doors { name: "Intensify Door" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Intensify Room" name: "SMALL" } panels { room: "Intensify Room" name: "LIKE" } panels { room: "Intensify Room" name: "LARGE" } panels { room: "Intensify Room" name: "TERROR" } panels { room: "Intensify Room" name: "BETTER" } panels { room: "Intensify Room" name: "TURN" } panels { room: "Intensify Room" name: "INJURY" } panels { room: "Intensify Room" name: "SWAY" } location_room: "Intensify Room" location_name: "Intensify Room" } doors { name: "Examples Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Examples Room" name: "SIZE (1)" } panels { room: "Examples Room" name: "EMOTION (1)" } panels { room: "Examples Room" name: "SIZE (2)" } panels { room: "Examples Room" name: "EMOTION (2)" } panels { room: "Examples Room" name: "SUPERLATIVE" } panels { room: "Examples Room" name: "SONNET" } panels { room: "Examples Room" name: "URN" } panels { room: "Examples Room" name: "ART" } location_room: "Examples Room" location_name: "Examples Room" } doors { name: "Synonyms Door" type: STANDARD receivers: "Components/Doors/entry_3" panels { room: "Synonyms Room" name: "MINUTE" } panels { room: "Synonyms Room" name: "ADORE" } panels { room: "Synonyms Room" name: "MASSIVE" } panels { room: "Synonyms Room" name: "FRIGHT" } panels { room: "Synonyms Room" name: "SURPASS" } panels { room: "Synonyms Room" name: "VERSE" } panels { room: "Synonyms Room" name: "SERIOUS" } panels { room: "Synonyms Room" name: "FURY" } location_room: "Synonyms Room" location_name: "Synonyms Room" } doors { name: "Time Door" type: STANDARD receivers: "Components/Doors/entry_4" panels { room: "Time Room" name: "BROODING" } panels { room: "Time Room" name: "CARE" } panels { room: "Time Room" name: "LIFE" } panels { room: "Time Room" name: "SUSPENSE" } panels { room: "Time Room" name: "PRACTICE" } panels { room: "Time Room" name: "WRITING" } panels { room: "Time Room" name: "HOLE" } panels { room: "Time Room" name: "RHYTHM" } location_room: "Time Room" location_name: "Time Room" } doors { name: "A2 Door" type: STANDARD receivers: "Components/Doors/entry_6" panels { room: "Hallway" name: "SUSPICION" } location_room: "Hallway" } doors { name: "Keyholder Door" type: STANDARD receivers: "Components/Doors/entry_5" panels { room: "Hallway" name: "HUNCHBACK" } location_room: "Hallway" } ption value='author'>author
path: root/data/maps/the_stormy/rooms/X2 Room.txtpb
blob: 3be4def8c7e2aa6d7b5fa378fe12a2125c5e37ff (plain) (blame)
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name: "X2 Room"
letters {
  key: "x"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "PARTHENON"
  path: "Components/Paintings/parthenon"
  orientation: "west"
  # Probably shouldn't let this be an exit because then what's the point of the
  # rest of the map.
  enter_only: true
}