doors { name: "Control Center Brown Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_1" control_center_color: "brown" } doors { name: "The Tree Gravestone" type: GRAVESTONE panels { room: "Main Area" name: "COLOR" } panels { room: "Main Area" name: "DAMAGE (1)" } panels { room: "Main Area" name: "DAMAGE (2)" } panels { room: "Main Area" name: "MEAL (1)" } panels { room: "Main Area" name: "MEAL (2)" } panels { room: "Main Area" name: "WALK (1)" } panels { room: "Main Area" name: "WALK (2)" } panels { room: "Main Area" name: "REST" } panels { room: "Main Area" name: "SLEEP" } panels { room: "Main Area" name: "JUMP (1)" } panels { room: "Main Area" name: "JUMP (2)" } panels { room: "Main Area" name: "DRIZZLE" } panels { room: "Main Area" name: "WADE" } panels { room: "Main Area" name: "GROW (1)" } panels { room: "Main Area" name: "GROW (2)" } panels { room: "Main Area" name: "GROW (3)" } panels { room: "Main Area" name: "GOOD (1)" } panels { room: "Main Area" name: "GOOD (2)" } panels { room: "Main Area" name: "GOOD (3)" } panels { room: "Main Area" name: "HOVER" } panels { room: "Main Area" name: "HAPPY (1)" } panels { room: "Main Area" name: "HAPPY (2)" } panels { room: "Main Area" name: "HAPPY (3)" } panels { room: "Main Area" name: "LIGHT (1)" } panels { room: "Main Area" name: "LIGHT (2)" } panels { room: "Main Area" name: "LIGHT (3)" } panels { room: "Main Area" name: "SMALL (1)" } panels { room: "Main Area" name: "SMALL (2)" } panels { room: "Main Area" name: "SMALL (3)" } panels { room: "Main Area" name: "SPRINKLE" } location_room: "Main Area" } s.txtpb?h=data-v5&id=ad4f4bdb06897a038fdbe3ebd50de1c33d900594'>tree commit diff stats
path: root/data/maps/the_stormy/connections.txtpb
blob: d935e682bf2bf06a3e6ffaedb144b09de6093fa8 (plain) (blame)
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connections {
  from_room: "Center"
  to_room: "Nuclear Side"
  door { name: "Nuclear Wall" }
}
connections {
  from_room: "Center"
  to_room: "Rain Side"
  door { name: "Rain Wall" }
}
connections {
  from_room: "Center"
  to_room: "Tornado Side"
  door { name: "Tornado Wall" }
}
connections {
  from_room: "Center"
  to_room: "Volcano Side"
  door { name: "Volcano Wall" }
}
connections {
  from_room: "Nuclear Side"
  to_room: "Nuclear Vestibule"
  door { name: "Side Doors" }
}
connections {
  from_room: "Tornado Side"
  to_room: "Tornado Vestibule"
  door { name: "Side Doors" }
}
connections {
  from_room: "Nuclear Side"
  to_room: "X2 Room"
  door { name: "X Door" }
}