doors { name: "Digital Entrance" type: STANDARD receivers: "Components/Doors/entry_35" panels { room: "Main Area" name: "BORNE" } location_room: "Main Area" } doors { name: "Back Area Entrance" type: STANDARD receivers: "Components/Doors/entry_14" panels { room: "Main Area" name: "SMILE" } location_room: "Main Area" } doors { name: "Between Entrance" type: STANDARD receivers: "Components/Doors/entry_19" panels { room: "Main Area" name: "BYE" } location_room: "Main Area" } doors { name: "Near UC Painting Door" type: STANDARD receivers: "Components/Doors/entry_20" panels { room: "Main Area" name: "DO" } panels { room: "Main Area" name: "YOU" } panels { room: "Main Area" name: "SEE" } location_room: "Main Area" } doors { name: "Courtyard Entrance" type: STANDARD receivers: "Components/Doors/entry_1" panels { room: "Main Area" name: "CURT" } location_room: "Main Area" } doors { name: "West/East Divider" type: STANDARD receivers: "Components/Doors/where_3" receivers: "Components/Doors/where_2" receivers: "Components/Doors/where_1" panels { room: "Main Area" name: "INTRO" } location_room: "Main Area" } doors { name: "East/West Divider" type: LOCATION_ONLY panels { room: "West Side" name: "ERASE" } location_room: "West Side" } doors { name: "Control Center Purple Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/entry_23" control_center_color: "purple" } doors { name: "Control Center Gray Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Gates/Gate" control_center_color: "gray" } doors { name: "Control Center Red Door" type: CONTROL_CENTER_COLOR receivers: "Components/Doors/Gates/Gate" control_center_color: "red" } doors { name: "Daedalus Entrance" type: STANDARD receivers: "Components/Doors/entry_16" panels { room: "Daedalus Entrance" name: "MISSING" } location_room: "Daedalus Entrance" } doors { name: "Magnet Room Entrance" type: STANDARD receivers: "Components/Doors/entry_32" panels { room: "West Side" name: "TEACH" } location_room: "West Side" } doors { name: "Pillar Room Entrance" type: STANDARD receivers: "Components/Doors/entry_13" panels { room: "West Side" name: "RIGHT" } location_room: "West Side" } doors { name: "Jail Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_17" panels { room: "West Side" name: "RIGHT" } } doors { name: "Savory Painting" type: STANDARD #move_paintings { room: "West Side" name: "EXTRAVAGANT" } receivers: "Components/Paintings/unless/teleportListener" panels { room: "West Side" name: "SAVORY" } panels { room: "West Side" name: "FLAVORS" } location_room: "West Side" } doors { name: "Red Against Blue Gravestone" type: GRAVESTONE panels { room: "West Side" name: "TEACH" } panels { room: "Magnet Room" name: "AIRPLANE" } panels { room: "Magnet Room" name: "PILOT" } panels { room: "Magnet Room" name: "AUTHOR" } panels { room: "Magnet Room" name: "PEN" } panels { room: "Magnet Room" name: "HEAL" } panels { room: "Magnet Room" name: "CLEAN" } panels { room: "Magnet Room" name: "TRUCKER" } panels { room: "Magnet Room" name: "DOCTOR" } panels { room: "Magnet Room" name: "BARTENDER" } panels { room: "Magnet Room" name: "DIG" } panels { room: "Magnet Room" name: "TILL" } panels { room: "Magnet Room" name: "WRENCH" } panels { room: "Magnet Room" name: "SAW" } panels { room: "Magnet Room" name: "BLENDER" } location_room: "Magnet Room" } doors { name: "Hive Entrance" type: STANDARD receivers: "Components/Doors/amber_7" panels { room: "Hive Entrance" name: "LOST" } location_room: "Hive Entrance" } doors { name: "Colorful Entrance" type: STANDARD receivers: "Meshes/Blocks/Warps/teleport3" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAUGHT" } panels { room: "Pillar Room" name: "TEN" } location_room: "Pillar Room" location_name: "Puzzles" } doors { name: "North Landscape Entrance" type: ITEM_ONLY receivers: "Components/Doors/question_10" panels { room: "West Side" name: "RIGHT" } panels { room: "Pillar Room" name: "EYE" } panels { room: "Pillar Room" name: "HAVE" } panels { room: "Pillar Room" name: "FOUR" } panels { room: "Pillar Room" name: "CAUGHT" } panels { room: "Pillar Room" name: "TEN" } } doors { name: "Jail Mouth" type: EVENT panels { room: "Outside Jail" name: "GUT" } panels { room: "Outside Jail" name: "HAM" } panels { room: "Outside Jail" name: "MAIM" } panels { room: "Outside Jail" name: "WILT" } } doors { name: "Jail First Bowels" type: EVENT panels { room: "Jail Part 1" name: "DOPAMINE" } panels { room: "Jail Part 1" name: "PALINDROME" } panels { room: "Jail Part 1" name: "SUPERVILLAIN" } panels { room: "Jail Part 1" name: "PREVAILS" } panels { room: "Jail Part 1" name: "ENGRAVED" } panels { room: "Jail Part 1" name: "GLIDEPATH" } panels { room: "Jail Part 1" name: "DECATHLON" } panels { room: "Jail Part 1" name: "GRIEVES" } # Intentionally does not contain the throat panels. } doors { name: "Into The Mouth Gravestone" type: GRAVESTONE panels { room: "Outside Jail" name: "GUT" } panels { room: "Outside Jail" name: "HAM" } panels { room: "Outside Jail" name: "MAIM" } panels { room: "Outside Jail" name: "WILT" } panels { room: "Jail Part 1" name: "FLAP" } panels { room: "Jail Part 1" name: "LUCK" } panels { room: "Jail Part 1" name: "STICK" } panels { room: "Jail Part 1" name: "SNARE" } panels { room: "Jail Part 1" name: "DOPAMINE" } panels { room: "Jail Part 1" name: "PALINDROME" } panels { room: "Jail Part 1" name: "SUPERVILLAIN" } panels { room: "Jail Part 1" name: "PREVAILS" } panels { room: "Jail Part 1" name: "ENGRAVED" } panels { room: "Jail Part 1" name: "GLIDEPATH" } panels { room: "Jail Part 1" name: "DECATHLON" } panels { room: "Jail Part 1" name: "GRIEVES" } panels { room: "Jail Part 2" name: "DIGEST" } panels { room: "Jail Part 2" name: "JAUNDICE" } panels { room: "Jail Part 2" name: "NECROTIZE (1)" } panels { room: "Jail Part 2" name: "NECROTIZE (2)" } panels { room: "Jail Part 2" name: "TORMENTS" } panels { room: "Jail Part 2" name: "PILGRIM" } panels { room: "Jail Part 2" name: "GRIMACE" } panels { room: "Jail Part 2" name: "COMMENCE" } location_room: "Jail Part 2" } doors { name: "The Landscapes Gravestone" type: GRAVESTONE panels { room: "Back Area" name: "Top Landscape Top" } panels { room: "Back Area" name: "Top Landscape Right" } panels { room: "Back Area" name: "Top Landscape Bottom" } panels { room: "Back Area" name: "Top Landscape Left" } panels { room: "Back Area" name: "Left Landscape Top" } panels { room: "Back Area" name: "Left Landscape Right" } panels { room: "Back Area" name: "Left Landscape Bottom" } panels { room: "Back Area" name: "Left Landscape Left" } panels { room: "Back Area" name: "Right Landscape Top" } panels { room: "Back Area" name: "Right Landscape Right" } panels { room: "Back Area" name: "Right Landscape Bottom" } panels { room: "Back Area" name: "Right Landscape Left" } location_room: "Back Area" } doors { name: "Tower Entrance" type: ITEM_ONLY receivers: "Components/Doors/entry_25" double_letters: true } doors { name: "Maze Out/South Door" type: EVENT panels { room: "Maze Start" name: "OUT" } } doors { name: "Maze Out/Vestibule Door" type: EVENT panels { room: "Maze Start" name: "OUT" } } doors { name: "Maze South/Up Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Vestibule/In Door" type: EVENT panels { room: "Maze In Area" name: "IN" } } doors { name: "Maze Vestibule/Off Door" type: EVENT panels { room: "Maze South Area" name: "SOUTH" } } doors { name: "Maze In/Slice Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Slice/Smooth Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Slice/Wreck Door" type: EVENT panels { room: "Maze Slice Area" name: "SLICE" } } doors { name: "G Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Slice/Cold Door" type: EVENT panels { room: "Maze Cold Area" name: "COLD" } } doors { name: "Maze Cold/Moon Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Cold/Off Door" type: EVENT panels { room: "Maze Off Area" name: "OFF" } } doors { name: "Maze Off/Center Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "Maze Off/Tower Door" type: EVENT panels { room: "Maze Wreck Area" name: "WRECK" } } doors { name: "The Maze Gravestone" type: GRAVESTONE panels { room: "Main Area" name: "CURT" } panels { room: "Maze Start" name: "OUT" } panels { room: "Maze Center" name: "POOR" } panels { room: "Maze Center" name: "CHASE" } panels { room: "M
name: "Main Area"
panels {
name: "DUCKS"
path: "Panels/Books/panel_1"
clue: "ducks"
answer: "bills"
symbols: BOXES
}
panels {
name: "BREAK"
path: "Panels/Books/panel_2"
clue: "break"
answer: "brake"
symbols: ZERO
}
panels {
name: "LIGHTNING"
path: "Panels/Books/panel_3"
clue: "lightning"
answer: "thunder"
symbols: AGE
}
panels {
name: "BRAIN"
path: "Panels/Books/panel_4"
clue: "brain"
answer: "head"
symbols: STARS
}
panels {
name: "STONE"
path: "Panels/Books/panel_5"
clue: "stone"
answer: "onyx"
symbols: EXAMPLE
}
panels {
name: "MUTANT"
path: "Panels/Books/panel_6"
clue: "mutant"
answer: "storm"
symbols: EXAMPLE
}
panels {
name: "DAY"
path: "Panels/Books/panel_7"
clue: "day"
answer: "night"
symbols: SUN
}
panels {
name: "CARNIVAL"
path: "Panels/Books/panel_8"
clue: "carnival"
answer: "circus"
symbols: EXAMPLE
}
panels {
name: "LARKS"
path: "Panels/Books/panel_9"
clue: "larks"
answer: "songbirds"
symbols: EXAMPLE
}
panels {
name: "COBRAS"
path: "Panels/Books/panel_10"
clue: "cobras"
answer: "snakes"
symbols: EXAMPLE
}
panels {
name: "STIM"
path: "Panels/Books/panel_11"
clue: "stim"
answer: "mist"
symbols: ANAGRAM
}
panels {
name: "ALIVE"
path: "Panels/Books/panel_12"
clue: "alive"
answer: "born"
symbols: AGE
}
panels {
name: "BALD"
path: "Panels/Games/panel_1"
clue: "bald"
answer: "balder"
symbols: PYRAMID
}
panels {
name: "FENCE"
path: "Panels/Games/panel_2"
clue: "fence"
answer: "gate"
symbols: BOXES
}
panels {
name: "LIFE"
path: "Panels/Games/panel_3"
clue: "life"
answer: "death"
symbols: AGE
}
panels {
name: "POOL"
path: "Panels/Games/panel_4"
clue: "pool"
answer: "loop"
symbols: ANAGRAM
}
panels {
name: "CARDS"
path: "Panels/Games/panel_5"
clue: "cards"
answer: "poker"
symbols: EXAMPLE
}
panels {
name: "CIRCUS"
path: "Panels/Games/panel_6"
clue: "circus"
answer: "clown"
symbols: STARS
}
panels {
name: "DRESS"
path: "Panels/Games/panel_7"
clue: "dress"
answer: "veil"
symbols: BOXES
}
panels {
name: "BLOCK"
path: "Panels/Games/panel_8"
clue: "block"
answer: "guard"
symbols: SUN
}
panels {
name: "STAB"
path: "Panels/Games/panel_9"
clue: "stab"
answer: "poke"
symbols: PYRAMID
}
panels {
name: "TADPOLES"
path: "Panels/Games/panel_10"
clue: "tadpoles"
answer: "toads"
symbols: AGE
}
ports {
name: "ENTRY"
path: "Components/Warps/worldport"
}
keyholders {
name: "N"
path: "Components/KeyHolders/keyHolderN"
key: "n"
}