about summary refs log tree commit diff stats
path: root/data/maps/the_stormy/rooms/Tornado Side.txtpb
blob: 1e5ca6946975c0f48496b1374ebe63d8ec4301a3 (plain) (blame)
1
2
3
4
5
6
7
8
name: "Tornado Side"
panels {
  name: "PUDDLE"
  path: "Panels/Room_1/panel_6"
  clue: "puddle"
  answer: "flood"
  symbols: PYRAMID
}
color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#include "titlestate.h"

#include "gamestate.h"
#include "hslist.h"
#include "util.h"

State* TitleState::operator()(SDL_Window* window, SDL_Renderer* renderer) {
  SDL_Texture* background = loadImage(renderer, "resources/title.bmp");
  SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
  int selection = 0;
  SDL_Event e;

  for (;;) {
    SDL_RenderClear(renderer);
    SDL_RenderCopy(renderer, background, NULL, NULL);
    applyTexture(renderer, pointer, 136,
                 selection == 0
                     ? 316
                     : (selection == 1 ? 350 : (selection == 2 ? 381 : 417)));
    SDL_RenderPresent(renderer);

    while (SDL_PollEvent(&e)) {
      if (e.type == SDL_QUIT) {
        return NULL;
      } else if (e.type == SDL_KEYDOWN) {
        if ((e.key.keysym.sym == SDLK_UP) && (selection != 0)) {
          selection--;
        } else if ((e.key.keysym.sym == SDLK_DOWN) && (selection != 3)) {
          selection++;
        } else if (e.key.keysym.sym == SDLK_RETURN) {
          switch (selection) {
            case 0:
              return new GameState();
            case 1:
              return new HowToPlayState();
            case 2:
              return new ChooseHighscoreListState();
            case 3:
              return NULL;
          }
        }
      }
    }
  }
}

State* HowToPlayState::operator()(SDL_Window* window, SDL_Renderer* renderer) {
  SDL_Texture* background = loadImage(renderer, "resources/htp1.bmp");
  SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
  int selection = 0;
  SDL_Event e;

  for (;;) {
    SDL_RenderClear(renderer);
    SDL_RenderCopy(renderer, background, NULL, NULL);
    applyTexture(renderer, pointer, selection == 0 ? 74 : 216, 430);
    SDL_RenderPresent(renderer);

    while (SDL_PollEvent(&e)) {
      if (e.type == SDL_QUIT) {
        return NULL;
      } else if (e.type == SDL_KEYDOWN) {
        if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) {
          selection--;
        } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) {
          selection++;
        } else if (e.key.keysym.sym == SDLK_RETURN) {
          switch (selection) {
            case 0:
              return new HowToPlayPageTwoState();

              break;
            case 1:
              return new TitleState();
          }
        }
      }
    }
  }
}

State* HowToPlayPageTwoState::operator()(SDL_Window* window,
                                         SDL_Renderer* renderer) {
  SDL_Texture* background = loadImage(renderer, "resources/htp2.bmp");
  SDL_Texture* pointer = loadImage(renderer, "resources/pointer.bmp");
  int selection = 0;
  SDL_Event e;

  for (;;) {
    SDL_RenderClear(renderer);
    SDL_RenderCopy(renderer, background, NULL, NULL);
    applyTexture(renderer, pointer, selection == 0 ? 45 : 238, 430);
    SDL_RenderPresent(renderer);

    while (SDL_PollEvent(&e)) {
      if (e.type == SDL_QUIT) {
        return NULL;
      } else if (e.type == SDL_KEYDOWN) {
        if ((e.key.keysym.sym == SDLK_LEFT) && (selection != 0)) {
          selection--;
        } else if ((e.key.keysym.sym == SDLK_RIGHT) && (selection != 1)) {
          selection++;
        } else if (e.key.keysym.sym == SDLK_RETURN) {
          switch (selection) {
            case 0:
              return new HowToPlayState();

              break;
            case 1:
              return new TitleState();
          }
        }
      }
    }
  }
}