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path: root/data/maps/the_revitalized/doors.txtpb
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doors {
  name: "Bye Door"
  type: EVENT
  panels { room: "Bye Room" name: "BYE" }
}
doors {
  name: "Hide Door"
  type: EVENT
  panels { room: "Hide Room" name: "HIDE" }
}
doors {
  name: "Hidden Door"
  type: EVENT
  panels { room: "Hidden Room" name: "HIDDEN" }
}
doors {
  name: "High Door"
  type: EVENT
  panels { room: "High Room" name: "HIGH" }
}
doors {
  name: "One Two Door"
  type: EVENT
  panels { room: "Won Room" name: "WON" }
  panels { room: "Too Room" name: "TOO" }
}
doors {
  name: "Return Panel"
  type: LOCATION_ONLY
  panels { room: "Return Room" name: "RETURN" }
  location_room: "Return Room"
}
0ff } /* Literal.String.Regex */ .highlight .s1 { color: #dd2200; background-color: #fff0f0 } /* Literal.String.Single */ .highlight .ss { color: #aa6600; background-color: #fff0f0 } /* Literal.String.Symbol */ .highlight .bp { color: #003388 } /* Name.Builtin.Pseudo */ .highlight .fm { color: #0066bb; font-weight: bold } /* Name.Function.Magic */ .highlight .vc { color: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
name: "West Side"
panel_display_name: "West Side"
panels {
  name: "ERASE"
  path: "Panels/General/entry_9"
  clue: "erase"
  answer: "write"
  symbols: SUN
}
panels {
  name: "TEACH"
  path: "Panels/Magnet Room/magnet_1"
  clue: "teach"
  answer: "learn"
  symbols: SUN
}
panels {
  name: "RIGHT"
  path: "Panels/Impressive/entry_1"
  clue: "right"
  answer: "wrong"
  symbols: SUN
}
panels {
  name: "SAVORY"
  path: "Panels/Favors/favors_1"
  clue: "savory"
  answer: "unsavory"
  symbols: SUN
}
panels {
  name: "FLAVORS"
  path: "Panels/Favors/favors_2"
  clue: "flavors"
  answer: "favors"
  symbols: SPARKLES
}
panels {
  name: "COLOR"
  path: "Panels/General/entry_5"
  clue: "color"
  answer: "red"
  symbols: EXAMPLE
}
panels {
  name: "CLUE"
  path: "Panels/General/entry_3"
  clue: "clue"
  answer: "hint"
  symbols: SUN
}
letters {
  key: "a"
  path: "Components/Collectables/a"
}
paintings {
  name: "EXTRAVAGANT"
  path: "Components/Paintings/unless"
  orientation: "north"
  move: true
  enter_only: true
  required_door { name: "Savory Painting" }
}
ports {
  name: "IMPRESSIVE"
  display_name: "Impressive Entrance"
  path: "Meshes/Blocks/Warps/worldport2"
  destination { x: -34 y: 0 z: 22.5 }
  rotation: 0
}
ports {
  name: "CC"
  display_name: "Control Center"
  path: "Meshes/Blocks/Warps/worldport9"
  destination { x: -59 y: 0 z: -50.5 }
  rotation: 180
}
ports {
  name: "PARTIAL"
  display_name: "Red Hallway"
  path: "Meshes/Blocks/Warps/worldport7"
  destination { x: -62 y: 0 z: 11 }
  rotation: 90
  # ER with this is weird; make sure to place on the surface
  required_door { name: "Partial Entrance" }
}