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display_name: "The Sun Temple"
ass="cp">#import "Cart.h" #define GAME_SCENE 436 #define GAME_LAYER 437 @interface GameMode : CCLayer { NSMutableSet* objects; int score; int lives; Cart* cart; } @property (readonly) Cart* cart; @property (assign) int score; @property (assign) int lives; - (void)tick:(ccTime)dt; @end