doors {
name: "Control Center Brown Door"
type: CONTROL_CENTER_COLOR
receivers: "Components/Doors/entry_1"
control_center_color: "brown"
}
doors {
name: "The Tree Gravestone"
type: GRAVESTONE
panels { room: "Main Area" name: "COLOR" }
panels { room: "Main Area" name: "DAMAGE (1)" }
panels { room: "Main Area" name: "DAMAGE (2)" }
panels { room: "Main Area" name: "MEAL (1)" }
panels { room: "Main Area" name: "MEAL (2)" }
panels { room: "Main Area" name: "WALK (1)" }
panels { room: "Main Area" name: "WALK (2)" }
panels { room: "Main Area" name: "REST" }
panels { room: "Main Area" name: "SLEEP" }
panels { room: "Main Area" name: "JUMP (1)" }
panels { room: "Main Area" name: "JUMP (2)" }
panels { room: "Main Area" name: "DRIZZLE" }
panels { room: "Main Area" name: "WADE" }
panels { room: "Main Area" name: "GROW (1)" }
panels { room: "Main Area" name: "GROW (2)" }
panels { room: "Main Area" name: "GROW (3)" }
panels { room: "Main Area" name: "GOOD (1)" }
panels { room: "Main Area" name: "GOOD (2)" }
panels { room: "Main Area" name: "GOOD (3)" }
panels { room: "Main Area" name: "HOVER" }
panels { room: "Main Area" name: "HAPPY (1)" }
panels { room: "Main Area" name: "HAPPY (2)" }
panels { room: "Main Area" name: "HAPPY (3)" }
panels { room: "Main Area" name: "LIGHT (1)" }
panels { room: "Main Area" name: "LIGHT (2)" }
panels { room: "Main Area" name: "LIGHT (3)" }
panels { room: "Main Area" name: "SMALL (1)" }
panels { room: "Main Area" name: "SMALL (2)" }
panels { room: "Main Area" name: "SMALL (3)" }
panels { room: "Main Area" name: "SPRINKLE" }
location_room: "Main Area"
}
s.txtpb?h=data-v5&id=ad4f4bdb06897a038fdbe3ebd50de1c33d900594'>tree commit diff stats
blob: d935e682bf2bf06a3e6ffaedb144b09de6093fa8 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
connections {
from_room: "Center"
to_room: "Nuclear Side"
door { name: "Nuclear Wall" }
}
connections {
from_room: "Center"
to_room: "Rain Side"
door { name: "Rain Wall" }
}
connections {
from_room: "Center"
to_room: "Tornado Side"
door { name: "Tornado Wall" }
}
connections {
from_room: "Center"
to_room: "Volcano Side"
door { name: "Volcano Wall" }
}
connections {
from_room: "Nuclear Side"
to_room: "Nuclear Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Tornado Side"
to_room: "Tornado Vestibule"
door { name: "Side Doors" }
}
connections {
from_room: "Nuclear Side"
to_room: "X2 Room"
door { name: "X Door" }
}
|