doors {
name: "Main Room Puzzles"
type: LOCATION_ONLY
panels { room: "Obverse Side" name: "PUN" }
panels { room: "Obverse Side" name: "UP" }
panels { room: "Obverse Side" name: "PUT" }
panels { room: "Obverse Side" name: "PUNT" }
panels { room: "Obverse Side" name: "FIGHT" }
location_room: "Obverse Side"
}
doors {
name: "P Door"
type: STANDARD
receivers: "Components/Doors/p_enterer"
panels { room: "Obverse Side" name: "LINT" }
panels { room: "Obverse Side" name: "TURN" }
panels { room: "Obverse Side" name: "HOT" }
panels { room: "Obverse Side" name: "OUT" }
panels { room: "Obverse Side" name: "TON" }
panels { room: "Obverse Side" name: "HUT" }
panels { room: "Obverse Side" name: "ION" }
panels { room: "Obverse Side" name: "CUT" }
panels { room: "Obverse Side" name: "FUN" }
location_room: "Obverse Side"
location_name: "Obverse Side Room"
}
doors {
name: "Giant P"
type: EVENT
doors { name: "P Door" }
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "R Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "r" }
}
doors {
name: "P Entered"
type: EVENT
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
doors {
name: "L Entered"
type: EVENT
# It does this in vanilla, but I'm specifying it so that the Control Center
# Entrance door doesn't override it.
receivers: "Components/Doors/controlDoor"
keyholders { room: "Obverse Side" name: "L" key: "l" }
}
doors {
name: "Control Center Entrance"
type: LOCATION_ONLY
#receivers: "Components/Doors/controlDoor"
panels { room: "Control Center Entrance" name: "RETURN" }
location_room: "Control Center Entrance"
}
doors {
name: "F Door"
type: STANDARD
receivers: "Components/Doors/f_enterer"
panels { room: "Reverse Side" name: "BRO" }
panels { room: "Reverse Side" name: "FOUR" }
panels { room: "Reverse Side" name: "FINCH" }
panels { room: "Reverse Side" name: "CLOD" }
location_room: "Reverse Side"
}
doors {
name: "Giant F"
type: EVENT
doors { name: "F Door" }
keyholders { room: "Obverse Side" name: "L" key: "p" }
}
t' method='get' action='/lingo2-archipelago/log/data/maps/the_stormy/rooms/Center.txtpb'>
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name: "Center"
panels {
name: "REACTOR"
path: "Panels/Room_1/panel_7"
clue: "reactor"
answer: "meltdown"
symbols: CROSS
}
panels {
name: "VOLCANO"
path: "Panels/Room_1/panel_8"
clue: "volcano"
answer: "eruption"
symbols: AGE
}
panels {
name: "CLOUD"
path: "Panels/Room_1/panel_9"
clue: "cloud"
answer: "rain"
symbols: AGE
display_name: "CLOUD (1)"
}
panels {
name: "WIND"
path: "Panels/Room_1/panel_10"
clue: "wind"
answer: "tornado"
symbols: CROSS
display_name: "WIND (1)"
}
ports {
name: "ENTRY"
path: "Components/Warps/worldport"
destination { x: -8.5 y: 0 z: 6 }
rotation: 270
}
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