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path: root/data/maps/the_stormy/rooms/X2 Room.txtpb
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name: "X2 Room"
letters {
  key: "x"
  level2: true
  path: "Components/Collectables/collectable"
}
paintings {
  name: "PARTHENON"
  path: "Components/Paintings/parthenon"
  orientation: "west"
  # Probably shouldn't let this be an exit because then what's the point of the
  # rest of the map.
  enter_only: true
}
; panels { name: "NOT (1)" path: "Panels/NotNoT/panel11" clue: "not" answer: "not" } panels { name: "NOT (2)" path: "Panels/NotNoT/panel10" clue: "not" answer: "not" } panels { name: "LEFT" path: "Panels/NotNoT/panel9" clue: "left" answer: "left" } panels { name: "NOT NOT LEFT" path: "Panels/NotNoT/not_not_left" clue: "" answer: "wrong" symbols: EVAL symbols: LINGO }