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path: root/data/maps/the_revitalized/doors.txtpb
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pre { line-height: 125%; }
td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
span.linenos.special { color: #000000; backgroun
doors {
  name: "Bye Door"
  type: EVENT
  panels { room: "Bye Room" name: "BYE" }
}
doors {
  name: "Hide Door"
  type: EVENT
  panels { room: "Hide Room" name: "HIDE" }
}
doors {
  name: "Hidden Door"
  type: EVENT
  panels { room: "Hidden Room" name: "HIDDEN" }
}
doors {
  name: "High Door"
  type: EVENT
  panels { room: "High Room" name: "HIGH" }
}
doors {
  name: "One Two Door"
  type: EVENT
  panels { room: "Won Room" name: "WON" }
  panels { room: "Too Room" name: "TOO" }
}
doors {
  name: "Return Panel"
  type: LOCATION_ONLY
  panels { room: "Return Room" name: "RETURN" }
  location_room: "Return Room"
}
span>; double norm() const; static Matrix3x3 identity(); static Matrix3x3 crossProduct(const Vector3D& u); Vector3D& column(int i); const Vector3D& column(int i) const; Matrix3x3 T() const; Matrix3x3 inv() const; double& operator()(int i, int j); const double& operator()(int i, int j) const; Vector3D& operator[](int i); const Vector3D& operator[](int i) const; void operator+=(const Matrix3x3& B); Matrix3x3 operator-() const; Matrix3x3 operator-(const Matrix3x3& B) const; Matrix3x3 operator*(double c) const; Matrix3x3 operator*(const Matrix3x3& B) const; Vector3D operator*(const Vector3D& x) const; void operator/=(double x); protected: Vector3D entries[3]; }; // returns the outer product of u and v Matrix3x3 outer(const Vector3D& u, const Vector3D& v); // returns c*A Matrix3x3 operator*(double c, const Matrix3x3& A); // prints entries std::ostream& operator<<(std::ostream& os, const Matrix3x3& A); #endif /* end of include guard: MATRIX3X3_H_AEC5146F */