doors { name: "Front Door" type: STANDARD receivers: "Components/Doors/entry_2" panels { room: "Entry" name: "INK" } location_room: "Entry" } doors { name: "Seasons" type: EVENT panels { room: "Puzzles" name: "ERAS" answer: "seasons" } } doors { name: "Mastery" type: EVENT panels { room: "Puzzles" name: "STORY" } panels { room: "Puzzles" name: "VENTURE" } panels { room: "Puzzles" name: "PASSED" } panels { room: "Puzzles" name: "SLUMBERING" } panels { room: "Puzzles" name: "RHYME" } panels { room: "Puzzles" name: "OBSCURE" } panels { room: "Puzzles" name: "PROPHET" } panels { room: "Puzzles" name: "ERAS" } panels { room: "Puzzles" name: "DARKNESS" } panels { room: "Puzzles" name: "PRINCE" } panels { room: "Puzzles" name: "BATH" } panels { room: "Puzzles" name: "CHAOTIC" } panels { room: "Puzzles" name: "EYES" } panels { room: "Puzzles" name: "QUEENDOOM" } panels { room: "Puzzles" name: "SHOUTS" } panels { room: "Puzzles" name: "INTELLIGENCE" } panels { room: "Puzzles" name: "EARTHWAR" } panels { room: "Puzzles" name: "SLEEPER" } panels { room: "Puzzles" name: "BOTTLE" } panels { room: "Puzzles" name: "WORDS" } } alue='multiplayer'>multiplayer Randomizer for LINGO 2 using Archipelago Multiworld
about summary refs log tree commit diff stats
path: root/data/maps/the_revitalized/connections.txtpb
blob: eaa92035b4cf73141e7a6e2b79ead31700082fe9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
connections {
  from_room: "Bye Room"
  to_room: "Hide Room"
  door { name: "Bye Door" }
}
connections {
  from_room: "Hide Room"
  to_room: "Hidden Room"
}
connections {
  from_room: "Hide Room"
  to_room: "High Room"
  door { name: "Hide Door" }
}
connections {
  from_room: "High Room"
  to_room: "Won Room"
  door { name: "High Door" }
}
connections {
  from_room: "Hidden Room"
  to_room: "Too Room"
  door { name: "Hidden Door" }
}
connections {
  from_room: "Won Room"
  to_room: "Return Room"
  door { name: "One Two Door" }
}
connections {
  from_room: "Too Room"
  to_room: "Return Room"
  door { name: "One Two Door" }
}