about summary refs log tree commit diff stats
path: root/data/maps/the_sirenic/doors.txtpb
blob: 851881e9c20616dfc2ea4e8c13310a4006315e4c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
doors {
  name: "Entrance"
  type: STANDARD
  receivers: "Components/Doors/Door"
  receivers: "Components/Doors/Door2"
  panels { room: "Start" name: "Flipped" }
  panels { room: "Start" name: "Obverse" }
  location_room: "Start"
}
doors {
  name: "Puzzles"
  type: EVENT
  panels { room: "Puzzles" name: "Left Top 1" }
  panels { room: "Puzzles" name: "Left Top 2" }
  panels { room: "Puzzles" name: "Left Top 3" }
  panels { room: "Puzzles" name: "Left Top 4" }
  panels { room: "Puzzles" name: "Left Top 5" }
  panels { room: "Puzzles" name: "Left Bottom 1" }
  panels { room: "Puzzles" name: "Left Bottom 2" }
  panels { room: "Puzzles" name: "Left Bottom 3" }
  panels { room: "Puzzles" name: "Left Bottom 4" }
  panels { room: "Puzzles" name: "Right Top 1" }
  panels { room: "Puzzles" name: "Right Top 2" }
  panels { room: "Puzzles" name: "Right Bottom 1" }
  panels { room: "Puzzles" name: "Right Bottom 2" }
  panels { room: "Puzzles" name: "Right Bottom 3" }
  panels { room: "Puzzles" name: "Right Bottom 4" }
}
bold } /* Name.Exception */ .highlight .nf { color: #0066bb; font-weight: bold } /* Name.Function */ .highlight .nl { color: #336699; font-style: italic } /* Name.Label */ .highlight .nn { color: #bb0066; font-weight: bold } /* Name.Namespace */ .highlight .py { color: #336699; font-weight: bold } /* Name.Property */ .highlight .nt { color: #bb0066; font-weight: bold } /* Name.Tag */ .highlight .nv { color: #336699 } /* Name.Variable */ .highlight .ow { color: #008800 } /* Operator.Word */ .highlight .w { color: #bbbbbb } /* Text.Whitespace */ .highlight .mb { color: #0000DD; font-weight: bold } /* Literal.Number.Bin */ .highlight .mf { color: #0000DD; font-weight: bold } /* Literal.Number.Float */ .highlight .mh { color: #0000DD; font-weight: bold } /* Literal.Number.Hex */ .highlight .mi { color: #0000DD; font-weight: bold } /* Literal.Number.Integer */ .highlight .mo { color: #0000DD; font-weight: bold } /* Literal.Number.Oct */ .highlight .sa { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Affix */ .highlight .sb { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Backtick */ .highlight .sc { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Char */ .highlight .dl { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Delimiter */ .highlight .sd { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Doc */ .highlight .s2 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Double */ .highlight .se { color: #0044dd; background-color: #fff0f0 } /* Literal.String.Escape */ .highlight .sh { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Heredoc */ .highlight .si { color: #3333bb; background-color: #fff0f0 } /* Literal.String.Interpol */ .highlight .sx { color: #22bb22; background-color: #f0fff0 } /* Literal.String.Other */ .highlight .sr { color: #008800; background-color: #fff0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
edition = "2023";

import "common.proto";

package com.fourisland.lingo2_archipelago;

message RoomIdentifier {
  string map = 1;
  string name = 2;
}

message DoorIdentifier {
  string map = 1;
  string name = 2;
}

message PortIdentifier {
  string map = 1;
  string room = 2;
  string name = 3;
}

message PaintingIdentifier {
  string map = 1;
  string room = 2;
  string name = 3;
}

message PanelIdentifier {
  string map = 1;
  string room = 2;
  string name = 3;
  string answer = 4;
}

message KeyholderIdentifier {
  string map = 1;
  string room = 2;
  string name = 3;
  string key = 4;
}

message HumanConnection {
  message Endpoint {
    oneof endpoint {
      RoomIdentifier room = 1;
      PortIdentifier port = 2;
      PaintingIdentifier painting = 3;
      PanelIdentifier panel = 4;
    }
  }

  oneof From {
    Endpoint from = 1;
    string from_room = 5;
  }

  oneof To {
    Endpoint to = 2;
    string to_room = 6;
  }

  bool oneway = 3;
  DoorIdentifier door = 4;
}

message HumanConnections {
  repeated HumanConnection connections = 1;
}

message HumanDoor {
  string name = 1;

  repeated string receivers = 2;
  repeated PaintingIdentifier move_paintings = 8;

  // The set of panels that must be solved to open this door.
  repeated PanelIdentifier panels = 3;

  // If set, the number of panels from the above set that need to be solved.
  // Warning: this is a messy kind of OR logic! Consider if there's another way.
  uint64 complete_at = 9;

  string control_center_color = 6;
  repeated string switches = 7;
  repeated KeyholderIdentifier keyholders = 10;
  repeated RoomIdentifier rooms = 11;

  DoorType type = 4;
  string location_room = 5;
}

message HumanDoors {
  repeated HumanDoor doors = 1;
}

message HumanPanel {
  string name = 1;
  string path = 5;
  
  string clue = 2;
  string answer = 3;
  repeated string symbols = 4;

  repeated Proxy proxies = 6;

  DoorIdentifier required_door = 7;
  RoomIdentifier required_room = 8;
}

message HumanPainting {
  string name = 1;
  string path = 2;

  string display_name = 4;

  string orientation = 3;
  bool move = 6;
  bool enter_only = 7;
  bool flipped = 8;
  bool exit_only = 9;
  
  DoorIdentifier required_door = 5;
}

message HumanPort {
  string name = 1;
  string path = 2;

  string orientation = 3;

  DoorIdentifier required_door = 4;
}

message HumanKeyholder {
  string name = 1;
  string path = 2;
}

message HumanLetter {
  string key = 1;
  bool double = 2;

  string path = 3;
}

message HumanMastery {
  string name = 1;
  string path = 2;
}

message HumanRoom {
  string name = 1;
  string display_name = 2;

  repeated HumanPanel panels = 3;
  repeated HumanPainting paintings = 4;
  repeated HumanLetter letters = 5;
  repeated HumanPort ports = 6;
  repeated HumanKeyholder keyholders = 7;
  repeated HumanMastery masteries = 8;
}

message IdMappings {
  message RoomIds {
    map<string, uint64> panels = 1;
    map<string, uint64> masteries = 2;
  }

  message MapIds {
    map<string, uint64> doors = 1;
    map<string, RoomIds> rooms = 2;
  }

  map<string, MapIds> maps = 1;
  map<string, uint64> special = 2;
  map<string, uint64> letters = 3;
}