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path: root/data/maps/the_sturdy/rooms/S2 Area.txtpb
blob: 118b914efa54e3ff1e7b5cbbbf25d5da5ae6a4e3 (plain) (blame)
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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffff
name: "S2 Area"
display_name: "Sturdy"
panels {
  name: "COLORS"
  path: "Panels/Rainbow/panel_1"
  clue: "colors"
  answer: "rainbow"
  symbols: BOXES
}
letters {
  key: "s"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "RAINBOW"
  # The validator is wrong about this node not existing, because it's in a
  # sub-scene.
  path: "Components/Doors/Rainbow2/Hinge/rainbow"
  enter_only: true
}
ago") ap.client.completedGoal() global.get_node("Messages").showMessage("You have completed your goal!") func handleUntriggered(): triggered -= 1 if triggered < total: pass