#include "godot_processor.h" #include "human_processor.h" #include "structs.h" #include "validator.h" namespace com::fourisland::lingo2_archipelago { namespace { void Run(const std::string& mapdir, const std::string& repodir) { CollectedInfo info; ProcessHumanData(mapdir, info); ProcessGodotData(repodir, info); ValidateCollectedInfo(info); } } // namespace } // namespace com::fourisland::lingo2_archipelago int main(int argc, char** argv) { if (argc != 3) { std::cout << "Incorrect argument count." << std::endl; std::cout << "Usage: validator [path to map directory] [path to Lingo 2 repository]" << std::endl; return 1; } std::string mapdir = argv[1]; std::string repodir = argv[2]; com::fourisland::lingo2_archipelago::Run(mapdir, repodir); return 0; } alue='faf6ce90631b63102776f6777e228457dfeefa88'/> Randomizer for LINGO 2 using Archipelago Multiworld
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path: root/data/maps/the_sirenic/connections.txtpb
blob: 17a20ad199a2ef6f09f321d99b4e9f04a4526881 (plain) (blame)
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connections {
  from_room: "Start"
  to_room: "Puzzles"
  door { name: "Entrance" }
}
connections {
  from_room: "Puzzles"
  to_room: "Mastery"
  door { name: "Puzzles" }
}