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path: root/data/maps/the_repetitive/rooms/Yellow Room.txtpb
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name: "Yellow Room"
panels {
  name: "W"
  path: "Panels/Eval/panel_1"
  clue: "W"
  answer: "meme"
  symbols: SUN
  symbols: ZERO
  symbols: EVAL
}
panels {
  name: "ZEROING"
  path: "Panels/Eval/panel_2"
  clue: "zeroing"
  answer: ""
  symbols: EVAL
}
panels {
  name: "ONESELF"
  path: "Panels/Eval/panel_3"
  clue: "oneself"
  answer: "self"
  symbols: EVAL
}
panels {
  name: "DURING"
  path: "Panels/Eval/panel_4"
  clue: "during"
  answer: "wondering"
  symbols: ZERO
  symbols: EVAL
}
panels {
  name: "TUMOR"
  path: "Panels/Eval/panel_5"
  clue: "tumor"
  answer: "murmur"
  symbols: ZERO
  symbols: EVAL
}
panels {
  name: "DANCE"
  path: "Panels/Eval/panel_7"
  clue: "dance"
  answer: "toucan"
  symbols: ZERO
  symbols: EXAMPLE
  symbols: EVAL
}
panels {
  name: "3D"
  path: "Panels/Eval/panel_26"
  clue: "3d"
  answer: "added"
  symbols: SPARKLES
  symbols: EVAL
}
panels {
  name: "HEADED"
  path: "Panels/Eval/panel_29"
  clue: "headed"
  answer: "heeded"
  symbols: SPARKLES
  symbols: EVAL
}
panels {
  name: "ALABAMA"
  path: "Panels/Eval/panel_27"
  clue: "alabama"
  answer: "foray"
  symbols: SPARKLES
  symbols: ZERO
  symbols: EVAL
}
panels {
  name: "ASSESSES"
  path: "Panels/Eval/panel_28"
  clue: "assesses"
  answer: "fives"
  symbols: SPARKLES
  symbols: EVAL
}
panels {
  name: "TINTING"
  path: "Panels/Eval/panel_8"
  clue: "tinting"
  answer: "can"
  symbols: SUN
  symbols: SPARKLES
}
lass="p">[str, int] def __init__(self): self.item_id_to_name = {} self.location_id_to_name = {} file = pkgutil.get_data(__name__, "generated/data.binpb") self.objects = data_pb2.AllObjects() self.objects.ParseFromString(bytearray(file)) for door in self.objects.doors: if door.type in [data_pb2.DoorType.STANDARD, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: location_name = self.get_door_location_name(door) self.location_id_to_name[door.ap_id] = location_name if door.type not in [data_pb2.DoorType.EVENT, data_pb2.DoorType.LOCATION_ONLY, data_pb2.DoorType.GRAVESTONE]: item_name = self.get_door_item_name(door) self.item_id_to_name[door.ap_id] = item_name for letter in self.objects.letters: letter_name = f"{letter.key.upper()}{'2' if letter.level2 else '1'}" location_name = f"{self.get_room_object_map_name(letter)} - {letter_name}" self.location_id_to_name[letter.ap_id] = location_name if not letter.level2: self.item_id_to_name[letter.ap_id] = letter.key.upper() for mastery in self.objects.masteries: location_name = f"{self.get_room_object_map_name(mastery)} - Mastery" self.location_id_to_name[mastery.ap_id] = location_name for ending in self.objects.endings: location_name = f"{self.get_room_object_map_name(ending)} - {ending.name.title()} Ending" self.location_id_to_name[ending.ap_id] = location_name for progressive in self.objects.progressives: self.item_id_to_name[progressive.ap_id] = progressive.name for door_group in self.objects.door_groups: self.item_id_to_name[door_group.ap_id] = door_group.name for keyholder in self.objects.keyholders: if keyholder.HasField("key"): location_name = f"{self.get_room_object_location_prefix(keyholder)} - {keyholder.key.upper()} Keyholder" self.location_id_to_name[keyholder.ap_id] = location_name self.item_id_to_name[self.objects.special_ids["A Job Well Done"]] = "A Job Well Done" self.item_name_to_id = {name: ap_id for ap_id, name in self.item_id_to_name.items()} self.location_name_to_id = {name: ap_id for ap_id, name in self.location_id_to_name.items()} def get_door_item_name(self, door: data_pb2.Door) -> str: return f"{self.get_map_object_map_name(door)} - {door.name}" def get_door_item_name_by_id(self, door_id: int) -> str: door = self.objects.doors[door_id] return self.get_door_item_name(door_id) def get_door_location_name(self, door: data_pb2.Door) -> str: map_part = self.get_room_object_location_prefix(door) if door.HasField("location_name"): return f"{map_part} - {door.location_name}" generated_location_name = self.get_generated_door_location_name(door) if generated_location_name is not None: return generated_location_name return f"{map_part} - {door.name}" def get_generated_door_location_name(self, door: data_pb2.Door) -> str | None: if door.type != data_pb2.DoorType.STANDARD: return None if len(door.keyholders) > 0 or len(door.endings) > 0: return None if len(door.panels) > 4: return None map_areas = set() for panel_id in door.panels: panel = self.objects.panels[panel_id.panel] panel_room = self.objects.rooms[panel.room_id] # It's okay if panel_display_name is not present because then it's coalesced with other unnamed areas. map_areas.add(panel_room.panel_display_name) if len(map_areas) > 1: return None game_map = self.objects.maps[door.map_id] map_area = map_areas.pop() if map_area == "": map_part = game_map.display_name else: map_part = f"{game_map.display_name} ({map_area})" def get_panel_display_name(panel: data_pb2.ProxyIdentifier) -> str: panel_data = self.objects.panels[panel.panel] panel_name = panel_data.display_name if panel_data.HasField("display_name") else panel_data.name if panel.HasField("answer"): return f"{panel_name}/{panel.answer.upper()}" else: return panel_name panel_names = [get_panel_display_name(panel_id) for panel_id in door.panels] panel_names.sort() return f"{map_part} - {", ".join(panel_names)}" def get_door_location_name_by_id(self, door_id: int) -> str: door = self.objects.doors[door_id] return self.get_door_location_name(door) def get_room_region_name(self, room_id: int) -> str: room = self.objects.rooms[room_id] return f"{self.get_map_object_map_name(room)} - {room.name}" def get_map_object_map_name(self, obj) -> str: return self.objects.maps[obj.map_id].display_name def get_room_object_map_name(self, obj) -> str: return self.get_map_object_map_name(self.objects.rooms[obj.room_id]) def get_room_object_location_prefix(self, obj) -> str: room = self.objects.rooms[obj.room_id] game_map = self.objects.maps[room.map_id] if room.HasField("panel_display_name"): return f"{game_map.display_name} ({room.panel_display_name})" else: return game_map.display_name