doors {
name: "Intensify Door"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Intensify Room" name: "SMALL" }
panels { room: "Intensify Room" name: "LIKE" }
panels { room: "Intensify Room" name: "LARGE" }
panels { room: "Intensify Room" name: "TERROR" }
panels { room: "Intensify Room" name: "BETTER" }
panels { room: "Intensify Room" name: "TURN" }
panels { room: "Intensify Room" name: "INJURY" }
panels { room: "Intensify Room" name: "SWAY" }
location_room: "Intensify Room"
location_name: "Intensify Room"
}
doors {
name: "Examples Door"
type: STANDARD
receivers: "Components/Doors/entry_2"
panels { room: "Examples Room" name: "SIZE (1)" }
panels { room: "Examples Room" name: "EMOTION (1)" }
panels { room: "Examples Room" name: "SIZE (2)" }
panels { room: "Examples Room" name: "EMOTION (2)" }
panels { room: "Examples Room" name: "SUPERLATIVE" }
panels { room: "Examples Room" name: "SONNET" }
panels { room: "Examples Room" name: "URN" }
panels { room: "Examples Room" name: "ART" }
location_room: "Examples Room"
location_name: "Examples Room"
}
doors {
name: "Synonyms Door"
type: STANDARD
receivers: "Components/Doors/entry_3"
panels { room: "Synonyms Room" name: "MINUTE" }
panels { room: "Synonyms Room" name: "ADORE" }
panels { room: "Synonyms Room" name: "MASSIVE" }
panels { room: "Synonyms Room" name: "FRIGHT" }
panels { room: "Synonyms Room" name: "SURPASS" }
panels { room: "Synonyms Room" name: "VERSE" }
panels { room: "Synonyms Room" name: "SERIOUS" }
panels { room: "Synonyms Room" name: "FURY" }
location_room: "Synonyms Room"
location_name: "Synonyms Room"
}
doors {
name: "Time Door"
type: STANDARD
receivers: "Components/Doors/entry_4"
panels { room: "Time Room" name: "BROODING" }
panels { room: "Time Room" name: "CARE" }
panels { room: "Time Room" name: "LIFE" }
panels { room: "Time Room" name: "SUSPENSE" }
panels { room: "Time Room" name: "PRACTICE" }
panels { room: "Time Room" name: "WRITING" }
panels { room: "Time Room" name: "HOLE" }
panels { room: "Time Room" name: "RHYTHM" }
location_room: "Time Room"
location_name: "Time Room"
}
doors {
name: "A2 Door"
type: STANDARD
receivers: "Components/Doors/entry_6"
panels { room: "Hallway" name: "SUSPICION" }
location_room: "Hallway"
}
doors {
name: "Keyholder Door"
type: STANDARD
receivers: "Components/Doors/entry_5"
panels { room: "Hallway" name: "HUNCHBACK" }
location_room: "Hallway"
}
ption value='author'>author
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name: "X2 Room"
letters {
key: "x"
level2: true
path: "Components/Collectables/collectable"
}
paintings {
name: "PARTHENON"
path: "Components/Paintings/parthenon"
orientation: "west"
# Probably shouldn't let this be an exit because then what's the point of the
# rest of the map.
enter_only: true
}