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path: root/data/maps/the_sun_temple/connections.txtpb
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connections {
  from_room: "Entrance"
  to_room: "Temple"
  door { name: "Entrance" }
}
connections {
  from_room: "Temple"
  to_room: "Ending"
  door { name: "Ending" }
}
connections {
  from_room: "Temple"
  to_room: "Mastery"
  door { name: "Mastery" }
}
ngs. Theoretically could be # exit only and rotated in-game, but not for now. excluded_nodes: "Components/Paintings/Group3/coins5" excluded_nodes: "Components/Paintings/Group3/coins6" excluded_nodes: "Components/Paintings/Group3/coins7" excluded_nodes: "Components/Paintings/Group3/coins8" # This panel is out of bounds and not intended to be solved. excluded_nodes: "Panels/Castle Entrance/castle_direction_4" # Let's ignore the second half of the rainbow painting for now. excluded_nodes: "Components/Paintings/Group1/rainbow2" # This panel is not accessible in vanilla because the door to it requires # solving the panel itself. excluded_nodes: "Panels/Entry/seal" # This is not real. excluded_nodes: "Panels/Entry/fake"