: "Poetry Room 3"
door { name: "Poetry Room Door 2" }
}
connections {
from_room: "Poetry Room 3"
to_room: "Poetry Room Left"
door { name: "Poetry Room Left" }
}
connections {
from_room: "Poetry Room Left"
to_room: "Poetry Room Left Left"
door { name: "Poetry Room Left Left" }
}
connections {
from_room: "Poetry Room Left"
to_room: "Poetry Room Left Right"
door { name: "Poetry Room Left Right" }
}
connections {
from_room: "Poetry Room 3"
to_room: "Poetry Room Right"
door { name: "Poetry Room Right" }
}
connections {
from_room: "Poetry Room Right"
to_room: "Poetry Room Right Left"
door { name: "Poetry Room Right Left" }
}
connections {
from_room: "Poetry Room Right"
to_room: "Poetry Room Right Right"
door { name: "Poetry Room Right Right" }
}
connections {
from_room: "Main Area"
to_room: "Last Room"
door { name: "Main Area Exit" }
}
connections {
from_room: "Last Room"
to_room: "Mastery"
door { name: "Mastery" }
}
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