doors {
name: "Q Door"
type: EVENT
panels { room: "Main Area" name: "SOLID" }
panels { room: "Main Area" name: "RODENT" }
panels { room: "Main Area" name: "COIN" }
panels { room: "Main Area" name: "RULE" }
panels { room: "Main Area" name: "PORCUPINE" }
panels { room: "Main Area" name: "DISAGREE" }
panels { room: "Main Area" name: "DEMAND" }
panels { room: "Main Area" name: "FLOWER" }
panels { room: "Main Area" name: "BEE" }
panels { room: "Main Area" name: "DUO" }
panels { room: "Main Area" name: "LINGO 2" }
panels { room: "Main Area" name: "CRUSH" }
}
doors {
name: "Side Door"
type: LOCATION_ONLY
panels { room: "Main Area" name: "SOLID" answer: "liquid" }
panels { room: "Main Area" name: "RODENT" answer: "squirrel" }
panels { room: "Main Area" name: "COIN" answer: "quarter" }
panels { room: "Main Area" name: "RULE" answer: "queen" }
panels { room: "Main Area" name: "PORCUPINE" answer: "quill" }
panels { room: "Main Area" name: "DISAGREE" answer: "quarrel" }
panels { room: "Main Area" name: "DEMAND" answer: "request" }
panels { room: "Main Area" name: "FLOWER" answer: "bouquet" }
panels { room: "Main Area" name: "BEE" answer: "mosquito" }
panels { room: "Main Area" name: "DUO" answer: "quartet" }
panels { room: "Main Area" name: "LINGO 2" answer: "sequel" }
panels { room: "Main Area" name: "CRUSH" answer: "squash" }
location_room: "Main Area"
}
o/refs/?h=v8.0.0&id=b5dbe08fc834ec6ddf5eaf0e8a352c5c293c9373'>refs log tree commit diff stats
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doors {
name: "Entrance"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Entrance" name: "SUN" }
location_room: "Entrance"
}
doors {
name: "Ending"
type: EVENT
panels { room: "Temple" name: "EQUINOX" answer: "equinox" }
}
doors {
name: "Mastery"
type: EVENT
panels { room: "Entrance" name: "SUN" answer: "moon" }
panels { room: "Temple" name: "DELAY" answer: "night" }
panels { room: "Temple" name: "LAWN" answer: "dusk" }
panels { room: "Temple" name: "JUMP" answer: "autumn" }
panels { room: "Temple" name: "HEAVY" answer: "dark" }
panels { room: "Temple" name: "KNIFE" answer: "death" }
panels { room: "Temple" name: "ARM" answer: "chill" }
}
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