doors {
name: "Door"
type: STANDARD
receivers: "Components/Doors/entry_1"
panels { room: "Puzzle Room" name: "WATER" }
panels { room: "Puzzle Room" name: "JUICE" }
panels { room: "Puzzle Room" name: "MAGMA" }
panels { room: "Puzzle Room" name: "CREATURE" }
panels { room: "Puzzle Room" name: "SAND" }
panels { room: "Puzzle Room" name: "LIQUID" }
panels { room: "Puzzle Room" name: "STICK" }
panels { room: "Puzzle Room" name: "BREAD" }
location_room: "Puzzle Room"
location_name: "Puzzles"
}
id='header'>
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name: "X2 Room"
letters {
key: "x"
level2: true
path: "Components/Collectables/collectable"
}
paintings {
name: "PARTHENON"
path: "Components/Paintings/parthenon"
orientation: "west"
# Probably shouldn't let this be an exit because then what's the point of the
# rest of the map.
enter_only: true
}
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