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path: root/data/maps/the_sturdy/rooms/S2 Area.txtpb
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name: "S2 Area"
display_name: "Sturdy"
panels {
  name: "COLORS"
  path: "Panels/Rainbow/panel_1"
  clue: "colors"
  answer: "rainbow"
  symbols: BOXES
}
letters {
  key: "s"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "RAINBOW"
  # The validator is wrong about this node not existing, because it's in a
  # sub-scene.
  path: "Components/Doors/Rainbow2/Hinge/rainbow"
  enter_only: true
}
ight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "Obverse Side"
display_name: "Partial"
panels {
  name: "PUN"
  path: "Panels/Main/panel_1"
  clue: "pun"
  answer: "run"
  symbols: "sparkles"
}
panels {
  name: "UP"
  path: "Panels/Main/panel_3"
  clue: "up"
  answer: "or"
  symbols: "sparkles"
}
panels {
  name: "PUT"
  path: "Panels/Main/panel_5"
  clue: "put"
  answer: "rot"
  symbols: "sparkles"
}
panels {
  name: "PUNT"
  path: "Panels/Main/panel_8"
  clue: "punt"
  answer: "runt"
  symbols: "sparkles"
}
panels {
  name: "FIGHT"
  path: "Panels/Main/panel_9"
  clue: "fight"
  answer: "right"
  symbols: "sparkles"
}
panels {
  name: "LINT"
  path: "Panels/Side 1/panel_2"
  clue: "lint"
  answer: "hint"
  symbols: "sparkles"
}
panels {
  name: "TURN"
  path: "Panels/Side 1/panel_4"
  clue: "turn"
  answer: "torn"
  symbols: "sparkles"
}
panels {
  name: "HOT"
  path: "Panels/Side 1/panel_6"
  clue: "hot"
  answer: "hut"
  symbols: "sparkles"
}
panels {
  name: "OUT"
  path: "Panels/Side 1/panel_8"
  clue: "out"
  answer: "cut"
  symbols: "sparkles"
}
panels {
  name: "TON"
  path: "Panels/Side 1/panel_9"
  clue: "ton"
  answer: "ion"
  symbols: "sparkles"
}
panels {
  name: "HUT"
  path: "Panels/Side 1/panel_10"
  clue: "hut"
  answer: "hot"
  symbols: "sparkles"
}
panels {
  name: "ION"
  path: "Panels/Side 1/panel_11"
  clue: "ion"
  answer: "ton"
  symbols: "sparkles"
}
panels {
  name: "CUT"
  path: "Panels/Side 1/panel_12"
  clue: "cut"
  answer: "out"
  symbols: "sparkles"
}
panels {
  name: "FUN"
  path: "Panels/Side 1/panel_7"
  clue: "fun"
  answer: "run"
  symbols: "sparkles"
}
ports {
  name: "GREAT"
  path: "Components/Warps/worldport"
  orientation: "west"
}
keyholders {
  # This is one of the ones that's misnamed within the game.
  name: "L"
  path: "Components/KeyHolders/keyHolderI"
}
paintings {
  name: "F"
  path: "Components/Paintings/f"
  orientation: "south"
  exit_only: true
}
paintings {
  name: "P"
  path: "Components/Paintings/p"
  orientation: "south"
  exit_only: true
}