doors { name: "Digital Entrance" type: STANDARD receivers: "Components/Doors/entry_35" panels { room: "Main Area" name: "BORNE" } location_room: "Main Area" } doors { name: "Back Area Entrance" type: STANDARD receivers: "Components/Doors/entry_14" panels { room: "Main Area" name: "SMILE" } location_room: "Main Area" } doors { name: "Between Entrance" type: STANDARD receivers: "Components/Doors/entry_19" panels { room: "Main Area" name: "BYE" } location_room: "Main Area" } doors { name: "Near UC Painting Door" type: STANDARD receivers: "Components/Doors/entry_20" panels { room: "Main Area" name: "DO" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "SEE" } location_room: "Main Area" } doors { name: "Courtyard Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "CURT" } location_room: "Main Area" } doors { name: "West/East Divider" type: STANDARD receivers: "Components/Doors/where_3" receivers: "Components/Doors/where_2" receivers: "Components/Doors/where_1" panels { room: "Main Area" name: "INTRO" } location_room: "Main Area" } doors { name: "East/West Divider" type: LOCATION_ONLY panels { room: "West Side" name: "ERASE" } location_room: "West Side" } doors { name: "Control Center Purple Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_23" control_center_color: "purple" } doors { name: "Control Center Gray Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Gates/Gate" control_center_color: "gray" } doors { name: "Control Center Red Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Gates/Gate" control_center_color: "red" } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/entry_16" panels { room: "Daedalus Entrance" name: "MISSING" } location_room: "Daedalus Entrance" } doors { name: "Magnet Room Entrance" type: STANDARD receivers: "Components/Doors/entry_32" panels { room: "West Side" name: "TEACH" } location_room: "West Side" } doors { name: "Pillar Room Entrance" type: STANDARD receivers: "Components/Doors/entry_13" panels { room: "West Side" name: "RIGHT" } location_room: "West Side" } doors { name: "Jail Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_17" panels { room: "West Side" name: "RIGHT" } } doors { name: "Savory Painting" type: STANDARD #move_paintings { room: "West Side" name: "EXTRAVAGANT" } receivers: "Components/Paintings/unless/teleportListener" panels { room: "West Side" name: "SAVORY" } panels { room: "West Side" name: "FLAVORS" } location_room: "West Side" } doors { name: "Red Against Blue Gravestone" type: GRAVESTONE panels { room: "West Side" name: "TEACH" } panels { room: "Magnet Room" name: "AIRPLANE" } panels { room: "Magnet Room" name: "PILOT" } panels { room: "Magnet Room" name: "AUTHOR" } panels { room: "Magnet Room" name: "PEN" } panels { room: "Magnet Room" name: "HEAL" } panels { room: "Magnet Room" name: "CLEAN" } panels { room: "Magnet Room" name: "TRUCKER" } panels { room: "Magnet Room" name: "DOCTOR" } panels { room: "Magnet Room" name: "BARTENDER" } panels { room: "Magnet Room" name: "DIG" } panels { room: "Magnet Room" name: "TILL" } panels { room: "Magnet Room" name: "WRENCH" } panels { room: "Magnet Room" name: "SAW" } panels { room: "Magnet Room" name: "BLENDER" } location_room: "Magnet Room" } doors { name: "Hive Entrance" type: STANDARD receivers: "Components/Doors/amber_7" panels { room: "Hive Entrance" name: "LOST" } location_room: "Hive Entrance" } doors { name: "Colorful Entrance" type: STANDARD receivers: "Meshes/Blocks/Warps/teleport3" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAUGHT" } panels { room: "Pillar Room" name: "TEN" } location_room: "Pillar Room" location_name: "Puzzles" } doors { name: "North Landscape Entrance" type: ITEM_ONLY receivers: "Components/Doors/question_10" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAU
name: "X2 Room"
letters {
key: "x"
level2: true
path: "Components/Collectables/collectable"
}
paintings {
name: "PARTHENON"
path: "Components/Paintings/parthenon"
orientation: "west"
# Probably shouldn't let this be an exit because then what's the point of the
# rest of the map.
enter_only: true
}